|
|
 |
Galactic Council is a very simple and interesting party tabletop game about ships, fleets and invading enemies. Every player has their own deck of standard playing cards that they use to generate a fleet, and engage threats to the galaxy. The most interesting aspect is that it's a competitive game – players are vying against one another to be the hero who saves the galaxy, rather than actively cooperating to save it. There are a limited number of rounds of play that insure the game stays fresh and can fit into a tight schedule, and each round is packed with interesting decisions. The game strongly resembles Wizard's Council, another Funhaver product, but it has enough unique rules of its own to stand out. If you want an inexpensive, quick Sci-Fi game to play with friends, Galactic Council may be right up your alley.
|
|
|
|
|
|
 |
|
|
 |
A host of humorous handles for your nautical naming needs. It's as the title says, 100 ship names. Some of them are interesting puns on ships and what ships do; others are fairly normal and serious names; and the best are Gnome jokes. Perfect for pulling a random off-the-cuff name for whatever ship is trying to reign in the unruly pirates your players are sure to be in a sea game.
|
|
|
|
|
|
 |
|
|
 |
Wizard's Council is a very creative and compact 5-page card-based RPG. Every player uses their own deck of standard playing cards that they use to influence the game. Players have the ability to modify the game itself to suit their purposes and annoy other players, a mechanic that fits in perfectly with the flavor of wizard councils vying for control of a city through lawmaking trickery. The game is played in a discrete number of rounds that have different phases of play, and it seems you could complete a satisfying game in very short order. For such a small package it contains a lot of depth. It is a very unique game and if you've got a creative bunch playing it, every game will be totally different -- even down to the rules!
|
|
|
|
|
|
 |
|
|
 |
A great value for the price (free), it has a few interesting full game books in there for you to try out at no risk, and a lot of quick starts that you could just get anywhere else for free, but are spared the trouble of having to do so. You should definitely give this a download.
|
|
|
|
|
|
 |
|
|
 |
Michtim is a family-friendly storytelling game that is sure to please any open-minded gamer. The game revolvers around the Michtim, hamster-like creatures that exist hidden from modern-day people, with their own society and customs. They can come into conflict with humans (in secret, as the humans rarely notice) over land and human's encroachment and expansion. Michtim uses a simple dice mechanic where emotions such as Anger represent specific actions in the game. The more of certain emotions you have, the better you'll do at certain actions – but get too emotional and you may start performing those actions at times where they might not be appropriate or advantageous. The document has a lot of content and very slick visual design, with a colorful layout and good formatting. It is an interesting and unique game with a lot of care put into accessibility and aesthetics as well as simple, entertaining gameplay.
|
|
|
|
|
|
 |
|
|
 |
When it comes to fantasy, I feel like the mindset of the dungeon adventure should really expand and take an imaginative leap beyond the desolate underground. This list completely delivers on its promise and on that imaginative flavor. The product contains 100 Dungeons across 9 pages. Each Dungeon has a description of a few sentences to a small paragraph. They vary in length but the author is skilled in conveying a lot of content in a small amount of words. Rather than being all holes in the ground these Dungeons are very distinct, with different premises and stories and different terrain, from a city of mirrors to a castle in the sky to a game of strategy that has taken on a life of its own. This product is a great value for its cost and sure to give your dungeons a creative shot in the arm if you incorporate and expand upon the material.
|
|
|
|
|
|
 |
|
|
 |
B1 was free for a time at the opening of WOTC's PDF store, and I downloaded mostly to see what their PDF offerings for older editions would be like technically. They don't disappoint for the most part. While the text and artwork looks a tiny bit fuzzy, it's perfectly viewable and readable. The PDF has tiered bookmarks everywhere you would want them allowing you to quickly navigate the text. As far as the content is concerned, well, it's B1 In Search of the Unknown. It's unaltered and you get what you're paying for – really, really vintage D&D.
|
|
|
|
|
|
 |
|
|
 |
You are essentially buying over a couple hundred products that each cost about a dollar, in one package for 30 dollars. There is a metric ton of stuff here, from name generators, to riddles, to towns, character inspiration, and so on. It's a pretty great value and includes an uncountable number of great lists. If you really want to have a random generator or list for every situation that could come up in your game, this is the closest you will come.
