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Promethean: The Created Demo
by Adrian S. [Featured Reviewer] Date Added: 07/23/2012 00:49:27
I looked into this after repeated references to the game on the 'Darker Days' podcast, and it intrigued me - especially given that it is a limited-run product line like Geist.

This does give you almost all of the tools required for a decent understanding of the game. It provides you with all of the base World of Darkness rules, a full set of pre-generated characters and a module which should give a full nights' play (if not more).

The core themes of 'Promethean' are articulated clearly, and it does present as a very dark game that may not suit every table's tastes (much like Geist). The demonstration kit pulls few punches, and asks for a number of moral choices from the characters as they try to unravel the plot. There are a couple of forced choices, but this is cast in the light of being typical to the setting, and I don't feel that mature players will take exception to them.

I wouldn't recommend this for every group, but I do get the feeling that this is a sleeper success from white Wolf Studios. The types of games you can tell with this do require a depth of emotional maturity, and after reading through this, I feel that chronicles would be best when well-defined in terms of play length and also require a lot of forethought by the Storyteller. That said, it is the sort of play experience which has the potential to be immensely rewarding at the same time.

I'll definitely be looking to trial this with my regular gaming group, and have placed an order for a physical copy of the rulebook - I really want to learn more about this game.

Rating:
[4 of 5 Stars!]
Promethean: The Created Demo
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Scroll of Errata
by Philippe S. [Verified Purchaser] Date Added: 07/21/2012 20:26:45
A must-have.

Playing without it is not recommended. The material here fixes some serious issues, and when I say serious I mean serious.

Rating:
[5 of 5 Stars!]
Scroll of Errata
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Mage: The Awakening Character Sheet Pad
by Timothy B. [Featured Reviewer] Date Added: 07/20/2012 13:11:32
Mage the Awakening character sheets and notes.
It's free so that is good. Not really a "pad" since you can print out as many as you need.

Rating:
[5 of 5 Stars!]
Mage: The Awakening Character Sheet Pad
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Mage: The Ascension (Revised) Quickstart
by David R. [Verified Purchaser] Date Added: 07/20/2012 12:29:08
Very well laid out perfect for anyone who needs to jump into the game quickly. And written in a formation easily usable for those moments you need a little memory refresher.

Rating:
[5 of 5 Stars!]
Mage: The Ascension (Revised) Quickstart
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Coyote Falls
by Michael A. [Featured Reviewer] Date Added: 07/18/2012 18:45:22
Coyote Falls is one of the best written and developed SAS products - it's a story you can use in any World of Darkness game, whether Werewolf, Changeling, or even Promethean. Better yet, Coyote Falls is a story based upon moral quandary, not just mystery or combat.

This SAS includes 9 scenes for low power characters, with a variety of challenges for the intended Werewolf setting. Coyote Falls is also careful to only give a skeleton structure to its adventure, allowing storytellers to slot it into their game easily, and flesh out the story further.

Specifically for Werewolf: the Forsaken storytellers, this SAS includes a Magath antagonist and another Spirit you could get a chronicles worth of mileage out of. Additionally, each scene describes the local spirits, which could be a quick reference for scenes in a separate story.

In all, this is a fantastic product and well worth the price of admission.

Rating:
[5 of 5 Stars!]
Coyote Falls
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World of Darkness: Second Sight
by Christopher H. [Featured Reviewer] Date Added: 07/17/2012 14:50:33
Now one of the strengths of the NWoD line is the basic mortals game. This book builds on it and adds loads of great new things.

Second Sight is broken down into a few key chapters.

Chapter 1 looks at the different types of powers and sources of power in general, and how to include them in your games.

Chapter 2 looks at psychic powers, and boy there are a lot of them. All of them take the form of merits, or various ranks, and span a wide range of powers. If you wanted some guidelines on how to run a X-Men type game I would look at these rules. These powers are a great addition and really allow mortal characters some cool new tricks that would make such characters a great addition to any of the game lines, or just a good addition to a mortals game that emulates things like Supernatural, X-Files or Fringe.

Chapter 3 introduces low magic. Again it uses the merit system, and there are 5 distinct flavours. This is basically Hedge Sorcery for NWoD. The magic is slow and not as powerful as that for Mage, but it does lack paradox, and offers a great route to play mages awakening having dabbled in low sorcery.

Chapter 4 gives us the outer dark. Think Cthulhu. Yes monsters of the outer void, mind-bending terror, and cultists. All of this is already within games like Mage, but here it is approached in a manner more suitable for the mortals (or non-mage) game. Again there are a host of foul abilities for monsters and cultists born of these maddening entities.

