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Blackmarsh

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In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.

The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.

In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?

Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.

 

 
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Reviews
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December 12th, 2013
Excellent sandbox, OSR supplement. Great content, minimal art, short summaries of all locations. Recommended. [...]
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November 10th, 2013
An outstanding old school, minimal setting. I've used it several times - it's got just enough meat and flavor to inspire and drive a game, and is light enough that as a GM, I don't sweat getting details wrong. The map, of course, is great - all Rob's [...]
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February 4th, 2013
Rob Conley shows his sandbox mastery here with a tremendous product that's great for novice and veteran DM alike. Conley gives just enough detail to make the DM's job easier, while allowing enough latitude to make this work as a drop-in product. Mecha [...]
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October 11th, 2012
Superb! Simply superb! It treads the fine line between Too Much Description and Not Enough Description. There are hexes on the map which are very, very detailed. Other hexes leave a lot to the GM's discretion. Of course, everything is up to the GM's [...]
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July 14th, 2011
An excellent and largely system-free setting that can easily serve as the jumping off point for a campaign in any system (though the tiny bit of system information included is geared toward D&D). It's also 100% OGC - all of the text, the maps - everything [...]
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Product Information
Author(s)
Pages
24
Publisher Stock #
LA1000
File Size:
12.57 MB
Format
Original electronic
Scanned image
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File Last Updated:
January 02, 2014
This title was added to our catalog on April 15, 2011.
Publisher Info
Bat in the Attic Games
Bat in the Attic Games
Publisher Average Rating