Combat is a brutal, uncaring animal. This beast cannot be controlled, but with a lot of training and a little luck, you can make sure your enemies are the ones it tears to pieces - and you get to walk away from the battlefield on your own two feet. A Time to Kill is a faster, simpler Combat System designed to bring this brutality home to your Factions campaign.
A Time to Kill features a hybrid of the Phased and Non-Phased Combat Systems, and takes you step-by-step through the easy conversion process. In addition to collecting all of the previously published weapons and armor into a single volume, A Time to Kill introduces an impressive amount of new material, including...