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THE SECRET FIRE Roleplaying Game

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Description:

Winner of the 2012 Innovative Game Design Award from I-CON 31, THE SECRET FIRE™ uses a unique blend of game design and storytelling to create a fast and flexible original fantasy game system of roleplaying, exploration, and constant danger. Screenwriter and producer of 15 years (Sam Raimi's XENA: WARRIOR PRINCESS and HERCULES: THE LEGENDARY JOURNEYS, DRAGONLANCE: DRAGONS OF AUTUMN TWILIGHT, TRANSFORMERS, STAR TREK, and several upcoming films), Origins Award®-nominated game designer (MEN IN BLACK, STAR WARS D6, INDIANA JONES, THE D6 SYSTEM, DUNGEONS & DRAGONS, NECROSCOPE, Decipher's LORD OF THE RINGS, etc.) of 17 years, and most importantly RPG player since 1979, George Strayton has crafted TSF’s revolutionary “immersion” mechanics (screenwriting plus fantasy RPG game design) to breathe real life into the experience of descending into dungeons, exploring the uncharted wilderness, and saving the innocent from certain doom.

Indeed, The Secret Fire encourages players to become their characters—it could be their only hope of survival. And the book itself gives contains dozens of hidden puzzles that lead to free content, giving players an extra "game" to play between sessions that can help them in their campaigns.

Note that 10% of profits from THE SECRET FIRE are going to the Gary Gygax Memorial Fund (http://gygaxmemorialfund.com/)

“A flavor-filled approach to fantasy gaming that puts the mystery and magic back into the dark recesses of the dungeon.” —Monte Cook, Co-Creator of Dungeons & Dragons 3rd Edition 

“With THE SECRET FIRE, George Strayton is following in the footsteps of the inventor and master of roleplaying games, Gary Gygax, expanding on Gary’s original vision of fantasy roleplaying by taking it back to its roots while simultaneously bringing it into the future.” — Gail Gygax

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Critiques
Timothy B. [Featured Reviewer]
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August 28th, 2012
The Secret Fire came out to much hoopla and goings on last year. I have always meant to review it, but never sat down to do it. Now, depending on my mood I go back and forth between this being a great homage to old-school play and even to Gygax himsel [...]
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February 1st, 2012
THE SECRET FIRE was a big disappointment for me. The writing style is awkward, self-aggrandizing, and rather difficult to get through. Honestly, it reads more like someone's notes on their home-brew RPG rather than a polished, finished product meant for a [...]
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December 25th, 2011
This is not a bad game at all. I definitely appreciate its tone and the underlying philosophy. Everything one needs to play is contained in one book, which is always a good thing. I haven't had a chance to play the game yet, but from what I've gleaned fro [...]
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September 12th, 2011
The Secret Fire (TSF for short) RPG is an interesting blend of an old school clone and modern player reward system. At its core TSF is not too different than the rules found in first edition D&D or the old D&D boxed set, roll a d20 for attack and so on. T [...]
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August 19th, 2011
I was quite excited when I first started reading The Secret Fire and it includes some very interesting ideas but also some major flaws. The deal breaker for me is the two different systems for resolving skills (an innovative system using D6's) and the co [...]
Critiques
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THE SECRET FIRE Roleplaying Game
THE SECRET FIRE Roleplaying Game









Information Produit
Silver seller
Auteur(s)
Pages
310
Pleine Taille:
59.3 MB
Format
Original electronic
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File Last Updated:
August 11, 2012
Cet article a été ajouté à notre menu sur August 10, 2011.
Info Editeur
Secret Fire Games
Secret Fire Games
Publisher Average Rating
THE SECRET FIRE Roleplaying Game on DriveThruRPG.com