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SHARK!
by Tom B. [Verified Purchaser] Date Added: 03/11/2008 12:06:27
Very cool product that does a great job presenting a variety of sharks to liven up sea encounters. The PDF redefines the core shark stats with new information that better reflects real shark abilities. Different sharks are then presented with information and whether or not there is a modifier to the CR. Finally, there is some light info on shark products, so players can sell those shark carcasses and stuff instead of whining that the shark doesn't have treasure to loot!

Rating:
[4 of 5 Stars!]
SHARK!
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A Book of Five Rings
by Tom B. [Verified Purchaser] Date Added: 02/29/2008 07:52:36
A very basic translation of the text that would be good for someone new to the book. Besides the translation, it also includes a history of feudal Japan, lots of color illustrations from the time period, and background info on various martial arts formats of Japan. Good for people developing an interest in the period or as inspiration for people looking to run a game in the period.

Rating:
[4 of 5 Stars!]
A Book of Five Rings
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Races of Neiyar: The Auronnes
by Tom B. [Verified Purchaser] Date Added: 02/29/2008 07:44:03
If you want to play an uber bard, this is the race to do it with. The race is custom made to be the ultimate bard. Instruments that double as weapons, special feats and spells to enhance bard abilities. Very interesting history fluff also that explains the race's obsession with beauty and art.

Rating:
[4 of 5 Stars!]
Races of Neiyar: The Auronnes
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The Psions of The Grandmaster
by Tom B. [Verified Purchaser] Date Added: 02/28/2008 09:30:02
Make me want to run a game set in WWII. Two fully developed psionic NPCs with strong backgrounds. Good inspiration for a campaign.

Hyperlink to the coupon inside the product is broken.

Rating:
[4 of 5 Stars!]
The Psions of The Grandmaster
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Pantheon Building
by Jim C. [Verified Purchaser] Date Added: 02/24/2008 00:37:45
For the price, this presents a couple of original influences for religion-building that are well worth adding to a DM's techniques, though they're not developed as systematically as I might like. There are better resources on the topic out there, if just starting out, such as Professor Barker's "Create a Religion for Fun and Profit".

Rating:
[3 of 5 Stars!]
Pantheon Building
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Pantheon Building
by Nadine S. [Verified Purchaser] Date Added: 02/22/2008 11:52:48
This is one of those products that basically reminds you of stuff you already know, but forget to remember when you need it. Pretty straightforward, well-written product. For the price, definitely worth picking up if you intend to do any sort of god creation for your game.

Rating:
[5 of 5 Stars!]
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Cosmology of Karma
by Nadine S. [Verified Purchaser] Date Added: 02/22/2008 11:46:36
This product is gorgeous. Just beautiful use of photos for illustration, it’s definitely the prettiest product I’ve bought so far! Of course, printing this was a bear, and almost destroyed my printer. A text only file or grayscale file would be nice. This PDF is also extremely well written, and presents some unique ideas for using the planes. As you read through it, you get this slight Elder Gods/Lovecraftian vibe from the writer. This PDF presents humans as either a food source for planar beings, lab rats, or minor nuisances for the most part, and it rethinks the motivations of different planar beings like demons (daemons), devils, gods, angels, and an assortment of others. I particularly liked the presentation of The Flux, which is where the four elemental planes of earth, air, fire, and water exist. Provides just enough information for GMs to customize the planar beings for their own games regardless of what type of game you might happen to be running at the time.

Rating:
[5 of 5 Stars!]
Cosmology of Karma
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Elemental Metals
by Nadine S. [Verified Purchaser] Date Added: 02/22/2008 10:48:00
Sweet little product that really just is bursting with inspiration for GMs. Why make up new exotic metals when the real world already has so many? There is so much here beyond the traditional copper, silver, gold, platinum metals. Well written and thought out to be fully functional regardless of your game style or setting.

Rating:
[5 of 5 Stars!]
Elemental Metals
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Elemental Gemstones
by CJ W. [Verified Purchaser] Date Added: 02/15/2008 15:01:55
Another handy reference book from Bards & Sages. As with Elemental Metals, gemstone's elemental alignments, availability of the gemstone and some information (such as how the stone may usually be used as a luck charm for example) is provided as well. Very handy for item creation or for adding a little "extra" information/color/etc. as you like. Definitely a time-saver for the GM who needs detail but who hasn't got the time to do the research on their own. Each pictured gem is shown in one of a variety of formats (either cut and set in jewelry, tumbled/polished or raw). Ideally I would have liked to have seen two pictures per gem, one each as raw and finished. If you liked Elemental Metals, I'm certain you will enjoy this too.

Rating:
[5 of 5 Stars!]
Elemental Gemstones
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Elemental Metals
by CJ W. [Verified Purchaser] Date Added: 02/15/2008 14:24:21
A handy little reference book. Short entries about a variety of metals keep information easy to get at (such as elements associated with the metal and how readily available the metal is). Probably most useful for creating unique items for your games (they can't all be silver relics, can they?), but could add some flavor when your group's mage(s) cast various "detect [...]" spells on things (now instead of saying, "You can tell it's a brass figure worked by the hands of a dwarf" you can say "It's a brass figure worked by the hands of dwarf and resonating with a strong aura of fire.").

Rating:
[5 of 5 Stars!]
Elemental Metals
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Elemental Gemstones
by Dale M. [Verified Purchaser] Date Added: 02/01/2008 17:29:56
Elemental Gemstones details seventy gems and crystals for magic item creation in the Karma Roleplaying System. Each has a bit of fluff attached to help GMs determine the appropriate use. Also listed is the element the gem is aligned to (earth, fire, air, and so on) as well as its availability (common, difficult, and rare). That is the whole of the crunch presented in this product. The introduction of the book gives the reader a sense of basics of the Karma magic system.

