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Way of the Wicked Book Two: Call Forth Darkness

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A DUNGEON OF YOUR OWN!

The Horn of Abaddon was once a place of primal darkness. And then the forces of good moved in and ruined everything. It’s been eighty years and the kingdom of Talingarde sleeps soundly knowing that darkness has been vanquished. Now, it’s your turn to prove them wrong.

You will find the lost temple and do what no one else has ever dared. You will call forth the banished daemon prince. And from his unholy hand, you will recover a plague so virulent that it shall shake Talingarde to its foundations.

And then the fools will sleep no longer.

Welcome to the second chapter of the "Way of the Wicked" adventure path! Inside you'll find:

  • “Call Forth Darkness,” an adventure compatible with The Pathfinder Roleplaying Game for 6th -level villains by Gary McBride.
  • Full color art and maps by Michael Clarke
  • A gazetteer of the frontier town of Farholde
  • Optional rules for building your own evil organization and managing your minions
  • Advice for crafting unique variants of this adventure path
  • The second part of a 20-level adventure path of irredeemable villainy
  • And more!
  • You've raided countless dungeons.

    Isn't it time you had a horrid little dungeon of your own?

    Includes printer friendly version and player handouts pdf

     
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    Reviews (4)
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    Reviews
    -
    May 3rd, 2012
    The second installment of Fire Mountain Games' evil adventure path centered on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we [...]
    -
    February 26th, 2012
    Call Forth Darkness is another solid adventure, although personally, I liked the opening installment just a bit better. The PDF, like it's predecessor, is beautiful. The layout, colors, and artwork continue to be very impressive. The Farholde Gazett [...]
    Shane O. [Featured Reviewer]
    -
    February 25th, 2012
    One of the defining characteristics of PCs in most role-playing games is that they’re proactive rather than reactive. It’s what comes from being the one raiding dungeons, while the denizens are dealing with your raid. But what would it be like if [...]
    -
    February 24th, 2012
    This new adventure has it all. Exploration, role-playing, plot twists, discovering ancient secrets, reverse-dungeoneering, resource managing, and battles. A rather hefty bunch of them, and each quite exciting, as they involve not your run-of-the-mill [...]
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    Product Information
    Electrum seller
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    Pages
    106
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    File Last Updated:
    October 09, 2013
    This title was added to our catalog on February 22, 2012.
    Publisher Info
    Fire Mountain Games
    Fire Mountain Games
    Publisher Average Rating