WargameVault
DriveThruComics
DriveThruFiction
DriveThruRPG: Your One-Stop Shop for the Best in RPG PDF Files!



Home » ComStar Games » Mecha Aces
 Quick Find
 
Advanced Search
Browse
Genre
Languages
Product Type
Rule System
Publishers
   Alderac Entertainmen... (189)
   Catalyst Game Labs (133)
   Crafty Games (68)
   Cubicle 7 Entertainm... (29)
   Dream Pod 9 (202)
   Eden Studios (60)
   Fantasy Flight Games (69)
   Fiery Dragon (49)
   Game Designers'... (227)
   Green Ronin (135)
   Mongoose (497)
   OneBookShelf, Inc. (26)
   Pinnacle Entertainment (202)
   Radioactive Ape Designs (1)
   White Wolf (1173)
    


By Price
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!
 Information
The products on this site are in an electronic format only; they are not physical books.

See our Quickstart Guide for information on how to get started.

Having Problems?
  • Troubleshooting - go here if you are having technical problems with the site or your products.
  • FAQ - our Frequently Asked Questions page.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to DriveThruRPG.com!

Our Latest Newsletter
Product Reviews
Mailing List
Privacy Policy


RSS Feed New Product RSS Feed
 Recent History
Ordo Draconis #1
Ordo Draconis #1
2300 AD Invasion
2300 AD Invasion
Realms of Norrath: Forests of Faydark
Realms of Norrath: Forests of Faydark
Mecha Aces
Mecha Aces
Mecha Aces
Mecha Aces
From ComStar Games
$10.95 $6.57



Product Format: ZIP File

Mecha Aces

Welcome to the exciting world of Mecha Aces, a mecha anime RPG built upon the FUDGE system. Mecha Aces uses the FUDGE system as a foundation, and builds upon the system to create the perfect synergy between a pilot and their machine. Mecha Aces re-examines the mecha/pilot paradigm in RPG's, and establishes an innovative system built around the simplicity of the FUDGE system, and the power within the system's potential.

Mecha and the Pilots who drive them

Mecha Aces uses the FUDGE system to represent Mecha as if they are a type of character. They have Traits such as Attributes, Gifts, and Faults, so keeping track of a Mecha is as simple as keeping track of any other character. While piloting Mecha, pilots use their appropriate skill to guide the machine in the intended action. However, the system of a skilled pilot and superior machine is more than simply the sum of its parts. Mecha Aces adds the concept of Synergy to the Mecha/pilot paradigm, incorporating small bonuses to rolls made by a pilot within a Mecha (such as skill checks), and vice versa where a Mecha makes a roll guided by a pilot (such as attribute checks).

FUDGE Foundation Toolset

Mecha Aces includes a variety of optional features to enhance game-play in any situation and genre. This toolset of features will allow the person running the game to be flexible in their inclusion. You can use some or all of the features in the toolset; effectively controlling how terse or complex your game will be. Some features are fairly standard to RPG's, such as Magic and Psychic Powers. Other features are more experimental and cutting edge, such as Techniques and Artificial Intelligence. A brief description of each feature is outlined below:

Magic

Mecha Aces uses a combination of Gifts and Skills to accommodate an innovative Magic system. When the Magic Gift is purchased, a certain number of Spell Points are used to construct the spells known by the character. Depending upon the Magic System used, the player can create a huge variety of magical powers to be used at their disposal. Several Magic Systems are included in the book, including Technomancy, Elementalism, and Shinto Mysticism. Each spell requires its own set of material requirements, such as foci to channel the power, and a reagent that is consumed by the spell (if required). Once the character knows their spells, certain skills are used to determine their success once cast. The exact skill used depends upon the Magic System.

Psychic Powers

The powers of the mind are included within Mecha Aces by using (primarily) skills. Once the character purchases the Psychic Power Gift, they are free to purchase levels of skill within the variety of powers available. The level of the skill determines the amount of potency associated with the power. Some example psychic powers are Telekinesis, Clairvoyance, Precognition, and Telepathy. There are many more powers described thoroughly in the Psychic Powers chapter of the Mecha Aces rulebook.

