This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs.
In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with the enemy in commando-style encounters. In this article, the PCs will direct the war effort more directly. This article assumes that the PCs are in a position of command and can make major strategic decisions.
This expansion should be used in conjunction with the previous article; we won't be covering the basics of Victory Points again here. Make sure you have purchased that article first, or this won't make much sense to you!