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Mage The Ascension Tarot
by Matthew H. [Verified Purchaser] Date Added: 02/09/2024 04:52:37

This is a really good quality deck, the art is superb and the cardstock itself is very good. The pdf booklet is also very useful for advice on how to use it in play. Highly recommended even for something other than mage.



Rating:
[5 of 5 Stars!]
Mage The Ascension Tarot
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Fury of the Little Dove
by Vitor [Verified Purchaser] Date Added: 02/08/2024 18:09:28

Very good story! It addresses several central themes of Vampiro and leaves several hooks for a chronicle to continue. My group really enjoyed it.



Rating:
[5 of 5 Stars!]
Fury of the Little Dove
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Phoenix by Night - The Horror at Metrocenter Mall
by Markus [Verified Purchaser] Date Added: 02/08/2024 15:19:36

It has the story of a B-movie and lacks details. Players tend to behave in unexpected ways and this plot assumes quite a lot when it comes to player choices.



Rating:
[1 of 5 Stars!]
Phoenix by Night - The Horror at Metrocenter Mall
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Call to Battle
by Markus [Verified Purchaser] Date Added: 02/08/2024 15:14:58

The author is pretty good at his job but a little new to the setting. He deviates from the canon here and there but I like his writing style.



Rating:
[4 of 5 Stars!]
Call to Battle
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Curse of the O'Tolley's Burger
by Ingrid R. [Verified Purchaser] Date Added: 02/07/2024 21:51:53

This module is worth the money. It's short and straightforward, but I was able to use one of the story seeds it contained, and my players wound up having a great time!



Rating:
[5 of 5 Stars!]
Curse of the O'Tolley's Burger
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Mage: The Ascension (First Edition)
by Gábor [Verified Purchaser] Date Added: 02/03/2024 15:41:19

I'm not going to review the contents of this decades old book.

If you don't know it, there are tons of reviews out there. Look up some, make sure this is the right edition for you (and make sure this is the right version of Mage for you too, because there's also Mage: the Awakening which is moderately similar to this game. Read up on about that too.) If you know Mage, though, you know why you are here. What my rating and my very short, cautionary review is about is the current pdf presentation of the game.

The pdf is a scan. That would be OK, if only

...the font wasn't a bit blurry, making it tiring on the eyes

...the pdf had actual bookmarks (you know, it's 2024)

...the OCRed text would actually match what's on the page (proof: select a paragraph, copy and paste it into a plain txt file, or try and have a sceen reader read it, notice chances are you won't be getting exactly what's on the page)

...there was a (form fillable) character sheet included with the download.

The game itself is awesome (imo, but see my 2nd paragraph above), but for this price, in 2024, from a company that (used to be) a big name in the gaming industry, I'd have expected much better quality, UX, and accessibility, especially for the current price. I'm a little disappointed, really. Which won't stop me from playing the game, but I bought the pdf copy for searchability and such, because it's faster than paging thru my old, old, beloved physical copy, but it was a bit of a waste of money.



Rating:
[3 of 5 Stars!]
Mage: The Ascension (First Edition)
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Shrouded Legacies
by Travis P. [Verified Purchaser] Date Added: 02/03/2024 11:41:50

This book has some cool new ideas for kindred that exist outside of the political jockeying of the Camarilla. It offers a storyteller some nice options for an unusual NPC outside of what experienced players may come to expect. Or it can be used to give players some cool new choices of player characters. Either way, it expands the world in ways that let things get a bit stranger/weirder/quirkier.

The balance of powers here seems good, so introducing these kindred shouldn't break your game, nor make any existing clans obsolete. The new flaws are fun and interesting, and do as much to make the clans unique as their powers do.



Rating:
[5 of 5 Stars!]
Shrouded Legacies
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Shrouded Legacies
by Ross S. [Verified Purchaser] Date Added: 02/02/2024 11:30:34

This book adds some new and unusual clans/bloodlines/small long forgotten groups to the main game. each clan feels distinct from the others and also distinct from the main clans in the book. There are no clans that are "Nospheratu, but they do X instead."

This book would be ideal for a storyteller who wanted to add in some kindred that are not immediately identifiable to those who have poured over the main book. The drawbacks are interesting, the new disiplines are effective yet not all consuming and they have a lot of scope for creative use whilst being well defined enough to assist the storyteller in adjudication of the special brand of stupidity that many gaming groups are capable of.

all round, well written, good original art and a useful expansion of the main game that does what it does well.



Rating:
[5 of 5 Stars!]
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Cheat Sheet for Vampire 5th Edition
by Joseph [Verified Purchaser] Date Added: 01/14/2024 23:35:01

Immensely useful for a storyteller, saves a lot of time flipping back and forth through basic rules that you might forget the details of.



Rating:
[5 of 5 Stars!]
Cheat Sheet for Vampire 5th Edition
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Montreal by Night
by Tanner [Verified Purchaser] Date Added: 01/13/2024 13:59:06

Amazing book for running a game in Montreal or any other Sabbat city. Really wish this was available for POD



Rating:
[5 of 5 Stars!]
Montreal by Night
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Blood Sorcery Remastered
by Artemis M. [Verified Purchaser] Date Added: 01/07/2024 22:31:43

To Delve Into This Arcane Tome Leaves One Spoiled for Choice, and Scratching Their Head

Simply put, you have to appreciate the amount of effort put into developing this single discipline from the base game into so many variations and options, and that's the biggest appeal: Options. With all the powers provided in this book, you can be a studious scholar unlocking the secrets of their friends and enemies, a spell-slinging badass who can handle almost any physical threat thrown at them, a dedicated craftsmen mixing blood and ingredients to make phenomenal artifacts, and far more.

