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Eclipse Phase: An Infinite Horizon
by William W. [Featured Reviewer] Date Added: 02/20/2012 13:16:02
Great little piece of fiction, perfect for getting into the mood for some Eclipse Phase!

Rating:
[4 of 5 Stars!]
Eclipse Phase: An Infinite Horizon
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Eclipse Phase: Panopticon
by Idle R. H. P. [Featured Reviewer] Date Added: 02/11/2012 04:11:52
Panopticon is a great supplement for Eclipse Phase that discusses three separate areas of the game setting.

Part one explains how the transparent society of EP came about, how it functions, and how people function in it. There are sections about how identification works when individuals can change bodies at will, the ethics of a transparent society, and surveillance/counter-surveillance technology. Part two details the different kinds of habitats, the various systems contained therein, and a general discussion of the difficulties of life in space. The last part is a great discussion on uplifts, including more information on the various types (including several new ones) and the social issues surrounding them.

As with other Eclipse Phase books, this one starts out with a short story and puts all the game related information in the back. This title is a great resource for GMs and players alike, as each section sheds a lot of light on how various parts of the EP setting work. Anyone interested in playing as an uplift would do well to read the relevant section of this book, as would anyone interested in playing as a hacker.

Panopticon is a great read, even if you don't intend on running or playing in an Eclipse Phase game. It is well worth the $10.00 price tag.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Panopticon
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Eclipse Phase: Lack
by Gerry S. [Verified Purchaser] Date Added: 02/09/2012 00:11:37
A nice short story set in the Eclipse Phase Universe. Not owning the game, I bought this to get a feel for the setting, and enjoyed it. Well written characters, and good action. A nice intro to the EP universe, and a good sci-fi story in general

Rating:
[4 of 5 Stars!]
Eclipse Phase: Lack
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Eclipse Phase: The Stars Our Destination
by Idle R. H. P. [Featured Reviewer] Date Added: 02/08/2012 05:29:57
The Stars Our Destination is a great product at a fantastic price. It gives Eclipse Phase GMs a nicely detailed view of a notable Scum swarm, including swarm politics, sample ships, and sample characters. It does not provide a set adventure or any definite way of using the swarm in your game, but what it does provide is a whole host of plot hooks, story ideas, and interesting tidbits for GMs to mine from. Highly recommended.

Rating:
[5 of 5 Stars!]
Eclipse Phase: The Stars Our Destination
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Eclipse Phase: The Stars Our Destination
by Samuel S. [Verified Purchaser] Date Added: 02/04/2012 14:29:17
I wish it was longer, but for 5 bucks it's reasonable. It great for a GM who needs a ready made scum fleet, or is trying to wrap his/her head around the idea of a scum fleet.

Rating:
[4 of 5 Stars!]
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Eclipse Phase Core Hack Pack
by Bertil H. [Verified Purchaser] Date Added: 01/13/2012 04:27:38
Excellent to use during a game to enhance the experience for the players. A picture tells more than thousand words.

Rating:
[5 of 5 Stars!]
Eclipse Phase Core Hack Pack
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Eclipse Phase: Panopticon
by Bertil H. [Verified Purchaser] Date Added: 01/13/2012 04:21:03
Panopticon was something worth waiting for. This book gives much more "meat to the bones" when it comes to security, habitats and uplifts for the Eclipse Phase universe. When I bought this product there was no hesitation if it would be worth it. Eclipse phase over all is a high quality product with writers who knows what their customers appreciate. The layout is great. The writing is informative and catching. The chapter about Uplifts was particular good since one gets the explanation WHY the uplifts where brought to sentient status.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Panopticon
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Eclipse Phase: Quick-Start Rules
by Eric A. [Verified Purchaser] Date Added: 12/04/2011 10:25:23
Very useful for new players! Looks great as always, also.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Quick-Start Rules
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Eclipse Phase: The Stars Our Destination
by Brian S. [Verified Purchaser] Date Added: 11/18/2011 12:10:07
Excellent PDF!!!!! I do recomend it for those who play the game.

Rating:
[5 of 5 Stars!]
Eclipse Phase: The Stars Our Destination
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Eclipse Phase: The Stars Our Destination
by Megan R. [Featured Reviewer] Date Added: 11/13/2011 12:38:51
Diving straight in, the work opens with a brief note about how it provides a ready-made, populated location for gamemasters to use, or useful background for players whose characters are scumborn or belong to a scum faction... and just in case you are not sure what that means, it then launches into an introduction to the whole concept. Briefly, a scum swarm is a space-faring community with a very democratic - even anarchic - approach to everything: collective decision-making, concensus... and little regard for rules or reverence to what more settled societies may find important.

From such generalities, the narrative turns to a specific group, the Stars swarm. Born out of industrial unrest in turbulent times, the swarm began with workers in lunar orbital facilities taking control of the resources around them... just when the situation back at headquarters took a turn for the worse, and so nobody was in a position to object as the collective upgraded propulsion systems and took off, gathering many other refugees as they departed. Rather more ordered than some swarms, they now follow a set route around the system, trading as they go but still adhering to their original libertarian collectivist lifestyle.

