Three Wild West Call of Cthulhu Adventures
Set in the New Mexico Territories
THE YEAR IS 1851
NIGHT OF THE BOOT HILL BANDITS: This Call of Cthulhu adventure is suitable for a single gaming session with beginning players. It's set in a tiny own, Elota New Mexico, in the year 1851. It attempts to strike an even balance between combat and investigation. his adventure was inspired by several television shows: "Wild Wild West" (the series, not the movie), "High Plains Drifter", "Purgatory", and "Brisco County Jr.". If you haven't seen them I highly recommend them.
THE NIGHT OF THE KACHINA: This Call of Cthulhu adventure is suitable for a single gaming sessions with any experience level players. It's intended for an event or convention but can easily be integrated into a continuing campaign. This adventure is weighted more toward combat than investigation but does require the players do some basic investigation. As I described it to a friend: "It's got family values, political suck-ups, cocktail parties, possessed dolls, disadvantaged orphans, fire vampires, a sword fight with an evil Spaniard, a cliff jump on horseback, evil Indian Shamans, and it starts with a sanity check! YEE HAW!" This adventure was inspired by several television shows: "Wild Wild West" (the series, not the movie), "High Plains Drifter", "Purgatory", and "Brisco County Jr.". If you haven't seen them I highly recommend them.
THE NIGHT OF THE WHITE BUFFALO: This adventure is set in the New Mexico territory of the United States late in the year 1851. It is a continuation of the adventure "The Night of the Kachina" but can be played separately. In "The Night of the Kachina" the investigators became involved in a plot to disrupt the new United States government. Let's see what happens next!
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