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Thrilling Tales 2e: The Radio Marauders
Thrilling Tales 2e: The Radio Marauders

Thrilling Tales 2e: The Radio Marauders

Product Tags: thrilling tales, cars, radio, thrilling, armed
Download Type: Watermarked PDF
$5.00
Silver seller
Thrilling Tales 2e: The Radio Marauders

"Calling All Cars! Calling All Cars! Bank robbery in progress at 6th and Main! They're armed to the teeth -- a half-dozen of them, packing Tommy guns! Some kinda weird helmets... Calling All Cars! Hello? Hello? Can anyone hear me?"


A wave of science-crime strikes the city as armed robbers hit banks and jewelry stores, using special radio devices to stay one step ahead of the police! It’s up to the heroes to track these well-equipped thieves down and put a stop to their robberies... but when they find out that there’s more to this crime spree than mere robbery, will they be able to stop the scheme in time?

The Radio Marauders is an adventure designed for four to six Seasoned character, three to four Veteran characters, or a Legendary hero and his assistants. It uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.

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PULP IS BACK!

For the best in pulp action for Savage Worlds, subscribe to THRILLING TALES!

The Secret Squadron membership is now available, which entitles you to receive every THRILLING TALES release for a year, and also includes a secret decoder for deciphering messages in THRILLING TALES products, leading members to bonus material, discount coupons and more!
Secret Squadron Membership (Subscription)

Product Information File Information
Publisher Stock #: ADM3203
Author(s): Steven S. Long, Gareth-Michael Skarka
Pages: 16
Edition: SAVAGE WORLDS
File Size: 4.41 MB
Original electronic format
Watermarked PDF
This item was added to our menu on 11/05/2009 15:48:06.
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