Looking at the swarm's relations with others also provides ideas for how they may feature in your game. Provided you are not in a hurry, for example, hitching a ride can be an interesting way of relocating to a different habitat or planet. Some habitats send those they don't want around any more to the swarm in a form of exile. The swarm does the same in reverse, dropping off those unable to conform to their particular way of doing things. There are plenty of examples of specific collectives and individual ship crews for you to select one whose interaction with your characters should prove interesting. As for characters wanting to have background or history with the swarm, there's plenty for them as well. Most of what is here is what would be regarded as 'common knowledge' - or at least what you could acquire with minimal research - so there should be no difficulty allowing players access to this work.

Next comes descriptions of some of the actual vessels that comprise the physical swarm, sufficient for any interaction or character visits you may have in mind. This is followed by a selection of NPCs to populate the vessels, or act as representatives of the swarm wherever your characters meet them.

Finally, if what has come before hasn't already given you plenty of ideas, a selection of plot hooks is presented to help you interweave the Stars swarm into what is going on in your campaign.

Overall, this adds an extra, fascinating element to the already rich tapestry of life in this setting. If you are happy with a lot of adaptation, you could retool the swarm to provide a really unusual encounter for any other spacefaring game that you play.

Rating:
[5 of 5 Stars!]
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Eclipse Phase: Gatecrashing
by Jeremy B. [Verified Purchaser] Date Added: 11/13/2011 11:45:48
Another excellent supplement for Eclipse Phase, though one of limited use if you're not running a gatecrashing game. That said, the exoplanets and story seeds included for them are interesting enough that you might just want to include it just so you can use them. There's also an assortment of new gear and morphs that are worthwhile no matter what type of story you're playing.

Rating:
[4 of 5 Stars!]
Eclipse Phase: Gatecrashing
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Eclipse Phase
by Jeremy B. [Verified Purchaser] Date Added: 11/13/2011 11:38:09
The art is what initially caught my eye on this book. Both the cover and interior artwork are extremely evocative. The creative commons licensing is another big plus -- I really admire the trust that they're willing to place in their fans. A third perk is that Posthuman incorporates any errata into their PDFs very quickly, so there's no cross-referencing multiple documents when you play.

But those are just icing, really. The most important elements are the system and the setting. The game uses the short fiction, Lack, to draw the reader in, and then goes on to detail a very nuanced post-singularity future in which transhumanity is recovering from near-extinction at the hands of their own creations. While I found myself most drawn to the socioeconomic conflict at the heart of the Martian terraforming effort, there's a little something for everyone in the setting, from the corporatist Planetary Consortium to the autonomists and anarchists of the outer system.

Character creation can be complex if you're not using one of the sample characters, so be prepared for that to take a little time (and ideally, track down an Excel character sheet to help keep track of things), but the system runs very quickly in actual play. The game is flexible enough to handle virtually any type of character, with normal characters including humans, AIs, and animals raised to sapience who may have an assortment of biological or synthetic bodies (or exist as an infomorph, with no physical body at all.)

An interesting and evocative setting, a system that runs quickly in play, and a company that's extremely fan-friendly? I'm hooked.

Rating:
[5 of 5 Stars!]
Eclipse Phase
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Eclipse Phase: Quick-Start Rules
by Jeremy B. [Verified Purchaser] Date Added: 11/13/2011 11:19:52
A great way to introduce people to Eclipse Phase, which is an extremely well done science fiction/transhuman RPG. Even if you've already got the core, the Quickstart includes an adventure scenario (Mind the WMD) with four sample characters, any of which are also suitable for use in other games or as NPCs. As a minor note, the Quickstart rules were put together before the latest errata (already incorporated into the Eclipse Phase corebook PDF or the third printing of the hardcover), and if being used as a player handout, the GM will have to update players on the changes to initiative and margin of success.

Rating:
[5 of 5 Stars!]
Eclipse Phase: Quick-Start Rules
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Eclipse Phase: The Stars Our Destination
by Jeremy B. [Verified Purchaser] Date Added: 11/12/2011 21:33:36
At 18 pages, The Stars Our Destination is slightly longer than either Bump in the Night or Continuity, though it comes in shorter than Ego Hunter or Glory, by way of comparison with other Posthuman products at the same price-point. It's a very enjoyable look at the history and personalities that make up a scum swarm, and as such is useful either to directly import into a game or to use as a template for other swarms. The included plot hooks work well for either visitors or residents of the fleet, so can be used by a variety of game groups, Firewall and otherwise. For my part, I'm looking forward to future releases of this nature as a means to flesh out other aspects of the setting that aren't getting full sourcebooks in the near future.

Rating:
[4 of 5 Stars!]
Eclipse Phase: The Stars Our Destination
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Eclipse Phase: The Stars Our Destination
by joshua e. [Verified Purchaser] Date Added: 11/08/2011 16:20:55
Very good overview of a scum fleet. The book was a bit short but is priced very well for it's length. I would have liked to see more artwork and/or a short story like those in the other E.P. books. That probably would have doubled the price but it would have been worth it. Overall, this book is a must have for fans of E.P.

Rating:
[4 of 5 Stars!]
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