The Four Horsemen Have Arrived
The government had developed an antidote to the Zombie Virus called the Lazarus Agent. Within hours planes flew over the major population centers spreading the cure. Or so they thought…
Instead of delivering salvation they delivered annihilation. They delivered the end of the world.
The Lazarus Agent didn’t kill the Zombies or cure the infected. Instead it mutated the infected into rabid, unthinking, killing machines that became known as Ragers. Fast moving predators that lived to tear humans to shred. What could be worse?
How about “smart” Zombies?
Ragers attacked everyone in sight and that included zombies. When the Rage Virus blended with the Zombie Virus it acted like adrenaline to the Zombie. It began to rebuild damaged nerves and organs. The result? Memories of being alive flooded the Zombies as their motor skills increased. The Zombies recovered simple desires and wants, formulated thought, and soon they wanted their share of the world.
Except now the world has changed.
The meek may inherit the Earth but not in the near future. Now it's all about power as in who has it and who wields it. That's what I, Zombie is all about. That and…
- New rules that can be added to your All Things Zombie games.
- New Vehicle rules.
- New stuff to find and use.
- How to build a Safe House.
- Rules for using Ragers.
- Rules for using Smart Zombies, and yes, you can even be one if you like.
- A fully populated post-Apocalyptic town for you to adventure in and around.
- Rules for Pit Fighting
- Rules for Zombie Racing
- Rules for Zombie Wrangling
- And a preview of After the Horsemen.
I, Zombie is not a standalone game. You must have a copy of All Things Zombie to play it.