Finally there is a story in the appendix that is ready to run which deals with the 'Power', a earth-shattering power that is out of control.

Really get this book. The art lends to the content well, and in total is a must have 'Blue' book.

Rating:
[5 of 5 Stars!]
World of Darkness: Second Sight
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Changeling: The Lost
by Christopher H. [Featured Reviewer] Date Added: 07/17/2012 14:11:48
Changeling the Lost is one of the all time stars of the New World of Darkness.

Changeling the Lost is a book crammed packed with story potential, with some of the creepiest gameplay ever. While other games focus on the horror of what people have become, be it a Vampire, a Werewolf, or a power mad Mage, Changeling looks at the creeping paranoia of a being a Changeling, a person who was taken by the Fae, and who has now return to Earth, some how escaping her captivity.

In the game you play people, taken away by the Fae, for strange reasons, and return to the world changed by their durance. They have new abilities, and have to cope with a world where time has flowed differently to how they have experience it, or worse, where they have been replaced.

A changeling's life then is a struggle to find one's life again, reconciling their strange nature, and dealing with the maddening influence of the Fae on how they now see reality.

The rules themselves are fairly standard for a White Wolf game, with only Pledges being a little tricky. The character options really offer a lot of different ways to play the game, and with so many other rules for exploring dreams, the Hedge, and magical trinkets, you will find it hard to exhaust the book in a single chronicle.

If you want a game where fairytales are real, and very very creepy. This is it.

Rating:
[5 of 5 Stars!]
Changeling: The Lost
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The Danse Macabre
by Christopher H. [Featured Reviewer] Date Added: 07/17/2012 13:53:27
The Danse Macabre is quite a major addition to the line. While other games released after Requiem have become more and more distinct from their Classic version, Requiem had the trouble of being seen as too similar to Masquerade. This also meant that the later game lines have also benefited from the game system becoming more and more well realized.

Thus The Danse Macabre is in some ways Vampire going through it's siblings and pillaging the best bits. The result is a huge tome filled with various bits you could possibly add to your game or use to create a new chronicle that has a distinct new feeling.

Chapter one looks at the Tier system, and how the game works at each tier. Something with have seen used in Hunter the Vigil and Geist the Sin-Eaters. it's discussion with respect to Vampire helps in allowing players and the Storyteller to have a better focus on what their chronicle should be. For each tier we get some sample chronicle/story ideas, which are designed to help look at the specifics of gameplay at each of these tiers. Furthermore, there are great insights given for each of the Clans at each of the tiers and how each Clan has specific issues with each of the tiers. We also get the same sorts of discussions for each of the Covenants. the net result is that we understand the nuances of Clan and Covenant at each tier, and how life can differ for vampires of similar power and age. We are also given 'Rules Shifts', which are options that can be used to further enhance the themes and moods of each tier.

Chapter 1 also adds in new optional merits and powers, plus an interesting series of new merits, called Masquerade and Requiem. These new merits essentially add back into Requiem the equivalent of a Nature and Demeanour system for those familiar with Vampire the Masquerade.

Chapter 2 looks at the Covenants in more depth, and in particular offers new, global, versions of each of the 5 main Covenants, allowing for a setting more akin to Classis Vampire the Masquerade. These escalated versions of the Covenants are given new titles, new positions for their members to fill, new merits and powers. Furthermore, the chapter introduces brand new Covenants, some of which are particularly strange and hideous, there even being one that allows for cross over with Changeling the Lost. Hell there is even one new Covenant that builds upon the idea of the God Machine (remember that in the WoD Core book!)

Chapter 3 is in some ways the sister chapter to Invite Only, and gives more detailed rules for social combat (first seen in Exalted 2nd ed). For me this is the sort of chapter you print out to have on hand to aid in the roleplaying of those scenes where you have many characters talking, and you as the Storyteller just can't do all that roleplaying. This then helps boil the scene down to the key conflicts, be it swaying a jury of vampires, shouting down a rival at a party, or directing a mob.

Further additions in this chapter are Tilts (cool combat scene modifications), how to run a montage for things that take place over long time periods and using Disciplines within those scenes, alternative morality rules, and Banes (a representation of a vampire's distance from humanity as he loses Humanity). We are also given an in depth look at Devotions, how they are created and the trials vampires go through to create them.

Chapter 4 is then a look at how to put a lot of these things together. The chapter is filled with sample chronicles, in a similar way to things such as New Wave Requiem, Mage Noir, and Victorian Lost.

