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A Dungeon Dash: Wraithwood Cavern
by bill g. [Verified Purchaser] Date Added: 03/27/2014 12:01:28
Quick to read, easy to run, I wish there was a book full of these - I'd pay for that.

Rating:
[4 of 5 Stars!]
A Dungeon Dash: Wraithwood Cavern
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A Dungeon Dash: The Cult of Bane
by William W. [Featured Reviewer] Date Added: 02/20/2012 13:08:41
A great little side trek adventure for 4e (but could be easily converted to anything else). The PCs are asked to investigate the desecration of a family tomb, and discover something very nasty going on. This short 6-page adventure would also be great for a pick-up game on a night when the DM has very little prep time.

Rating:
[4 of 5 Stars!]
A Dungeon Dash: The Cult of Bane
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A Dungeon Dash: The Cult of Bane
by Adrian S. [Featured Reviewer] Date Added: 03/23/2011 00:36:56
Whilst ostensibly designed with the D&D 4e party in mind, the concepts in each module are quite transferable, whether you’re playing D6 Fantasy, Rolemaster (or even Earthdawn) – it all depends on how much extra work the GM wants to put in. The Dungeon Dash series are lightweight at only seven pages apiece and you really shouldn’t expect too much depth from them (they are free, after all). They remind me of the Dungeon magazine ‘Side Trek’ column, where a short encounter would be detailed and it was up to the DM to decide how to fit it into their campaign and what modifications were necessary. Each Dungeon Dash offers a small dungeon, a series of fully statted-out encounters and some story notes. They can form the basis of some excellent sessions, and the product boasts that you’ll get about four to five hours of gameplay from each. I think this is an exaggeration, unless your DM has planned well and fleshed out the module.

However, the ideas are good, and if you are looking for some filler for your campaign, I’d look no further.

From: http://www.miragearcana.com/news-a-blog/40-game-night-blog-1-
2-free-your-mind

Rating:
[3 of 5 Stars!]
Click here to issue a publisher reply
A Dungeon Dash: Wraithwood Cavern
by Adrian S. [Featured Reviewer] Date Added: 03/23/2011 00:36:28
Whilst ostensibly designed with the D&D 4e party in mind, the concepts in each module are quite transferable, whether you’re playing D6 Fantasy, Rolemaster (or even Earthdawn) – it all depends on how much extra work the GM wants to put in. The Dungeon Dash series are lightweight at only seven pages apiece and you really shouldn’t expect too much depth from them (they are free, after all). They remind me of the Dungeon magazine ‘Side Trek’ column, where a short encounter would be detailed and it was up to the DM to decide how to fit it into their campaign and what modifications were necessary. Each Dungeon Dash offers a small dungeon, a series of fully statted-out encounters and some story notes. They can form the basis of some excellent sessions, and the product boasts that you’ll get about four to five hours of gameplay from each. I think this is an exaggeration, unless your DM has planned well and fleshed out the module.

However, the ideas are good, and if you are looking for some filler for your campaign, I’d look no further.

From: http://www.miragearcana.com/news-a-blog/40-game-night-blog-1-
2-free-your-mind

Rating:
[3 of 5 Stars!]
A Dungeon Dash: Wraithwood Cavern
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
A Dungeon Dash: Wraithwood Cavern
by Richard O. [Verified Purchaser] Date Added: 12/10/2010 07:53:00
An excellent side quest. The encounters are appropriately difficult with a rising difficulty level as you get deeper in the dungeon. But not just the adventure itself, but the example story hooks, dungeon tips, and suggestions for future use of the locale stimulate your creative juices without limiting you to only the author's vision. This adventure can integrate well within my campaign, and probably yours as well!

Rating:
[5 of 5 Stars!]
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