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This is great for all traveller fans and for anyone even thinking about it!!! try for free and see.
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This is a bit of a mess. An incident about midway sums it up nicely: the players are on a railroad and it's not going anywhere good. After some quite lethal and ultimately pointless messing about with subs, trains and indestructible plot devices, a couple of NPCs commence chewing the scenery and negating the PCs' actions, until they jump to hyperspace with the Death Star plans, or something. I _think_ the author may have had a different, more interesting story in mind, but I can only go by what was published. Likewise, the Loyal Sector Guard and _Chimera_ are quite useful ideas in themselves and worthy to follow the much better _Into the Glimmer Drift_, though their subtlety is not brought out here.
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Good-looking, slow-building investigation into rumors and hints of a lost ship across a border region of minor planets and local powers, ending in a particularly hairy situation amid a rebellion on a harsh backwater world. The hook is believably low-key while still likely to leave astute players, or those who built their characters for such connections, with little doubt they're getting into something political.
For a good-sized campaign, you'll probably want a few other sources for things to do as the characters wander around trading and asking questions, rather than just feeding them the plot scenes in order.
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A good introduction both to Traveller and the D20 version of it. With no bells and whistles, this nevertheless gets the job done well. If you're a long-time Traveller fan like me, you'll appreciate the distillation of a solid generic science fiction system and setting.
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A useful intro in epic format. Though not a fan of the format, i thought this was an interesting way to start a new group off in the OTU.
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Good game. Bad science.
Others have already mentioned that this is a good near-future science-fiction setting, and it is. One of the very best near-future SF games in fact, despite the fact that its timeline is the result of an in-house wargame played by the original developers at GDW, rather than any sort of reasoned forecasting (the dev who played the French won the campaign, hence an Earth dominated by French interests in 2320).
As above, my great complaint with 2320 is that the publishers decided to stick with the long-abandoned stellar data (which dates back to circa 1966) used in the original Traveller 2300, instead of upgrading the science along with the game.
The stated reason for retaining the obsolete astronomical data is the desire to keep 2320 AD in line with the game lore from 2300 AD. This is a fair call to make; unfortunately for me, it makes the setting very difficult to use as a plausible "near future hard SF" setting.
I'm no astronomer, nor am I a science hardcore, but even I know, for example, that Alpha Centauri is a radiation-soaked hellhole of a star system, unlikely to be anybody's idea of a viable colonial hub. A space station waypoint, or "jumping off point", sure -- but even terraformers would be simply making work for themselves trying to engineer a liveable biosphere in this particular star system.
Again, I'm merely a very casual astronomy fan, not a science hardcore. The truth about the current state of Alpha Centauri is a Google away. I started websurfing for current details on the key star systems in 2320 AD to help flesh out what I might tell players, only to find that the 2320 versions of these places don't even jibe with what little we know of them today.
Author Colin Dunn has done some great work with 2320 AD, but I can't shake the feeling his talent would've been better used if he'd been allowed to use current stellar data, such as the Hipparcos data, or even the stuff the Hubble telescope is providing every month like clockwork.
The fun of a near-future, so-called "hard-SF" game setting is the sense of plausibity it brings to one's game adventures. Sure, even the term "hard SF" is such a complete oxymoron, it borders on an outright lie, but you take my point. True or false, it makes the game events feel more "real" for the players.
2320 AD is probably the best game setting out there of its kind, but if its "re-imagining" had included updated astronomical details, it would have had more to offer the current generation of gamers.
Excellent work which falls one step too short.
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Excellent adventure, very nice Traveller adventure.
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As said before, great stuff, excellent incarnation of the game.
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Great stuff, keep up the good work. Very great incarnation of Traveller.
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Another great sourcebook for Traveller. I love it, great extra stuff....
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This another great version of Traveller, one of the good ones out there...
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An excellent update to 2300 AD by GDW, while I fnd the system to be OK, what really shines is the timeline setting. Great stuff...
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my PDF files that I ordered are not working and are corrupt and need fixed. then an E-mail sent to me indorming me of the fix at ; azhanti@myself.com
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| 2320AD |
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by Terry P. [Verified Purchaser]
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Date Added: 08/26/2008 16:59:52 |
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CAVEAT EMPTOR!
I bought this having been a longtime fan of 2300AD.
The product I got wasnt even a completed version, and even though the producer promised a finished one to those who bought this one, I have yet to see it.
Dont buy this until the finished final version is out.
E for Effort.
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| 2320AD |
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by Rob H. [Verified Purchaser]
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Date Added: 04/18/2008 18:29:10 |
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I was very happy to read this book. Excellent update to the 2300AD universe. I have all the previous 2300AD books and this very nicely updates the background. I really enjoyed it!
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