Divine Arsenal: Banner Spells introduces a new type of spell into fantasy RPG campaigns - the "Banner" spell. A banner spell creates a magical construct in the shape of a flag that "attempt to impose the world-vision of a deity on a limited area" (i.e., they have an affect on all creatures within an area). The banner can also be used as an offensive weapon, though discharging it in this manner ends the spell. SAMPLE SPELL: Pennant of Peace Enchantment [Compulsion, Mind-Affecting] Level: Clr 3, Pal 4 Components: V, S, DF Casting Time: 1 action Range: Personal Effect: Banner that generates an emanation with a radius of 5 ft. + 5 ft./2 levels, centered on you Duration: 1 round/level (D) Saving Throw: see text/No Spell Resistance: Yes/Yes You create an ivory-colored banner with a black outline of a dove in the center. While you hold it, an air of peace and tranquility infuses the surrounding area. Any creature within the effect of the spell attempting to strike or otherwise directly attack another creature, even with a targeted spell, must attempt a Will save (this applies whether the target of the attack is within the affected area or not). If the save succeeds, the creature can make the attack normally. If the save fails, the creature can?t follow through with the attack, and that part of its action is lost. This spell does not otherwise prevent those within the affected area from being attacked or affected by area or effect spells. A new Will save must be made each round in order to attack, even if the creature was itself attacked by its desired target the previous round. Attack: A successful touch attack with the Pennant of Peace deals 5d6 points of subdual damage.