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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

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Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems and those covered by the Open Game License).

One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules to add to their game, we have taken these to the next level here. This first issue of Wisdom from the Wastelands covers several new rules, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Our goal with this publication is to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable! 


Other products in this series are listed in the Wisdom from the Wastelands section!

You can also check out the full line of Mutant Future products that we publish!

Note! This is an updated product! 


~ TSRPG (Travel-Sized RPG) ~

Be sure to check out Skirmisher Publishing's popular and Platinum-bestselling TSRPG (Travel-Sized RPG)! This rules-light storytelling game can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules fit on one page; no dice are needed; characters have just two stats; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," "Wands, Wagons, Whips & More," and "OS-TSRPG," along with 10 compelling scenarios, "A Long Way to the Top," "Beating Around the Bush," "A Midsummer Night's Scheme," "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," "Krampusnacht: Night of the Krampus!," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with three adventures, „Eine Rose für Erato,“ „Auf der Ebene des Magmas,“ and „Tempel der Verbannten Sonnen,“ along with the „OS-TSRPG" supplement), Spanish (along with four adventures, "Una Rosa Para Erato," "Un Tono Violeta de Muerte," ""¡El Plan de Una Noche de Verano"," and "En el Plano de Magma" and the "Armas, Armaduras y Más" and "Varitas, Vagones, Látigos y Más!" supplements), and Ukrainian

English TSRPG      Espanol TSRPG   Deutsch TSRPG   Yкраїнська TSRPG      Aesopia Aesopia

TSRPG Wands TSRPG On the Plane of Magma A Violet Shade of Death A Rose for Erato Into the TerroriumTSRPGTemple of the Banished Suns TSRPG TSRPG Beating Around the Bush Krampusnacht!

Espanol TSRPG TSRPG TSRPG TSRPG El Plan de Una Noche de Verano TSRPG   Deutsch TSRPG Magmas TSRPG TSRPG

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Reviews (4)
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Reviews
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December 23rd, 2012
Definitely as well thought out article (I have purchased many of the these from Skirmisher and they are well worth the price) that definitely enhances the Mutant Future core rules. Coming from the old school Gamma World (2nd edition) mind set, Mutant [...]
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April 12th, 2012
I haven't had a chance to get a group together to play Mutant Future, but I sorely want to. This book just increases my desire to play this game. Tools and damaging things just makes it all the more desirable as even in a post-apoc setting, someone's [...]
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February 8th, 2012
This product adds some expanded--and, even better, USEFUL--options to the Mutant Future core book's Technology rules. But the things I liked most were the Item Strength / Item Saving Throws sections. Blowing up Artifacts is just as important as [...]
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February 6th, 2012
First let me say this product was provided to me for free with the request that I would post a review. I'm a big fan of Post Apocalyptic RPG's, and Mutant Future has brought me alot of fun at the game table so I'm always on the look out for something [...]
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Product Information
Gold seller
Pages
5
Publisher Stock #
SKP E 1306
File Size:
6.96 MB
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File Last Updated:
November 17, 2020
This title was added to our catalog on February 01, 2012.