Overall a great book, that will be hard to exhaust, and is ideal for any of the game lines as it can provide new rules and also new antagonists.

Rating:
[5 of 5 Stars!]
The Danse Macabre
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Changeling: The Lost Character Sheet Pad
by Ryan M. [Verified Purchaser] Date Added: 07/13/2012 22:56:46
As a long tine GM I have found this to be a wonderful aid. The quick reference charts that are after the sheets are amazingly useful. They can really streamline a Changeling game and lets face it, it's Changeling. Rules are a definate second to the story even if the story can't exist without the rules. The reference really accellerates the flow of the game. As for the character sheets themselves, they are beautiful. Yes, other than the fact that they have Seeming Blessing and Curses on them there is no functional difference between these and the sheet from the book or those avaible elsewhere on line. However, appearance can add a great deal. The appearance of the sheet gives a sense of the time, energy, and love you put into your game. It completes things like stylish airbrushing on a muscle car. Sure, it's extraneous but damn it's cool.

Rating:
[5 of 5 Stars!]
Changeling: The Lost Character Sheet Pad
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Vampire: The Masquerade 20th Anniversary Edition
by Andrew T. [Verified Purchaser] Date Added: 07/06/2012 13:30:29
This is a total must for anyone who ever played or still plays Vampire. The artwork ranges from familiar looks to the new chaper heading splash pages that jump out when you turn the page. The game is the same, but many things are updated or clarified for modern technology and advancements that weren't around before. The wide array of bloodlines, bloodline Disciplines, updated backgrounds and setting information all gathered into one omnibus edition is too good to pass up. PDF comes with interactive character sheets for building characters both advanced or beginner. All in all, this is a homerun and I can't wait for the Werewolf 20th Anniversary Edition due out in September.

Rating:
[5 of 5 Stars!]
Vampire: The Masquerade 20th Anniversary Edition
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Scroll of Errata
by Jimmy H. [Verified Purchaser] Date Added: 07/02/2012 10:03:28
The downloads aren't working, all I'm getting is a webpage with asian characters.

Rating:
[1 of 5 Stars!]
Scroll of Errata
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Glimpses of the Unknown
by Quentin B. [Verified Purchaser] Date Added: 06/30/2012 12:12:21
wow, i could have gotten a big mac meal and it would have been more enticing/filling than this book was. i was expecting a bit more than some plot seeds and perhaps a new merit or mechanic for each section. i would say you get what you pay for, but i think this book is overpriced in regards to what it actually contains versus the write up.

Rating:
[1 of 5 Stars!]
Glimpses of the Unknown
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Falling Scales Chapter One
by Joseph S. [Verified Purchaser] Date Added: 06/28/2012 09:59:01
Fantastic, my only complaint is that the next chapter isn't out yet.

Rating:
[5 of 5 Stars!]
Falling Scales Chapter One
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Mage: The Sorcerers Crusade
by Peter F. [Verified Purchaser] Date Added: 06/24/2012 03:18:01
I don't know if the scan has been improved since the original reviews (given how long it's been, that does seem likely), but with the ability to search the book to some extent, the PDF has value of its own. Rules and writing, being Mage only more swashbuckling, are five stars easily. It's still not a perfect scan by any means, however. While most of the pages came out quite nicely, many of the charts are cockeyed and at different angles, and there are cases of pictures being poorly scanned and many sections of text not having been picked up by the automated system. Still, it's Sorcerers' Crusade. Few games this fantastic have ever been produced. Don't let a so-so scan stop you from checking out this mind-bending, reality-jamming ride.

Rating:
[4 of 5 Stars!]
Mage: The Sorcerers Crusade
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Scroll of Errata
by Ian F. [Verified Purchaser] Date Added: 06/23/2012 06:08:11
For anyone who have played Exalted, this book is crucial. Exalted had suffered from a poor execution of a great idea, and the system has always left players wanting.

This Scroll is not a fresh offering (entirely) from the publisher. It is, rather, a very intelligent analysis of a few years of complaints and insights from the actual players of the game, implemented in stages to bring the game closer to the vision of where it was intended to sit.

The Scroll changes the game significantly, and most players of Exalted will be delighted to see the changes. For those just picking up the game, be assured that the changes made in Scroll are vital to good play, and that implementing them is essential.

The book itself is easy to follow, with only a few organizaitonal complaints (the Wilderness Hearthstone is erratted in two different places in two different ways). It reads very well on an screen or ereader, and the price is right ;)

Rating:
[4 of 5 Stars!]
Scroll of Errata
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