With such limited amount of crunch as well as it being presented in general terms, it is easy to port these over to other role playing games. D20 gamers that desire an alternate item creation system that does not involve spending experience can instead seek out rare and precious stones to make their items. This book works perfectly with Exalted as written. Elements Earth, Air, Fire, Water, and Wood are all represented. Metal and Lightning are also present if your game involves Autocathon. Modern games that involve magic, such as Mage and Shadowrun, can use these to help draw depth to the game and explain why certain gems are required and not others. Players could the ones to discover why a certain corporation’s secret hording of sapphires has nothing to do with their monetary value. Even in Scifi games Star Wars, these gems have a place. With Old Republic Jedi searching out the gems that best suits their individual personalities, this reference can provide a quick guide as to which gems would be appropriate and how difficult they are to acquire.

Disclaimer: My first writing credit is with Bards and Sages

Rating:
[5 of 5 Stars!]
Elemental Gemstones
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Neiyar: The Ruins of Dazu
by Craig S. [Verified Purchaser] Date Added: 01/08/2008 08:26:25
Though it says it is for levels 8th to 12th, I don't know if I would use this with 8th or 9th level PCs unless those PCs are really twinked out. Most of the encounters are easily scaleable, but the final encounter might be a bit too much for 8th or 9th level PCs. Otherwise, a solid adventure with three different story hooks depending on the party composition.

Rating:
[4 of 5 Stars!]
Neiyar: The Ruins of Dazu
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Neiyar: Land of Heaven and the Abyss
by damon r. [Verified Purchaser] Date Added: 11/17/2007 10:36:35
Very interesting flavor to the setting. The format and art are a little bland, but I don't think I really care too much about art in a PDF. Not a politically-correct setting by any means. The races of the setting are very cool and work with the jungle world they live in. Hearth Magic is an idea that seems to me long overdue. Hearth Magic is a skill that lets you "buy" certain hearth rituals with skill points. The rituals are powerful, but its balanced out by the fact that you have to spend skill points to get them and actually find someone willing to train you. The section on flaws has some pretty amusing listings that will make for interesting roleplaying opportunities. And just when you thought there weren't any new original spells: EXPLODING COCONUTS! God, I can't wait to use that!

Rating:
[4 of 5 Stars!]
Neiyar: Land of Heaven and the Abyss
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Publisher Reply:
I'd like to take a moment to address the layout/art issue. Neiyar was first written for 3.0 several years ago, and was our first full-length RPG product. Frankly, I'm not satisfied with the layout either. While we did update the system for 3.5 and tweek some of the issues with the original edition, it still isn't where I want it to be visually. We have sat on doing a complete new revision, however, until we know what is going on with 4th edition. There is little point in making cosmetic changes if we are going to have to completely revisit the product again in 6-8 months. For now, we are focusing on moving forward and developing support materials for the setting. When we do revise Neiyar, you'll be notified that the new download is available through the revision system here at the site.
The Festival of Blades
by Russell M. [Verified Purchaser] Date Added: 08/10/2007 10:53:21
This is a module for people who just want to beat crap up. Really. The bulk of the module takes place at a gladitorial-style event called The Festival of Blades. Like some lethal version of Survivor, you'll need teamwork to get through parts of the module, while other parts may pit you against your own party members. And woven throughout is this backstory about a murderer killing off contestants, and you get roped in to investigating it. Some nice twists throughout to keep the more serious roleplayers happy, but plenty of opportunities to just wipe the floor with enemies to make the ROLL players happy. And a few little side quests to boot. The mod would take a lot of work to run as a non-Neiyar game, because much of the backstory is dependent on the interaction between the various races and the politics of the setting. But if you don't want to use the backstory and just want to let the players beat the heck out of each other and NPCs, this would definately do it. And when they find out what the prize, The Blade of Kalla, actually does, they will be happy to beat each other up for it...because there can be only one Champion!

Rating:
[4 of 5 Stars!]
The Festival of Blades
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Neiyar: Land of Heaven and the Abyss
by Russell M. [Verified Purchaser] Date Added: 08/10/2007 10:42:49
I really like this setting. There is plenty of fluff here for those who really want to immerse themselves in the world, while also plenty of new crunchy bits that can be used in other games. If anything the setting has a very "organic" feel. Like if one took a regular jungle island, opened the gates to magic, and just let it develop on its own. The new races have a purpose other than just giving players a laundry list of cool powers (though my favorite, the Krakadons, is very cool). Some of the spells and feats may be a bit overpowered for a typical game, but the setting seems designed for a slightly more powerful type of play. The jungles are lethal, with not only demons, cultists, and mutated monsters running around, but oversized bugs, diseases, quicksand, dangerous plants, and tons of other things ready to kill you. Some of the artwork is just OK, but the meat of the book is solid. There are a few instances where the book appears to reference 3.0 instead of 3.5, but otherwise the rules are solid.

The interesting twist is, like Oathbound or Ravenloft, it's a setting you can throw on your party without telling them. It's a stand-alone world, but it's possible to plant the island in the middle of an ocean on any setting and just have the party stumble on it. One minute your party is setting sail on a mission from the king, the next a insanely powerful sea monster (The Green Death...the divine pet of one of the goddesses) smashes the ship and the party gets stranded on the island. Oh, teleporting off the island doesn't work. But that's not just a contrived bit of trivia, there is a reason for it that makes the setting that much more interesting. Now there are portals that go to different places...but these things aren't really known about, are difficult to get to, and are guarded by nasty demonic guardians.

Rating:
[4 of 5 Stars!]
Neiyar: Land of Heaven and the Abyss
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