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Career Book 1
Career Book 1
Huxtropy
Huxtropy
Huxtropy
Huxtropy
From Silent7Seven Games
$4.99




Product Format: Watermarked PDF

Rule System
Dungeons & Dragons (4e)

Long ago, a trickster gypsy named Felavusix fooled four powerful entities from the Elemental Chaos into an endless game of cards. Having trapped them, he enacted a ritual to draw their elemental power into his own cards. Learn to wield the huxtropy deck as an arcane implement, or as a weapon using an actual deck of cards for damage (instead of dice!)

With feats, a ranger reskin known as the deckslinger, the gamblers pact warlock, and a new paragon path, Huxtropy includes everything you need to play a card-wielding character. You'll also find backstory for the elemental gamblers, rules to play the actual gambling game of huxtropy, how to read a fortune with a huxtropy deck, and more.

Download a free preview of Huxtropy and learn more about the Elemental Crux line from www.Silent7Seven.com. You can also go to the website to listen to episode 001 of the 7cast, which contains design and development information from the author.

Upon purchase, you will receive download links for three files: The full-color version of the book; a black-and-white printer-friendly version of the book; and a separate file for all the power cards!

For use with Dungeons & Dragons 4E.

The mechanics and/or assumptions of this product go far enough beyond the core game to challenge your 4E comfort zone.
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Product Information
Author(s): Andrew Wilson
Artist(s): Andrew Wilson
Pages: 19
Publisher Stock #: S7SH
File Size: 10.25 MB
Original electronic format
Watermarked PDF
This item was added to our menu on 2009-08-31.
Download Type: Watermarked PDF
Product Tags: power cards, elemental, gamblers, deck, cards
  Customer Comments:   Number of Reviews:3  Average:
 Author   Rating   Date Added 
 Jason Corley [Featured Reviewer]      April 1st, 2010 
 Huxtropy is a Fourth Edition D&D product that incorporates a deck of playing cards into a random, chaotic magic system that adds a new layer of fun and randomness into playing a spellcaster. One criticism I've seen of Fourth Edition D&D is that the system [...] 
 Davin Perry      November 19th, 2009 
 This was something I was already interested in creating for my steampunk campaign so this saved me valuable time. I changed the damage to necrotic, poison, radiant, and psychic keywords since I didn't like the "elemental" aspect, but I appreciated everyth [...] 
 Jeff Greiner [Featured Reviewer]      September 15th, 2009 
 This is an interesting concept that with this implementation I would definitely allow into my game for players, but not something I'm likely to highlight as a key point in my game setting. The mechanics seem balanced, but don't expect a new class with [...] 
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Silent7Seven Games
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