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Shadow Players Guide
by Skjalg K. [Verified Purchaser] Date Added: 02/08/2013 20:05:03
This is a review of the print on demand-product, not the book itself.

This is an excellent product.
The art is crisp and clear, the writing is perfectly legible, despite the infamous white print on black. I was slightly surprised that they opted for white-on-black, instead of black-on-white like Dark Reflections: Spectres, since the white border produced by the printing process is much more visible against the black page, but this small flaw is easily overlooked next to the wuality of this product.
The printing is excellent, the paper quality is good and the cover is colorful, crisp and well bound.

I love this product, and will continue to use DrivethruRPG to purchase PoD World of Darkness books.

Rating:
[5 of 5 Stars!]
Shadow Players Guide
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Dark Reflections Spectres
by Skjalg K. [Verified Purchaser] Date Added: 02/08/2013 19:56:35
This is a review of the DrivethruRPG print of the book, not e book itself.

This is a very good product. The artwork is crisp and sharp, the writing is clear and perfectly readable. The cover is nice and colorful, and the binding is solid. This is a high quality product. The original book is white writing on black, while this product is the more standard black on white. This design/printing choice, while a deviation from the original book, is in my opinion a good one.
The book was delivered within a week, which is impressive considering it was shipped to Norway.

All in all, this was an excellent purchase, and I will be returning to DrivethruRPG's PoD offers for my oWoD purchases in the future.

Rating:
[5 of 5 Stars!]
Dark Reflections Spectres
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Mummy the Curse-Kickstarter Edition
by Dustin D. [Verified Purchaser] Date Added: 02/08/2013 18:28:41
I'm liking it so far. About the only thing that's a disadvantage is that three Merits are mandatory. All in all can't wait to get a game in.

Rating:
[4 of 5 Stars!]
Mummy the Curse-Kickstarter Edition
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Mummy the Curse-Kickstarter Edition
by Matthew E. [Verified Purchaser] Date Added: 02/08/2013 15:04:55
Once again, Onyx Path knocks it out of the park. Intriguing characters with a unique perspective, compelling story hooks, well-thought-out storytelling advice...this book has it all. Looks like the White Wolf Crew has another hit on their hands!

Rating:
[5 of 5 Stars!]
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Mummy the Curse-Kickstarter Edition
by CARL-PAUL P. [Verified Purchaser] Date Added: 02/08/2013 13:04:34
Mummy is the future of the WoD.

An amazing game in every respect: concept, art, writing, thematic consistency, originality, coolness. :)

Mummy turns the WoD on its head by focusing on the ironically short lives of immortal beings. it plays with the tension between being a demigod-like entity, worshiped and with profound power at your beck and call, while also losing one's own identity forever in servitude to greater, mysterious entities.

The ancient power of the world, forever shackled. What will you do when you arise again?

I've been waiting for this game for some time and it delivered more than i could have hoped. An awesome game that breathes new life into the World of Darkness gameline.

Rating:
[5 of 5 Stars!]
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Mirrors: Bleeding Edge
by Michael A. [Featured Reviewer] Date Added: 01/30/2013 18:20:07
There are already a lot of reviews for this 23 page product, so I'm not sure how much I can add... but I figure I should chim in.

The Bleeding Edge is good. It's well written and presents the core themes of Cyberpunk, along with some new Merits to represent those themes. But it's not great, and serves as an example of using a limited word count improperly.

Bleeding Edge has three broad sections - Introduction and cyberpunk themes, mechanics, and storytelling elements. The first and last sections are great - the right length and well written. The mechanics, I feel, did not use their space well.

There new mechanics are three Merits - Origin, Role, and Plug-ins - along with Alienation, a new Morality alternative.

Origin and Role are basically Merits that put a mechanical advantage to something you did anyway - create a character concept and character backstory. The mechanics are sound, but the first thing to go through my head was, "Is this really necessary?" The second thought was, "Do these two Merits need to take up 8 pages of a 23 page PDF?" Both of these Merits just feel like unnecessary bloat - why do characters need free bonus specializations when they should already purchase those based on their character concept?