|
|
|
|
|
|
 |
|
|
 |
Never before has a random list of numbers been so verisimilitudinous and so powerfully attached to the fantasy milieu. This is product should be on every Dungeon Master screen.
|
|
|
|
|
|
 |
|
|
 |
Dungeon World's unified style allows for a lot of creativity, and much like the many custom playbooks for Apocalypse World, Dungeon World's begun getting some great custom content. Funhaver Industries quickly rises above the pack, with a flavorful and interesting addition of the Warlock. The layout is crisp and you can easily print out the PDF to use as a character sheet. Like any Dungeon World character you can be up and running in a few minutes. The Warlock has a connection to magic, but does not cast spells. Rather it has a contract with a powerful being that gives it a minion and certain abilities. It has a bit of cross-class feel, able to take bits of thief, while using the magical influence of its patron – and paying the price for failure. It's a great mesh of mechanics and flavor and a welcome addition to Dungeon World
|
|
|
|
|
|
 |
|
|
 |
True Naming is pretty well known as one of D&D 3.5's many, many subsystems that was far more flavorful than it was functional, but Lee's Lists has managed to wrangle both the flavor and the mechanics into a cohesive and evocative (and dare I say it, verisimilitudinous) whole. More adaptable and more playable than the Truenaming mechanics of old, the system introduced in this 20 page PDF is packed with content. Of notable utility are the designer notes and the campaign guidelines so you can tailor True Naming to fit the exact narrative niche you want in your campaign world.
Naming can be performed by anyone, theoretically, but there is an included Namer class explicitly focused on Naming, if you wish to make it more exclusive, or for players who want to adapt to it. Using a special skill, players can stack a balanced array of powers into one utterance, which determines a DC that is then rolled against to affect the enemy. True Naming also functions based on the HP of the enemy – an enemy with too much HP will be unaffected by Naming, so it requires some effort on the part of the Namer and his or her allies to inflict the necessary damage to then strike down enemies. The HP threshold is very reasonable, however, and allows True Naming to have a lot of utility.
The system is expansive enough to be interesting but simple enough to be approachable, and is definitely worth a look for Pathfinder fans.
|
|
|
|
|
|
 |
|
|
 |
These 100 Cantrips are a nice combination of funny and quirky spells and some fairly legitimate low-level spells you could take advantage of if so inclined. The spells are limited enough that they fit perfectly in the cantrip level, but they're also just desirable enough over the regular cantrips that players might actually be interested in them (and the special conditions that may be needed to acquire them). For the price there is a lot of content in this book. If you're a spellcaster or DMing for a pathfinder spellcaster, and you're more about the verisimilitudinous flavor and story than just raw power at all circumstances, this one's for you.
|
|
|
|
|
|
 |
|
|
 |
This product contains 100 well-researched and authentic Female Japanese Names for any era of Japanese gaming, from the most war-torn, to the most cell-phone saturated, to the most anime. Rather than post the first 100 utter gibberish names that came to mind this product has names that were certainly written by a professional in the ancient arts of Japanese Naming.
|
|
|
|
|
|
 |
|
|
 |
I don't think I've ever seen a bigger list of cool things to base your character or campaign around. This is definitely worth the dollar and then-some. You've got the beginnings of a great character right here, and an even greater campaign depending on what you choose. It's funny, creative and interesting. Now if you excuse me, a golem looked at me funny so I've got some revenge to partake in.
|
|
|
|
|
|
 |
|
|
 |
I am inscribing this review with my brilliant blade, "Leg Poisoner" on the corpse of a man whose stupid and inadequate weapon was named "Foe Lover." What a dolt. Frankly I am astounded by the innovations in this product, allowing for 1000 distinct items instead of 100. I hope to see more products that utilize this incredible 1000-item technology in the future. I await them with bated breath, and can only say, for I am running out of corpse real estate, that this product is very entertaining, useful and worthwhile.
|
|
|
|
|
|
 |
|
 |
|