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Hex Crawl Chronicles 3 Beyond Black Water - Pathfinder Edition

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When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.

What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities. An example of what this looks like that I published a few years ago can be found at:

http://www.necromancergames.com/pdf/lenap/lenap.pdf

 

3--Beyond Black Water

These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just "travel 20 days" to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.

Among the reasons many adventurers choose to end their days

in the cannibal-ridden, hurricane-savaged isles of the south is the

immense distance it puts between them and the terrible land beyond

the Black Water. The Black Water is a great inland sea fi lled with

black, viscous water that sits as still as death. Nobody but a fool

would willingly cross the Black Water, save for the strange men

who sail the black arks, but many fools have crossed those waters

in search of a lost love or a secret taken to the grave, for beyond the

Black Water and its grey shores lies the icy Land of the Dead.

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January 19th, 2012
The 3rd in FGG's line of Hex Crawl Classics is 48 pages long, 1 page of front cover, 1 page editorial, 1 page SRD and 3 pages of ads, leaving 42 pages of content, so let's check this out, shall we? This being an adventure review, the following contains [...]
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File Last Updated:
August 10, 2011
This title was added to our catalog on August 10, 2011.
Publisher Info
Frog God Games
Frog God Games
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