Plug-ins are great. There's just enough here to give you ideas, but leaves you a system that can be easily expanded and modified. For example, I'd really be interested in giving some plug-ins a "Passive" mode, where they have an effect that doesn't require the expenditure of Willpower.

Alienation is pretty thematic, and represents how cyberpunk characters drift away from "civilized" society. It charts a course for the character's story arc as well, as they accept more daring jobs and are forced to commit more horrific acts. I approve.

All that said, I'm fairly happy with my purchase, I just felt that others should be aware of what they'll actually be getting with this product.

If you'd like more World of Darkness discussion, check out our website at http://darker-days.org

Rating:
[3 of 5 Stars!]
Mirrors: Bleeding Edge
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Vampire: The Requiem
by Marco C. [Verified Purchaser] Date Added: 01/30/2013 09:38:52
Great content but very poor PDF quality... Come on WW, this could be a 5 stars product!!! ;-)

Rating:
[3 of 5 Stars!]
Vampire: The Requiem
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Hunter: The Vigil
by Logan G. [Verified Purchaser] Date Added: 01/25/2013 14:51:26
Hunter is turning out to be one of the best NWOD books ever. I've only recived the PDF so far and it's been very helpful. I can't wait till I get the actual book.

Rating:
[4 of 5 Stars!]
Hunter: The Vigil
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Laws of the Wild (Revised Edition)
by Matt P. [Verified Purchaser] Date Added: 01/23/2013 00:03:24
I thoroughly enjoyed the setting material, however I would like some guidelines for Spirit Creation. The book gives what an attribute, power, etc. cost when buying traits, but doesn't tell you how many traits a jaggling, incarnae, etc. have at creation.

Rating:
[4 of 5 Stars!]
Laws of the Wild (Revised Edition)
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World of Darkness Rulebook
by Aaron H. [Verified Purchaser] Date Added: 01/22/2013 20:26:37
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=30711.

You’d be hard-pressed to find a role-playing fan that doesn’t at least know about the World of Darkness. Many know it’s modern horror and many understand that it serves as the base for many different gothic horror settings published by White Wolf. However, there are lots of gamers out there that stay clear of horror games as they prefer epic fantasy or space opera and hesitate when they can’t simply kill the main antagonist (a common feature in horror gaming). Even though the World of Darkness, new and old, has been around for quite some time and many reviews have been written, I’m going to focus more on those who don’t really know about The World of Darkness and the Storytelling system and what it has to offer.

The World of Darkness presents a world much like our own, but where nasty creatures of horror and gothic horror fame lurk in the shadows or terrify people at night. It is not an alternate history whereas something in the timeline has changed, it just presents a more horrific version of the world that we know. The core rulebook presents the modern world with various horrors; other settings may add additional elements or place things in a historical era. However, the core rulebook is strictly modern and serves as the base mechanics for World of Darkness settings. Using only the core rulebook, characters are human and have standard human qualities and abilities (albeit maybe better than others). Other settings introduce supernatural concepts and abilities, but for this core rulebook, it’s all standard humans.

With this in mind, the stories to be told are not going to be like epic fantasy or space opera. They are not going to be filled with mind-blowing combat or extraordinary feats of unnatural abilities. They are most likely going to resemble modern horror stories and movies, investigation thrillers, or any number of feasible media that depicts humans in a modern environment, albeit with a horrific flair. The focus here is more on the story including how the characters immerse themselves within that story and how the story resolves. Another thing to keep in mind is the separation of The World of Darkness and the Storytelling system. The World of Darkness is the underlying setting used abroad for the core book and the setting guides. The Storytelling system is the mechanics that power game-play set in The World of Darkness.

