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Chicago Workings (World of Darkness)
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Book of Eldritch Might II: Songs and Souls of Power
Book of Eldritch Might II: Songs and Souls of Power
Rugged Adventures
Rugged Adventures
Rugged Adventures
Rugged Adventures
From Silent7Seven Games
$3.99 $2.99




Product Format: Watermarked PDF

Rule System
Dungeons & Dragons (4e)

Rugged Adventures

 

The Dungeons & Dragons 4E rest system is built for campaigns where the characters delve through a dungeon, one encounter-filled room at a time, taking short rests between each one, until they reach the final room-encounter, and complete the dungeon. Now, the system isn't broken, and it creates a certain type of experience, but if you're running a different type of campaign, you need a different type of rest system. 


Rugged Adventures iconRugged Adventures presents a system where players feel worn down after almost every fight, until they rest for the night. One encounter per day (or fewer!) will be all you'll need to offer your players to make sure they're being challenged. And all of this is achievable with just a few small changes to the rest system, with little or no impact to the remaining mechanics of the game.

 

 

 

For use with Dungeons & Dragons 4E.


This product contains a level of complexity and novelty unlike anything found in the core game.
(What's this?)

 

 

Product Previews

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Product Information
Author(s): Andrew Wilson
Artist(s): VShane, The Forge
Pages: 11
Publisher Stock #: S7SRA
File Size: 15.77 MB
Original electronic format
Watermarked PDF
This item was added to our menu on 2009-12-23.
Download Type: Watermarked PDF
Product Tags: encounter, room, dungeons, dragons, delve, rugged, adventure, rest, optional, rules
  Customer Comments:   Number of Reviews:2  Average:
 Author   Rating   Date Added 
 Richard Jackson      March 2nd, 2010 
 I really like this supplement. I got it via the Haiti Relief promotional and otherwise would have missed this product. One of the issues I have with 4th Edition is the 'Super Hero" quality of the play. WIth so many healing surges, it is fairly common that [...] 
 Christopher Heard [Featured Reviewer]      December 28th, 2009 
 Some D&D 4e players and DMs feel that certain aspects of the healing rules reduce the PCs' risk of death to an almost negligible degree. In particular, the unlimited use of healing surges during short rests and the full recovery offered by extended (six-h [...] 
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