Techniques

Some pilots, in the course of their experience, develop signature moves that they can use to crush their foes. This does not only occur from within the cockpit; skilled martial artists can also develop certain forms, stances, strikes, and other moves to improve their effectiveness. These little tricks of the trade are represented within Mecha Aces as Techniques. Techniques are associated with a character's Attributes. Three Attributes can support piloting techniques, and the remaining two are slated for martial art techniques. Thusly, choosing Techniques for your character is an important decision, as you can only ever have up to five. Techniques, however, are powerful assets to a skilled pilot. They not only inflict potent damage to your foe, but the pilot can also purchase Rises and Falls for them as if they are weapons. This is more accurately described within the Mecha Aces rulebook.

Artificial Intelligence

While representing Mecha within an RPG, it is important to consider the aspect of AI. Having a potent machine at your disposal is one thing, but to have a thinking partner on the battlefield can produce even greater synergy that that produced by its sheer ability alone. Mecha Aces includes a system of keeping track of a Mecha's AI in a terse and easy to use way. Using the Mecha Aces system, you can even create a totally sentient robotic character.

Racing

High technology begs for high speed, so put the pedal to the floor, and hold on! Mecha Aces includes a suite of Racing rules to put your pilots into the seat of the action. A full set of Racing actions are used to adjust the racer's Throttle, a score of how well they are doing in the race. Obviously, the racer with the highest Throttle score is the current leader of the race. It isn't all about power; many of the racing moves are strategic plays at changing or taking advantage of a racer's situation, so put your thinking caps and driving gloves on.

Stock Settings

Mecha Aces includes a variety of sample settings, including back-stories and sample characters. There are four settings included with the rulebook, and each one takes advantage of one or mores optional features from the Toolset, so you can see examples of how they can be used.

 

ComStar Media & Avenger Enterprises

Presents

TRAVELLER

Out of the Darkness
The New Era 1248 Sourcebook 1
Out 0f the Darkness

Out of the Darkness, is a complete 168 page guide to Charted Space in the year 1248. Out of the Darkness continues the story begun with MegaTraveller?s Rebellion setting and moves forward.

The New Era, Operation Dominoes 1: Moonshadow

Spinward Marches
System Guide 2: Flexos

Spinward Marches
System Guide 1 Datrillian

Gateway Domain
Cluster Book 1
The Megusard Corporat

Combat!
A military action game.
System: Action!

Fudge Treats
Guns of Fudge

Encyclopedia Eldoria
System: d20
ComStar Games

Visit our forums for the latest game news.

www.comstar-games.com

Mecha Aces
System- Fudge

Fantasy Ships of the High Seas
System- d20

MagicQuest
System - Action!

Product Information
Author(s): Anthony Ford
ISBN: 1-30000-149-1
Publisher Stock #: CSR0401
File Size: 5.21 MB
Original electronic format
This item was added to our menu on 2008-07-07.
Download Type: ZIP File
Product Tags: mecha, cyberpunk, racing, synergy, fudge, psychic, campaign settings, hard sci-fi
Reviews
  Customer Comments:   Number of Reviews:2  Average:
 No.   Author   Rating   Read   Date Added 
 01.   Dustin Pike      1945   September 27th, 2005 
 02.   Alfredo Sendin      2581   June 11th, 2005 
 Customers who bought this item also purchased
Fudge Treats: GoF
Fudge Treats: GoF
Fudge Treats: ASCB
Fudge Treats: ASCB
Rune Stryders (Revised and Expanded)
Rune Stryders (Revised and Expanded)
BASH! Basic Action Super Heroes (New and Improved)
BASH! Basic Action Super Heroes (New and Improved)
Anime Girls Volume Two
Anime Girls Volume Two
The Collectors: The Burning House
The Collectors: The Burning House
 Similar Products:
100 Science Fiction Adventure Seeds
100 Science Fiction Adventure Seeds
Centauri Knights d20
Centauri Knights d20
Secrets of NeoExodus: Section Omega
Secrets of NeoExodus: Section Omega
Modern Misfit Bundle [BUNDLE]
Modern Misfit Bundle [BUNDLE]
Genre Plugin: High Octane Mayhem
Genre Plugin: High Octane Mayhem
Odyssey Prime
Odyssey Prime
 My Cart
1 x Fantastic Maps: The Dragon's Lair
$0.99
Checkout
 Publisher Info
ComStar Games
ComStar Games
Avg Review:
Products: 49
ComStar Games Homepage
Other products
 Languages
French English German Espaņol
 Currencies

Privacy Policy  |  Contact Us

All products on this site are copyright © their respective publishers