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World at War: British and Commonwealth Vehicle Compendium
by Brandon J. [Verified Purchaser] Date Added: 08/06/2014 12:26:14
The Compendium is very well done and useful. Some of the cards, mostly the Stuarts, have errors on them that make the cards useless. This is a good product, but it needs some corrections.

Rating:
[4 of 5 Stars!]
World at War: British and Commonwealth Vehicle Compendium
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Victory Decision: Future Combat- Rival Species
by Ash B. [Verified Purchaser] Date Added: 04/09/2014 09:12:51
A wonderful set of 'generic gribbly alien' rules to add to Future Combat games.

These rules do two important things in my mind;

1) They don't reinvent the wheel with new terms. If a Bio weapon functions in basically the same way as a weapon from the main rulebook then those rules are used. Terms like 'bio grenade' don't replace 'grenades'. Makes the expansion nice and consistent (and lean).

2) You can use these rules with pretty much any 'alien menace' miniatures in your collection. Instead of being too specific, the units are more like a 'template' for the size and type of monster you're adding to your force. Whatever models you want to use... these rules should let you get them in!

So if you're looking at adding some drooling, clicking, sneaking, murderous aliens to your games of Future Combat... this is well worth your cash.

Rating:
[5 of 5 Stars!]
Victory Decision: Future Combat- Rival Species
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Victory Decision: Future Combat
by Ash B. [Verified Purchaser] Date Added: 01/11/2014 20:28:12
If you have a large pile of Sci Fi miniatures you always wanted to paint, or painted an army and the system collapsed or company went out of business, these rules will breath new life into your collection.

What Agis has written is a very comprehesive set of near-future to far-future Sci-Fi rules that should be able to fit nearly any collection of models. Vehicles and Infantry run the gamut and you should be able to tweak a unit entry within the rules to fit anything you should like to put on the table.

This ruleset focuses more on the ebb and flow of combat, allowing for a chess-game of activations between the players rather than simple I-go-U-go back and forth. Players will nominate a unit they want to activate and test their commanders to see who will get the initiative. The commander who fails the test places their unit back in the unactivated pool to attempt to activate later.

As the commander you have resources to spend effecting this roll. Command Points represent of finit pool of buffs and tricks you can use to augment units, seize the initiative and outwit your opponent.

This focus on what units are doing, rather than how awesome they are individually, makes all Victory Decision games feel engaging. There's never a long wait for your turn and the game can feel like a dance between armies rather than two gunlines pounding away on each other. This can seem strange to players not used to this format, so when teaching the game bear this in mind!

The game scales well. Between 1000 and 2000pt games will allow you an hour or so to an afternoon of battles.

The game focuses currently on Humanoid combat. If you are looking for bestial or mixed unit (monsters and humanoids) armies, a supplement will be released covering these. types of armies.

As a final thing, the designer is super approachable! Head over to the Lead Adventure Forum (home of the Victory Decision Games) and ask him whatever you want!

Rating:
[5 of 5 Stars!]
Victory Decision: Future Combat
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Victory Decision: Future Combat
by Magnus W. [Verified Purchaser] Date Added: 01/11/2014 11:26:55
I've quite enjoyed my gaming with this set of rules so far! The initiative system is quite fun, leading to some exciting tension in gameplay. There is a large array of special unit and weapon rules, and rules for hovering tanks and airborne attack speeders. It lends itself to fast games and flexibility in army creation.

The main limitation in this core set of rules is the focus on human forces, from low-tech (late 20th century) human forces to high-tech power-armored human forces, with robotic drone support (Drones being modeled with the rules Single-Minded and Untrained, meaning they are immune to the morale effects of being Shaken and Suppressed, and they make less efficient use of cover).

Rating:
[5 of 5 Stars!]
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Victory Decision: Future Combat
by Mattias J. [Verified Purchaser] Date Added: 12/25/2013 16:13:22
Rules look really solid and has alot of the more advanced features i like to have in my wargames. Only thing i am missing are proper "alien" rules, especially for larger sized infantry (like for example AT-43 Karmans and Cogs). In fact it would be really cool to have the authors take on each of the AT-43 factions, *hint hint* Agis ;)

Rating:
[4 of 5 Stars!]
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Victory Decision: Future Combat
by Tim W. [Verified Purchaser] Date Added: 12/17/2013 10:08:13
This is now my go-to game for all 15/28mm sci-fi gaming. I find that most other "Design-it-yourself" sci-fi games are either too simple or too complicated for my liking. ViDe strikes a nice balance. Additionally most other games have either no point values (not very handy if you want to play pick up games) or have point systems that are easily exploited. ViDe uses points to build balanced forces, but does not let players min-max to the point the game becomes broken.

ViDe FC uses the same core rules as the WWII game. I see this only as a good thing as that is an excellent set of rules to build upon. They keep both sides in the game, minimize time spent doing simple tasks (like moving units through difficult terrain), keep infantry in the spot light with a long list of available combat actions and have the best morale rules I've ever used in 20 years of table top gaming. New to this version are command points and overwatch for even more tactical choices.

There is a large list of sci-fi unit types and an even larger list of sci-fi weapons. While all basic troopers in WWII had the same stat line, ViDe FC has different types of humanoid infantry units with different levels of protection and additional abilities to reflect the technological impact of advanced personal armour. In addition to tracked and wheeled vehicles, there are also hover tanks, VTOL units and walkers - all in a variety of sizes and relative technology levels. New weapons include: several varieties each of lasers, plasma cannons, missile launchers, sonic weapons, rail guns, guided mortars, particle accelerators, microwave guns and kinetic pulse weapons.

