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Spellbound Kingdoms. Build your world. Break the spell.
Here it is! The core rulebook for the Spellbound Kingdoms RPG. 261 pages of zeppelins, courtesans, feral children, alchemy, sorcery, engineering, politics, dragons, and slavering undead.
Bound by magic, living in fear, and clinging to love, the people of the Kingdoms are living in a world on the brink of a new age. Whether that is an age of Enlightenment or a new dark age is up to you.
Spellbound Kingdoms has innovative rules for:
* Storytelling support. * Mass combat as an integral part of the game. * Dramatic and tactical dialogue. Improv-style drama scenes! * Emotional depth. * Players can play nobles, peasants, soldiers, generals, or anyone in between. * A fast pace. Blazing pace, really. * A world and an economy that are consistent with the rules. * Combat that is easy to learn, difficult to master, fast, fun, and not a pain in the GM's butt. * Cooperative worldbuilding. * NPC relationships that matter.
All that and more awaits you.
So step into the Kingdoms.
This is a place where love is the most powerful force in the world. The only question you have to ask yourself is, Is that a good thing?
NOTE: The Table of Contents is available at the official site until an updated version of the pdf gets up here and sent out to everyone who's registered.
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