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Other comments left for this publisher:
Moirai
by Berin K. [Featured Reviewer] Date Added: 02/25/2012 08:56:32
I really dig this game, for its simplicity and for the fact that you use a *ahem* "Fate Ball" (you know, the thing that looks like a pool ball with a number 8 on it, that can't be named for trademark purposes?). A fun game for one-shots or short campaigns.

Rating:
[4 of 5 Stars!]
Moirai
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Helix: The Post Apocalypse, High-Tech, Fantasy, Western Role Playing Game
by David J. [Verified Purchaser] Date Added: 07/08/2011 23:54:58
A bit of Boot Hill, a bit of Shadowrun, a bit of Metamorphosis Alpha. But the whole is rather less than the sum of its parts. The "Cyber Mystics" who cast spells with portable computers? I don't really like them. But it is inexpensive and workable.

Rating:
[3 of 5 Stars!]
Helix: The Post Apocalypse, High-Tech, Fantasy, Western Role Playing Game
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Hounds of G.O.D.
by Michael W. [Featured Reviewer] Date Added: 07/05/2010 04:48:36
Hounds of G.O.D. by Adam J. Weber Games is a 40-paged roleplaying game which is crammed full of awesomeness. Hounds of G.O.D. is set into a dystopian future. A minority of the population benefits from all the technological and medical advances while the vast majority has to survive the harsh live of the vast urban sprawls.

The Hounds are genetically modified agents of the U.E.C., the United Earth Corporation. Each Hound has two sets of DNA, a regular human one and a wolf one, which allows them to change between three forms: their human form, a hybrid form and a wolf form. So, basically they are werewolves created by modern genetic research. The G.O.D.s are the Hounds handlers also known as Genome Operative Directors. They hand the missions out to the Hounds and make sure they don’t go rogue.

Hounds uses an original rules system called XxX (Ten By Ten). In this system you roll pools of ten-sided dice to determine if tasks are successful or not. The number of dice rolled is determined by the relevant attribute and the difficulty is set by the appropriate skill level. A dice that comes up with a number less than the skill level is a success. Modifiers to the difficulty are expressed by adding or subtracting dice.

Character creation is semi-random, since you randomly determine the attribute values by rolling ten-sided dice but skills are purchased by points. The game assumes everyone is playing a Hound. But with some modification of the character creation rules playing other characters should be possible as well. The PDF contains all the rules necessary to run a Hounds of G.O.D. campaign. There are even a couple of NPCs included.

What makes Hound of G.O.D. so awesome? For one, you get to play Werewolves with guns who are tasked with hunting down criminals, tracking down rogue Hounds or finding missing persons. The rules and the setting intentionally leave a lot of things open, so that the GM can mold the world to his liking without the fear of breaking something. But the setting is also inspiring enough to give you dozens of cool ideas.

Hounds of G.O.D. definitely sounds like a fun game, that’s perfectly suited to one-shots or short campaigns, especially if you like dark dystopian SF and werewolves. In my opinion it’s definitely worth its price!

Rating:
[5 of 5 Stars!]
Hounds of G.O.D.
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Hounds of G.O.D.
by Erathoniel W. [Featured Reviewer] Date Added: 06/30/2010 15:30:32
This is an interesting take on werewolf mythology.

Werewolves are basically supersoldiers.

I kinda like this setting, and the rules look simple and easy (simple d10 system).

My only gripe is that there could be a lot more content before it would reach saturation, but it's pretty darn good as is.

Rating:
[4 of 5 Stars!]
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