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Wisdom from the Wastelands Issue #6: Factions

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Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left up to the fertile imaginations of individual MLs. That said, however, each faction has a general outlook on life and some broad goals.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable! 


Other products in this series are listed in the Wisdom from the Wastelands section

You can also check out the full line of Mutant Future products that we publish!


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Reviews (3)
Discussions (0)
Reviews
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December 10th, 2014
I admit I've been a bit reluctant to get into issue #6 of Wisdom From The Wastelands, the reason is simple. I used to play a ton of Gamma World and Cryptic Alliances are a very iconic part of the game. This issue focuses on Factions which are basically [...]
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April 12th, 2012
I put this one at a 2.5, as it didn't do a whole lot for me. The plant-based cryptic alliance--I mean faction--is a schizophrenic hodge-podge of 3 disparate subgroups...and the animal one has 4. They don't gel that well internally, and they go f [...]
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March 9th, 2012
One of the many things I loved from original Gamma World were the Cryptic Alliances, in just a few lines we got a glimpse into some cool (& sometimes twisted) groups to use to mess with our player's characters. WW#6 Factions allow you to inject a [...]
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Product Information
Electrum seller
Pages
5
Publisher Stock #
SKP E 1211
File Size:
8.47 MB
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File Last Updated:
November 24, 2020
This title was added to our catalog on March 07, 2012.