Call of Cthulhu Roleplaying in the 23rd Century
It is the year 2271.
The future is a dark and dangerous place. Outer space is the new frontier - humanity exploits the galaxy for its own ends. It is more than a hundred and fifty years since the United Earth Federation began to colonise the solar system and beyond.
Millions of colonists — employees of either the Federation or one of the many megacorporations - live out their lives on worlds light years from Earth. Corporate-funded exploration craft push ever-deeper into space. It is only a matter of time before one of these craft stumbles upon some remote, alien edifice, a cosmic mausoleum of the Great Old Ones. But who is to say this has not already occurred?
Players take the roles of the investigators of the future. These enlightened and oft-unlucky individuals know something of the true nature of the universe. Be they fools or heroes, they take the fight against the Great Old Ones to the stars themselves.
This monograph is comprised of two parts:
Part one provides an overview of human society in the late 23rd Century, enabling Keepers to create a backdrop against which to set a campaign almost 300 years into our future. It is by no means exhaustive. Keepers can use it as a starting point for their own campaigns, or use the campaign scenarios available from the Cthulhu Rising website at www.cthulhurising.co.uk
Part two provides supplemental rules for generating 23rd Century Investigators, as well as information on the equipment and weapons that will aid them in combating dark cults.
PART 1: The world of Cthulhu Rising
* Timeline 2026 - 2271
* Life in the 23rd Century
* Government and Politics
* The Colonies
* The Cthulhu Rising Mythos
PART 2: Rules
* Character Generation
* Psychic Powers
* Cthulhu Rising Character Sheet - Front
* Cthulhu Rising Character Sheet - Back
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