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The Genius Guide to Air Magic

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Description:

Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power?

Pathfinder

The pages of fantasy fiction are filled with the mysteries of air-castles in the sky, weapons made of wind, and creatures like djinni and elementals, who seem to be the very air itself brought to life. Certainly, the Pathfinder Roleplaying Game Core Rulebook captures some of the power and mystery contained in the element of air-but that is expressed mostly in the form of movement-based or defensive spells when, as anyone who has ever been caught unprotected in the face of an oncoming gale will attest, air can also serve as a most formidable weapon.

 

Air vs. Storm

Air magic often overlaps with storm and weather magic, with spells such as control weather and control winds both being able to create tornadoes and hurricane-force winds under the right conditions. For the most part, The Genius Guide to Air Magic focuses only on air spells, leaving more lightning- and rain-focused spells for other venues. Even so there is some overlap (thunder, being a phenomenon entirely of air, sneaks into a few of our spells), and the new class options presented at the end of this product go further afield than the spells themselves (the druidic storm lord being the most obvious case). We also explore some concepts connected to specifically named winds (such as the chinook and sirocco spells), some of which have very little bearing on a scientific understanding of how air actually behaves and functions. We beg the reader's indulgence if we wander further than expected from a focus on pure aerothurgy.

 

 













 
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Reviews
-
June 4th, 2012
This product aims to fill a gap in standard spell lists, namely that, aside from elemental summoning, the majority of 'air' spells are actually about lightning, or sometimes rain. Here the focus is on the use of air itself, especially in the form of vario [...]
Sean H. [Featured Reviewer]
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October 2nd, 2010
Air Magic is an excellent resource for expanding the elemental options available in your campaign. The Genius Guide to: Air Magic is a 14-page PDF (13 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and [...]
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July 29th, 2010
This product is 13 pages long. 1st page is cover art and intro along with explaining the difference between storm and air magic. The next page and half is taken up with class spell lists, including a side bar on what spells fit other Genius Guide classes [...]
Ben G. [Featured Reviewer]
-
July 8th, 2010
I have to admit the first two thoughts that popped in to my head after seeing this title come across my desk were Marilyn Monroe in a white skirt over a grate and someone getting their toupee blown off their head. Neither of these occur in this book but [...]
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Product Information
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Rule System(s)
Pages
13
Publisher Stock #
OWC5041e
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1.12 MB
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File Last Updated:
July 07, 2010
This title was added to our catalog on July 08, 2010.
Publisher Info
Rogue Genius Games
Rogue Genius Games
Publisher Average Rating