This book contains several new resources for the player and gamemaster of Nephilim. At the front of the book are sixteen new Past Life eras for character generation. These eras also help fill in some of the timeline of Nephilim history.
Following the new Past Life eras is a section of new Metamorphosis rules which change the way in which the Transformations work, and introduce the idea of passionate emotions to the game. Nephilim are by nature passionate creatures, and now a system has been created whereby understanding and behaving in accordance with those emotions helps the Nephilim progress further down the path to Agartha.
New transformations are given for each Metamorphoses. Instead of the old system of describing the changes to head, hands, skin, odor, and voice, the new system details five identifying transformations specific to the nature of each metamorphosis. Now Tritons can breath underwater and Angels can fly, for example.
After the explanation of the emotional traits comes the listing of the seven metamorphoses already given in the rulesbook, each with their listing of corresponding traits and new physical transformations.
Four new Metamorphoses come next, described using the new Passions and Transformations system from earlier in the book.
Numerous pages of new Simulacra appear near the end of the book. These humans can be used when the Nephilim reincarnates, or the gamemaster can introduce them in play as non-player characters.
Finally, a revised two-page character sheet can be found at the end of the book. The Metamorphoses section of this sheet has been changed to represent the new Traits and Transformations system.