DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Back
Other comments left for this publisher:
Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures
by allen t. [Verified Purchaser] Date Added: 10/04/2013 18:26:14
hideouts and hoodlums,book III:underworld and metropolis adventures is the best book yet
I highly recommend it,because It provides useful information on how to create adventures.

Rating:
[5 of 5 Stars!]
Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures
by Daniel D. [Verified Purchaser] Date Added: 11/04/2012 19:36:09
This book follows in the tradion of the original TSR Underworld and Wilderness Adventures. This game utilizes Swords and Wizardry White Box Edition rules and converts the game from European fantasy mashup to Golden Age comics and depression era pulp fiction. Scott Casper has cleverly reworked those tried and true rules to back his 4 color world. If you are looking for a more "realistic" and crunch worthy superhero game this may not be to your taste. If you love old school retroclones and want a simpler game that almost anyone can learn within minutes this is a slam dunk. I am personally using this system to power my (prepare for another product plug-also available on Drive Thru RPG) Weird Adventures campaign. It is system neutral and a perfect fit. It would also fit a level based, dungeon crawl game set in this era. I would love a tad more polish (see my other reviews on the previous two books) but this pay version is the only one available currently. Give it a spin.

Rating:
[5 of 5 Stars!]
Click here to issue a publisher reply
Hideouts & Hoodlums, Book I: Men and Supermen
by Daniel D. [Verified Purchaser] Date Added: 11/04/2012 18:50:57
It truely pains me to write a less than positive review for a product I have come to love and an author I respect. So, let's start with the positive. This game is very creative and captures the feel of Golden Age comics perfectly. In this humble reviewer's opinion, one of the jewels in the crown of the old school rebirth. It uses a OD&D clone ruleset (Swords and Wizardry) and then alters that to better fit with the Golden Age comic environment. The books in this series mirror those original TSR booklets and cleave to the white box edition rules. The clever reimagining of the cleric class as a superhero, reinterpretation of age old saving throws (or some entiely new saving throws for the genre) and simple rules for firearms and henchmen...I mean sidekicks! If you don't think this enough for you I assure you it emulates the gonzo good guy ethic and sometimes illogical heroism of those old comics and even some pulps of the time. Now to the "meh" category. The author offers a free "incomplete" draft version on his website for the game. The difference between this $2 version and free is barely minimal. Now truely I didn't go word for word between the texts but the dirrefences I saw were the inclusion of public domain superhero clips from old comics, hand drawn images emulating those early comics and some layout changes that I felt hurt, rather than helped reading the text. There could be some typos corrected and maybe the inclusion of new material but I didn't find it. What I would have liked would be examples, scenarios and cover art (and a back cover perhaps). Surely there could be some color public domain cover art (like in later issues of the Trophey Case, the fanzine devoted to the game). Most importantly a character sheet! Now granted $2 isn't a lot and I felt sending a little scratch back to the author was deserved (I also bought book 2 in this series) but feel something to disinguish the free and pay copies would be good. Something more polished. These are mostly vain things admittedly but this is a great game and should see more traffic. Update the game Scott! It too awesome not to.

Rating:
[3 of 5 Stars!]
Hideouts & Hoodlums, Book I:  Men and Supermen
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
The Trophy Case vol. 1, no. 6
by Curt M. [Verified Purchaser] Date Added: 01/01/2012 15:55:24
This is the best issue of Trophy Case to date. Of honorable mention are the new Flight Powers, though they're referred to as Spells, and Steve Lopez's Aviator class, which by the way turned out much better than the one I was writing. The additional environments really showcase the imaginative scope of the Golden Age genre and of the Hoodlums & Hidouts game. Even if a supers game with rules sticking so closely to the OSR isn't appealing to you, the various encounter tables found in each PDF could be easily ported into a game like Mystery Men! or even ICONS.

Rating:
[5 of 5 Stars!]
The Trophy Case vol. 1, no. 6
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates