Terror. Sheer blind terror sublimated and spat back out of the barrel of an M16. The fear and isolation. The desperation to get out alive - just to get out and get home. A green hell populated by a people who despise you and want to kill you. Or maim you. Or send you mad. This is the Vietnam War. This is GRUNT.
GRUNT attempts to be historically realistic, claustrophobic and packed with a great deal of nervous tension. There are no Rambos or John Waynes here, no daring commando raids and white-toothed grins. You're approaching the heart of darkness, a world of fear and anxiety, booby traps and ambushes, where your body rots in the rain and you're dead beat all day, every day. "You're in the Republic of Vietnam," said an infantry officer at Bien Hoa to his new recruits. "This is the programme for the day: You're going to get killed in Vietnam."
There it is.
GRUNT uses six-sided dice. Players take on the role of members of an infantry squad, part of the famous 1st Cavalry Division, their missions are frought with danger: snipers, booby traps, jungle ambushes, rocket-propelled grenades, friendly-fire ... and stress. Always stress, building up to unbearable levels.
• Combat rules that simulate the fact that in most firefights you cannot see the enemy!
• Helpful advice on running the military campaign
• Background on South Vietnam
• Quick but flavourful rules keeping the action speeding along
• Stress - Terror rules and ways to stay human
• Advice on creating infantry combat missions, including downtime and personal stories
• Twelve scenario seeds based on the titles of tracks by The Doors
An old military adage sums up GRUNT perfectly;
"Anything you do can get you shot. Including doing nothing."