DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Back
Other comments left for this publisher:
d20/Pathfinder Battlemaps: 3 battle maps
by Phil G. [Verified Purchaser] Date Added: 08/12/2011 10:38:30
These maps are not VT ready, none of them have dimensions that allow for an easy grid to be laid over them. One even has different grid positions for inside and outside. A disappointing purchase.

Rating:
[1 of 5 Stars!]
d20/Pathfinder Battlemaps: 3 battle maps
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
d20/Pathfinder Battlemaps: 3 battle maps
by NB N. [Featured Reviewer] Date Added: 07/22/2011 14:31:06
Three very nice maps are included in this pack. I have to say they are VERY interesting tactically speaking. All three maps, the Keep, Atrium, and Baths, are situated like a first-person shooter multiplayer map. Each side is balanced with minor variance between them to make it interesting. The maps are very high quality with great artwork. They are quite large, so you have plenty of room for your group to fight their way across and utilize the landscape. The only thing I would love is premade files for MapTool or other virtual tabletops. It definitely helps me out. If you use only printouts, this is a great option. If you use virtual tabletops, it'll just take a bit of work if you want to import it and size it so the grids line up. Oh, they do have grids already, so that's taken care of.

All in all a good set of maps.

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
d20/Pathfinder Battlemaps: 3 battle maps
by Erathoniel W. [Featured Reviewer] Date Added: 06/25/2011 23:12:14
These maps are exactly what the title says (For those who failed to read it, "HI-RES BATTLEMAP PACK"). They do this job quite well, being at respectable dimensions (not quite what I'd call high-resolution for printing, but high-resolution for on-screen if you don't zoom in too far). They'd work with a virtual tabletop, probably, assuming it didn't fuss too much about resolution and scaling on their grid (if they have one), in which case you may have to mess around with it.

It's good, and I like it a lot. The one thing I do feel could hurt it is that it is an Unreal-Tournament map styled pack, so you can't get too much normal story-driven play, but you could have a ton of fun with it in a competitive session, or as an courtyard or whatnot.

That said, high-res screams that it's at a print-ready dpi, which it isn't really. I mean, you could, but I'd have gripes with doing so. It's better than a lot of stuff, but it still just feels like they were afraid to burn more than 3 megabytes on a map and were religiously trying to reduce file size at cost of quality. Speaking of which- file formats. I love jpeg as much as the next guy, so I try to burn it and throw it away as much as possible. Seriously bad format. But better than the gif one of the maps is inexplicably in. If it were in .png format, my gripes would be pointless, but I'm curious as to the choices for the format.

The quality is decent, but there are a few underlying issues that hurt this product when the time comes to rate it. It's just not high enough resolution to advertise as being such, and the formats used are questionable.

Rating:
[3 of 5 Stars!]
Click here to issue a publisher reply
Conflict Roleplaying Rulebook
by Mark M. [Featured Reviewer] Date Added: 08/19/2010 18:44:02
I was sent a free review copy of the Conflict Roleplaying Rulebook recently by Conflict Roleplaying, and have perused it.
Conflict is a roleplaying game supplement by Mark M. Scott for the Pathfinder and OGL d20 rule systems, allowing for a group of players to play PVP combat while making sure the game is balanced for any rules the players may be using from any supplement.
The book is 120 pages of gaming goodness, providing some very interesting ways of dealing with arena type campaigns where your sole goal is to wipe your enemy off the map.
The book details types of matches, map elements, feats, and some pre-generated characters.
This almost completely redesigns how character creation is done. You aren’t trying to create a compelling character, you’re creating a battlefield terror, intent only on destroying your enemies. The cover of the book is a well painted piece of art detailing two knights in combat (as you can see on the right) and the rest of the book is in greyscale, with decent art throughout.
This book looks like it took a lot of time and a lot of playtesting to pull off.
The idea of the Battlepoints system is that, based on your level, you are given a certain number of battlepoints to spend on your class, magical and non-magical items, as well as different battlefield conditions. The DM plays the role of the referee, which allows for secret movement and orders by the players through sheets called “passcards” which let the players write out their plans on them, including what attacks they’ll make, what square they’ll be moving into, and any other condition the DM needs to know.
There are many different game types, including “Ambush,” “Kill of the Hill,” “Hellbreak,” “Regicide,” and “Brother’s Keeper.” Each one has specific win conditions that must be met in order for one team or the other to win. Within each type of game, there are other variants, so you aren’t likely to run out of options any time soon.
Conflict Laws are special rules the DM can apply to nearly any game, adding even more options, such as Dead Lands, which cancels out all magic in the battle, or Fog of War, which makes it more difficult to attack the enemy with range attacks.
There are 15 team feats presented, which allow you to benefit not only yourself, but others on your side. Mostly involving distracting an opponent so the other can move in for a hit, or holding the enemy while another lands blows on him.
There’s also a pair of hefty guides within, once for the DM, the other for players, and gives some good tips on different conflicts and how they can be run.
In the game Bridget and I tried, we had a blast, pounding the snot out of each other across the excellent map provided. It was pretty awesome.
Overall, this is a very solid product, with some great options for a game group who is tired of the standard grind and wants to take their aggression out on one another. It’s definitely a book I would recommend to any Pathfinder and 3.5 players out there.

Rating:
[4 of 5 Stars!]
Conflict Roleplaying Rulebook
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates