Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle to tame the universe. You can be part of this new gae in 2300 AD - the state-of-the-art in science-fiction role playing.
2300 AD
Civilization has flowered to a point undreamed of earlier, but worms are at the blossom’s core. One alien race, the Kafers, is bent on eradicating humanity. Anarchists labor to bring Earth’s rule crashing down. Smugglers transport alien products to other worlds, thoughtless of ecological effects. Pirates prey on merchant and colonization vessels.
Much work remains to be donw if humanity is to establish itself among the stars and explore the deeper into the galaxy.
The Near Star Catalog
Game Systems
Playable realism. Many games which are realistic cannot be played; most playable systems aren't terribly realistic. 2300 AD is both at once, balancing detail with simple, accurate game systems.
The heart of 2300 AD is its task resolution system. Rules covers all aspects of conflict resolution, from creating new scientific equipment to flying starships to running group combat. Clean but detailed rules also cover player character generation and experience, starship operations and combat, star system and world generation, and non-player character skills and motivations (including six different alien races), making 2300 AD the state-of-the-art in science-fiction role playing.
Game Components