WargameVault
DriveThruComics
DriveThruFiction
DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files!



Home » EN Publishing » Elements of Magic (Revised)
 Quick Find
 
Advanced Search
Browse
Genre
Languages
Product Type
Rule System
Publishers
   Alderac Entertainmen... (189)
   Catalyst Game Labs (133)
   Crafty Games (68)
   Cubicle 7 Entertainm... (29)
   Dream Pod 9 (202)
   Eden Studios (60)
   Fantasy Flight Games (69)
   Fiery Dragon (49)
   Game Designers'... (227)
   Green Ronin (135)
   Mongoose (497)
   OneBookShelf, Inc. (26)
   Pinnacle Entertainment (202)
   Radioactive Ape Designs (1)
   White Wolf (1173)
    


By Price
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!
 Information
The products on this site are in an electronic format only; they are not physical books.

See our Quickstart Guide for information on how to get started.

Having Problems?
  • Troubleshooting - go here if you are having technical problems with the site or your products.
  • FAQ - our Frequently Asked Questions page.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to DriveThruRPG.com!

Our Latest Newsletter
Product Reviews
Mailing List
Privacy Policy


RSS Feed New Product RSS Feed
 Recent History
The Moons of Arksyra
The Moons of Arksyra
Spite: The Second Book of Pandemonium
Spite: The Second Book of Pandemonium
Book of Templates - Deluxe Edition 3.5
Book of Templates - Deluxe Edition 3.5
Elements of Magic (Revised)
Elements of Magic (Revised)
Elements of Magic (Revised)
Elements of Magic (Revised)
From EN Publishing
$9.95



Product Format: ZIP File

Silver seller

 


Elements of Magic
Revised Edition
The premier magic point system for d20 spellcasting!

Written by: Ryan Nock
Pages: 94

 

Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world.

But sometimes, just like poems, magic can become stale and clichéd. Through repeated exposure, its novelty can wear off, and certainly, thirty years of magic missiles and fingers of death have been enough to render many fantasy gamers jaded. At its core, saying, “My love is a dove,” in a poem is as trite as, “I cast detect magic.”

Elements of Magic opens the world of magic to you, letting you create almost any type of magic-user you’d like. Magic is an artform, like poetry, and any good poet is never content to merely recite the works of others.

Elements of Magic is modular, able to fit whatever role you want it to play. It can be added to an existing campaign that already has wizards, sorcerers, clerics, and druids, perhaps representing another, higher sort of magic, or it can wholly replace the existing magic system, providing a whole new feel to your fantasy gaming. You will need a d20 core rulebook to use these rules, but this book will let you ignore the old, clichéd spells presented in those books, and create your own works of magical art.

Elements of Magic eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean.

Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and usable, is not flexible enough to model the magic users from most fantasy books and movies. Few wizards have ever memorized or prepared a spell, and even fewer forget them immediately afterwards. In Elements of Magic, each character has only a single spellcasting level, no matter how many types of magic she learns in her career. The Elements of Magic gives characters many times the options of the standard d20 rules. Individual spells are replaced by spell lists. Instead of learning a fireball spell, for example, a mage could learn the Evoke Fire spell list, which is very flexible as to its usage and appearance. Nor is the mage limited to fire evocations – with 20 elements to choose from, she could learn Evoke Lightning to stun and damage your foes, Transform Light to make them evaporate into a dim glow, or even exotic combinations of spell lists, such as Create Force/Drain Time, to lock them in a bubble of stasis. It would take thousands of standard spells to duplicate the effects of the spell lists in this 94-page book.

This revised edition of the bestselling d20 sourcebook is finally here!


This is version 1.2 of Elements of Magic - Revised Edition, containing the version 1.1 errata from the original revised edition as well as revised and updatedbookmarks and hyperlinks and an entirely new 7-page appendix of errata, changes and augmentations to the system.

Elements of Magic is further expanded and explored in its sequel product, Lyceian Arcana, also available here at DTRPG.

 width=

 


Product Information
ISBN: 1-30000-057-0
Publisher Stock #: ENP-EOMrev
File Size: 8.7 MB
Original electronic format
This item was added to our menu on 2004-04-26.
Download Type: ZIP File
Product Tags: magic, spells, spell, lists, elements, maps/terrain/game aids, elements of magic
Reviews
  Customer Comments:   Number of Reviews:26  Average:
 No.   Author   Rating   Read   Date Added 
 01.   Shain Edge      511   December 2nd, 2008 
 02.   JD Smith      674   February 26th, 2008 
 03.   Matthew Potter      884   November 18th, 2007 
 04.   John Brown      2443   November 6th, 2006 
 05.   Ice Walker      2880   June 11th, 2006 
 06.   Geoffrey Benedict      3081   May 2nd, 2006 
 07.   Rolland Therrien      2987   February 13th, 2006 
 08.   Luciano Fernandez      3376   September 30th, 2005 
 09.   Hildon Smith      4407   April 7th, 2005 
 10.   simon withers      4037   April 3rd, 2005 
  Bundles containing this product:  
OGL Creation Bundle [BUNDLE]
$25.93 $23.00

Click to view more information about this bundle

Race Creation Cookbook

Prestige Class Creation Cookbook

Elements of Magic (Revised)
 Customers who bought this item also purchased
Elements of Magic II - Lyceian Arcana
Elements of Magic II - Lyceian Arcana
Elements of Magic - Mythic Earth
Elements of Magic - Mythic Earth
Steam & Steel: A Guide to Fantasy Steamworks
Steam & Steel: A Guide to Fantasy Steamworks
Mechamancy: The Clockwork Magic
Mechamancy: The Clockwork Magic
Tournaments, Fairs, and Taverns
Tournaments, Fairs, and Taverns
The Fantastic Science: A Technologist Sourcebook
The Fantastic Science: A Technologist Sourcebook
 Similar Products:
The Elements of Magic (Original)
The Elements of Magic (Original)
Legends of Sorcery
Legends of Sorcery
Behind the Spells: Dispel Magic
Behind the Spells: Dispel Magic
Complete Spell Cards - Updated
Complete Spell Cards - Updated
The Spell Glutton's Sampler, Vol. 1
The Spell Glutton's Sampler, Vol. 1
Ultimate Divine Spellbook
Ultimate Divine Spellbook
 My Cart
0 items
 Publisher Info
EN Publishing
EN Publishing
Avg Review:
Products: 121
EN Publishing Homepage
Other products
 Languages
French English German Espaņol
 Currencies

Privacy Policy  |  Contact Us

All products on this site are copyright © their respective publishers