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The Kerberos Club (Savage Worlds Edition)

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Watermarked PDF
$39.99
$19.99
Description:

ENNIE AWARD NOMINEE: Best Writing, Best Setting, and Product of the Year!

Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!

The Kerberos Club (Savage Worlds Edition) is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. It requires Savage Worlds and the Savage Worlds Superpowers Companion to play.

The Kerberos Club gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it.

There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

The Kerberos Club is written by Benjamin Baugh, with Savage Worlds conversions by Dave Blewer and Shane Ivey.

 

 
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Reviews
Tim R. [Featured Reviewer]
-
September 27th, 2010
In a word, wow. Benjamin Baugh has outdone himself. The Kerberos Club is perhaps one of the most real and alive settings that I've ever encountered. I've always found it a little tricky to get comfortable with external settings, but the Kerberos Club [...]
Keith A. [Featured Reviewer]
-
August 13th, 2010
Since I normally develop my own settings, few products give me a desire to drop my current game in favor of something new. Space 1889 is a perfect example of such a game. The concept of colonial, Victorian England in space and Liftwood ships over Mars [...]
-
July 24th, 2010
The book follows the Rule of Cool all the way. If they would have made it following just the Core Rules of Savage Worlds, they would have had a winner on their hands; the writing is excellent, the time-line is inspired, and the punk ethos, as presented, [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Rule System(s)
Pages
300
ISBN
978-0-9818826-7-3
Publisher Stock #
ARC4001
File Size:
24.62 MB
Format
Original electronic
Scanned image
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File Last Updated:
July 01, 2013
This title was added to our catalog on July 16, 2010.
Publisher Info
Arc Dream Publishing
Arc Dream Publishing
Publisher Average Rating