So if you have a bunch of minis hanging around from games that have gone by the wayside (or hey even if you have some new sci-fi minis!) I highly recommend this set of rules.

Rating:
[5 of 5 Stars!]
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Victory Decision: Future Combat
by John K. [Verified Purchaser] Date Added: 12/13/2013 19:10:57
So far, I don't see much SciFi about these rules. They are really just the same as the WWII rules with a few cosmetic changes to fit the SciFi theme - eg Walkers are essentially just tanks that ignore rough terrain; "Drones" are referred to but not defined (a standard Drone Strike is considered Precision Artillery - but there are also "Drone" teams in the lists with no explanation I can find about what makes them Drones; there's an additional reference about AI-controlled drones - maybe those are supposed to be robots; Robots are listed once - where it says you can just consider your soldiers to be robots controlled by AI instead of humans; Lasers do additional damage when then hit (with no explanation as to why).

So if you want to play WWII-style battles with SciFi miniatures, I guess this is the way to go. But it really adds very little to do with with either future (or even near future) combat.

Rating:
[3 of 5 Stars!]
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Victory Decision: WW II - Polish Army Guide
by Alexander K. [Verified Purchaser] Date Added: 07/27/2012 12:25:01
I'm very happy to say that the writer of Victory Decision, Agis Neugebauer, took the time to write some Early War supplements for his ruleset. The most recent additions to his collection of Army Guides/Field Manuals are the Early War German infantry and the Polish Army books.

This book includes Polish Rifle, Motorized, Cavalry and Motorcycle platoons and offers units mounted on horses, trucks, motorcycles - fighting on foot and most important of all, the rulebook supports a lot of vehicles and tanks that often get overlooked but which the Polish army actually had at their disposal. Such as the R35 and 9TP tanks and the older and heavier armoured reconnaissance vehicle wz.29 Ursus.

The book also includes profiles for the AT guns and artillery, howitzers and Bofors AA guns.

Just like with the main rulebook and other supplements you get unit profiles for both single and multibased infantry, so no one gets left out. As usual you get the PDF book in two copies, one full color and one “printer friendly” if you buy it through Wargame Vault.

There isn’t much of historical background except for some descriptions in the unit profiles, and there is also not much “filler material”. The book is completely about new profiles for the Polish army.

Not much more to say, this is a welcome addition for anyone playing Early War Poles and who want to try out a new set of rules with their miniatures, or people already playing Victory Decision who want to try out the Polish army in Early War.

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - Polish Army Guide
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Victory Decision: WW II - PzKpfw VII Löwe
by John C. [Verified Purchaser] Date Added: 05/18/2012 12:28:03
Great freebie, a really interesting examination and game stats for the Panzer Lowe, one of the war's planned heavy metal monsters!

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - PzKpfw VII Löwe
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Victory Decision: WW II - Australian Independent Company Field Guide
by Larry J. [Verified Purchaser] Date Added: 05/04/2012 13:07:01
Another great release by Agis and company. The victory Decision game system is one of the best WWII miniature games I have played in a long time. Fast, fun and easy to learn. Well worth a look if you are interested in WWII gaming.

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - Australian Independent Company Field Guide
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World at War: Add On
by Matthew W. [Verified Purchaser] Date Added: 01/28/2012 06:49:52
simple to use but how can I review something I haven't looked at yet?

Rating:
[4 of 5 Stars!]
World at War: Add On
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Victory Decision: WW II - Soviet Technical Manual
by Larry J. [Verified Purchaser] Date Added: 01/27/2012 12:51:45
And yet another great release from Agis and AD Publishing. I have every supplement they have released for this system and all I can say is it's amazing.

The attention to detail and the amount of information is top notch. I can't say enough good things about this ruleset and company :)

Larry

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - Soviet Technical Manual
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Victory Decision: WW II - British Paratrooper Field Guide
by Lagree G. [Verified Purchaser] Date Added: 01/26/2012 15:00:43
Une excellente liste d'armée, avec les règles de parachutage en prime.

Rien à redire, c'est toujours aussi parfait.

Vivement d'autres théâtres d’opération.

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - British Paratrooper Field Guide
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Victory Decision: WW II - German Fallschirmjaeger Field Guide
by Lagree G. [Verified Purchaser] Date Added: 01/26/2012 14:58:59
Une excellente liste pour ma première armée WW2 peinte il y a déjà des années.
Toujours un excellent travail de souplesse et de simplicité.
Ce jeu mérite plus de reconnaissance.

Rating:
[5 of 5 Stars!]
Victory Decision: WW II - German Fallschirmjaeger Field Guide
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Victory Decision: World War II
by Lagree G. [Verified Purchaser] Date Added: 01/23/2012 02:44:30
Un jeu très bien écrit et sans approximation, ce qui permet une compréhension immédiate des règles.
Les listes sont bien pensées et semblent équilibrées.

J'aime beaucoup la gestion des véhicules et le faible nombre de règles spéciales.
Un autre de ses points forts est l'absence de renvoi à d'autres pages, en dehors de la liste de compétences que l'on retrouve dans le QRS.

Chaque unités à toutes ses données techniques dans sa description, ce qui évite pas mal de feuilletage et donc un gain de temps.


Bref, une très bonne alternative aux règles à la mode.

Rating:
[5 of 5 Stars!]
Victory Decision: World War II
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