However, some of the magical paths are blatantly more loved than others.

  • Path of Blood and Path of Creation are fun, and expand greatly upon two disctinct playstyles with options provided by the base game.
  • The Paths of Destruction, Life, Morpheus, Warding, and Hexes allow for some more variety in, or focus on, existing rituals and powers from the base game.
  • Paths of Elements, Flames, Mars, Mercury, Souls, and Technomancy are simply dissapointing. Being limited to five powers each, they truly highlight why the author's other works expanding disciplines are so valuable in providing customization and personalization to each Kindred, allowing three to take different approaches to a single discipline and to all feel very different (Such as Animalism Remastered letting you be a shepard over animals, an apex predator over wildlife, toying with the inner beast of other kindred, or a mix of all three). By contrast, these limited Paths offer little in the way of synergy, as the powers typically do very different things which makes it difficult to specialize. At the same time, playing with a more balanced or general approach means that you have literally no options between levels and one character with that Path will have an identical power set to the previous. I'm shocked that these anemic blood sorceries weren't either rolled into the other paths or even padded-out with reflavored abilities from other Paths. This is especially dissapointing for the Path of Fire and Technocracy as playing with Kindred's bane and their slow adaption to technology offered so much potential, while the Path of Mercury is simply stealing other Disciplines' low-level abilities, making you wonder why you wouldn't simply take some of those powers and their benefits instead of grabbing a lackluster Path.
  • The Path of Serpents and Path of Shadows are blatantly just taken from the last third of Seprentis and Obtenebration remastered, respectively. They're shallow for anybody looking to dip into them as an out-of-clan discipline, and dissapointing by comparison to their full Remastered books from the same author for a sixth of the price.

What this means, practically, is that you have two Paths worth the $2 price of admission that other Discipline Remastered books expect, and an additional five Paths which aren't as expanded, but satisfying investments nonetheless. Going off of just those, you're getting your value back for your purchase. However, Worse Kolduny (Elements), Basically a Gun (Flames), Less Flexible than Thin-Blood Alchemy (Mars), Alright-but-limited (Mercury), Just buy Necromancy Remastered (Souls), and A Universal Remote (Technomancy), feel more like throw-away abilities included in Merits or Loresheets than worth their third of the book.

Finally, the spelling mistakes and vague terminology of the Shadowfall Collection are on full display in this book. It is understandable that a very small, independent team wouldn't be able to catch every spelling mistake, but the fact that "Tremere" is mispelled as "Tremer" twenty times is astonishing, not to mention that careful vocabulary is so important in a book dedicated to the most complicated and esoteric discipline in the game. While I typically recommend reviewing powers with your Storyteller or Players to ensure everybody's on the same page: making certain everybody agrees is doubly important this time around when typos are so frequent and key terminology may randomly shift from one word to another between pages.

This extends to very important rules, with Unless stated differently, a character can only dedicate one slot to Blood Sorcery, so they will generally be stuck with the path they initially chose. Directly preceeding a few dozen powers that have a prerequisite for different Paths of Blood Sorcery. Does that mean some powers are SPC only? How does a player character break this limit? Are there complications involved in balancing Paths? Who knows!

With all of that being said, I still believe that this book is a terrific asset in tailoring your Blood Sorcerer to fulfill your fantasy as a pale, anti-social, master warlock. Just make sure that one of the Paths that interest you are in the first two bulletpoints, because otherwise you'll be simply dissapointed.



Rating:
[4 of 5 Stars!]
Blood Sorcery Remastered
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Savage Seas
by Brian [Verified Purchaser] Date Added: 01/07/2024 19:42:02

A solid book in terms of worldbuilding. I'd treat much of it as suggestions for your Exalted campaign setting, especially one set around the West or the coasts of Creation. Not Essential for running Exalted but I enjoyed it at the time. The art is fantastic as usual for Exalted.



Rating:
[3 of 5 Stars!]
Savage Seas
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First Team Dossier: The Gore-Floor Technicians
by Victor [Verified Purchaser] Date Added: 01/06/2024 10:35:28

What can I say? This is another stellar addition to the First Team groups. I absolutely loved these guys and they took main stage for my Halloween themed story. This just makes me an even bigger fan.



Rating:
[5 of 5 Stars!]
First Team Dossier: The Gore-Floor Technicians
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Book of the Wyrm Companion
by Victor [Verified Purchaser] Date Added: 01/06/2024 10:18:52

This is well written and a great addition to the Book of the Wyrm. I found it quite helpful and it was well worth the price. I'd recommend it for any storyteller looking for inspiration.



Rating:
[5 of 5 Stars!]
Book of the Wyrm Companion
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Mage The Ascension Tarot
by Douglas [Verified Purchaser] Date Added: 01/02/2024 16:11:11

Got my set today (1/2/2024). I'm extremely satisfied with the product. The print and paper quality are better than expected and of the same/similar quality to a standard Rider-Waite tarot deck. As for other reviews mentioning the lack of booklet, there is a free PDF that comes with the purchase, but I would suggest also looking up tarot tutorials on YouTube or going to your local bookstore or occult shop and pick up a few tarot books. Even if you don't practice occultism/Paganism, having the basic knowledge of tarot layouts adds a sense of realism to your game. It also might not be a bad idea to learn how to stack a deck so you get the cards you want every time. As for what the cards mean esoterically, you can either pick up a tarot book (particularly for the Rider-Waite deck) or just make it up for the purposes of your story.



Rating:
[5 of 5 Stars!]
Mage The Ascension Tarot
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