The Storytelling system is a roll-over dice pool whereas a pool of d10s is constructed according to the character’s Attribute + Skill + Equipment with any bonuses or penalties applied. This dice pool is rolled to achieve a number of successes (rolling an 8, 9, or 10) against a static target number according to the difficulty. Target numbers are not floating and are determined according to difficulty, which all players would then be able to translate into the number of successes they need (such as a target number of 5). This is the base mechanic that the entire system is built upon; quite simple if you ask me. Attributes and Skills are listed as dots on a character sheet representing the number of dice you add to the pool being constructed. You could use numbers instead of dots; either way will give you the same result, just shown in a different way. Combining Attributes and Skills is quite dynamic as the two are only linked by general category (Mental, Physical, and Social), but not defined as a combination. In other words, you can combine skills with different attributes to create different effects, resulting in a different task being performed. This is a great way of reducing the number of skills required while maximizing their possible usage. Some systems reduce the number of skills available, but you may be left with wondering what skill applies to a specific task because it’s directly linked to a given attribute (which may not apply to that task).

The Storytelling system is simple, yet powerful and the World of Darkness is an excellent setting. This core rulebook definitely presents a story- and character-focused role-playing game with no shortage of possible horror.

OVERALL

The World of Darkness core rulebook serves as the base mechanics for all of the World of Darkness setting books. There’s enough content in here to run a modern horror game without a setting book, but the Storyteller will have to fill-in the gaps concerning antagonists. The good thing is that horror games don’t need a lot of antagonists like fantasy games do and this shouldn’t be too hard of a task. It’s a fantastic presentation of an excellent game system, but more importantly it presents a setting that is a great representation of modern gothic horror. The World of Darkness, and moreover the Storytelling system, definitely focuses on characters and their uniqueness by giving you mechanics that don’t hamper your creativity. Oh yeah, it’s also a great read, even if you don’t like the mechanics or don’t plan on playing the game; there is no shortage of content that can be extracted to create your own world.

RATINGS

Publication Quality: 10 out of 10
The World of Darkness core rulebook looks fantastic. The layout is simple and effective, the formatting looks great, the majority of the artwork has a great blend of horror and modern-feel to it, and the complete package is pleasing in many regards. It’s a very easy read and I truly appreciate the mixture of narrative and game content.

Mechanics: 9 out of 10
The Storytelling system is a solid dice pool system with simple mechanics that can be very flexible. I’m not a huge fan of representing traits using dots, but it definitely drives the point across of how simple using the dice pool can be. As stated before, you can easily convert the dots into a number, but then again dots are easier to fill-in as you go on a character sheet (no need to erase to write a higher number). I’m not particularly impressed with the antagonist list, but then again this book is meant to serve as the base mechanics only, and does that quite well. If you are turned away by the dots, use numbers, and storytellers would do well to look into additional material to flesh out additional antagonists if necessary. Otherwise, I find character creation to be quite flexible allowing you to create virtually any human character imaginable.

Desire to Play: 9 out of 10
If you compare the Storytelling system to other horror games (such as Call of Cthulhu), you get a lot of the same principles regarding how those systems view characters and their inherent flexibility regarding creation (no classes here). It’s another approach using dice pools instead of other means, and the low count of dice may not allow for a lot of granularity, but then you also don’t want to get tied up in too much dice rolling (horror is meant to focus more on the story and the characters than combat encounters). If you compare the World of Darkness to other horror settings (such as the Cthulhu Mythos), again you get a lot of the same principles, just with a different face (gothic horror instead of supernatural horror).

That being said, The World of Darkness and the Storytelling system do both of these things extremely well, presenting an excellent game package to Storytellers and players. Those who like dice pools will find an excellent dice pool system. Those who like horror will find a setting with plenty of twists, turns, creepiness, and horrific possibilities.

Overall: 9 out of 10
The World of Darkness is one of those games that is well-known for a reason. It has solid mechanics and an expansive setting, both of which fully embrace their fundamental goals. It’s not going to replace your epic fantasy, space opera, or even Cthulhu Mythos games, but it definitely gives you a perfect outlet for experiencing gothic horror in the modern world; all done with a focus on story and characters.

Rating:
[5 of 5 Stars!]
World of Darkness Rulebook
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Dark Ages Clan Novel 2: Assamite
by Jamie D. [Verified Purchaser] Date Added: 01/18/2013 12:51:48
Not quite a sharp or specific (lots more seeming main characters) as the first novel. However, still good and does well at describing the aftermath of the fall of Constantinople. Lots of the knight orders are mentioned, some fuller than others. It also covers three types of Assamites with main characters and some non-Alamut....

Rating:
[4 of 5 Stars!]
Dark Ages Clan Novel 2: Assamite
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Clanbook: Cappadocian
by Rodrigo C G R. [Verified Purchaser] Date Added: 01/18/2013 12:11:52
The only real bad thing about this book is its poorly scanning. Also, If you want more rituals and paths that's not a book for you.

However, it's great if all you need is to improve your campaign's mood and setting. Also, the history chapter really makes the Cappadocians (as a Clan) make sense.

Rating:
[4 of 5 Stars!]
Clanbook: Cappadocian
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Three Pillars
by Rodrigo C G R. [Verified Purchaser] Date Added: 01/11/2013 13:45:34
Not as essential as other DA tittles, but if you can, buy it. It was poorly scanned, but we can always hope DrivethruRPG staff will update it's file, right?

Three Pillars not only summarizes what you need to know about the Dark Medieval's society, it shows how it relates to Cainites. It covers the nobles, the clergy and the 99%.

TP It's useful enough, specially because it explores the inner workings of each group of people. It make you (player of storyteller) improve the story's verisimilitude. Even better, it shows how Cainites embraced from different ranks of society differ from each other, and how they interact with each rank.

Even if you know enough about medieval society, you can always enjoy the last chapter. It details Italy and its Cainites. It would be great to have Italy by Night, but this chapter is the next better thing. Why Italy? Italy is a "anomaly of the feudal system", with rich commoners entering the ranks of the urban upper classes and nobles engaging in the mercantile business. The conflicting groups within each of the Italian cities make the political arena unpredictable.

Rating:
[4 of 5 Stars!]
Three Pillars
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Iberia by Night
by Rodrigo C G R. [Verified Purchaser] Date Added: 01/11/2013 13:30:04
It would be nice to have more Vampire: the Dark Ages books with IbN's scanning. Is it really scanned? It looks like the original electronic file.

DrivethruRPG staff, if you're reading this review, make Iberia by Night the quality standard for you all Vampire: the Dark Ages products.

Now, Iberia by Night makes me think about all other great tittles that need better scanning. I'm talking about Dark Ages Europe, Transylvania by Night, House of Tremere, the Ashen books, the whole Libellus Sanguinis series, both the Capaddocian and Salubri clanbooks and others.

Why I'm talking about other titles? Well, because its hard to own only a single Dark Ages setting/story book. IbN details the Shadow Reconquista, something that affects Clan Lasombra as a whole, from Iberia to Outremer. Also, it affects most Christian and Muslim Cainites, even those cynical enough to use the wars of Reconquista for political gain. The Iberian cities (both Christian and Muslim) presented in IbN were, during the 12th and 13th centuries, the centers of dynamic societies that attracted people from both sides of the Mediterranean. I can say the same about local Cainites. The place has Cainite Knightly order, its own branch of the Cainite Heresy and many other examples of Iberia's local character. It brings something different from the archetypal middle ages. It's almost exotic, from the Anglo-Saxon/Northwestern European point of view. If you want to run a different thing, give it a try.

Rating:
[5 of 5 Stars!]
Iberia by Night
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Cainite Heresy
by Rodrigo C G R. [Verified Purchaser] Date Added: 01/11/2013 13:10:39
Its not fair to release Cainite Heresy in such a poor scanned file. The text looks faded and blurred. It's just sad.

Anyway, you can buy it and wait for the updated file (I hope they update it).

5 stars book, but in terms of content only. It needs a better scanning.

Now to contents.

It not only covers the Heresy proper, but the heretic mindset and the phenomenon of heresy in the middle ages. It makes for a nice combo with Ashen Cults and Ashen Knight.

About the Cainite Heresy... if you want them as antagonists or characters (for mature roleplaying, of course), buy this book. What makes the Heresy such a adversary? It is insidious and omnipresent, and it's a enemy much more interesting than mere devil worshipers. How can you say the Heretics are wrong? It's a matter of faith. That's their greatest strength, since they lack nothing in faith.

Rating:
[5 of 5 Stars!]
Cainite Heresy
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