DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse









Back
Other comments left for this publisher:
Schweig's Themed Dungeon Generator
by Marc D. [Verified Purchaser] Date Added: 03/04/2014 17:16:05
I have been looking for a tool to use for solo gaming. This seems to fit the bill. It allows for your creativity and the possibilities are endless. You can scale and design an adventure to your needs which is particularly helpful when designing solo quests. Mr. Schweigs gives you ideas for each dungeon element, showing you how to skew or balance dice rolls to fit the theme of the delve you had in mind. He also provides two examples to get you going.

It will take some trial and error to strike that "perfect" dungeon design but that is part of the fun.

Now back to finding Margog, the giant spider who has claimed too many lives...

Rating:
[5 of 5 Stars!]
Schweig's Themed Dungeon Generator
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Schweig's Themed Dungeon Generator
by Darrick D. [Verified Purchaser] Date Added: 11/25/2013 11:37:40
This is a cool idea. A simple worksheet that allows one to randomly generate a dungeon weighted with whatever particularities or values the GM desires. Why should you be forced to have a 1 in 6 chance of going right or a 1 in 12 chance of encountering a vampire or alabaster statue of a nude sorceress? This tool is a template so that you can do more than what's in the Dungeon Master's Guide, and it's assumed (I assume) that the concept behind Schweig's Themed Dungeon Generator should be expanded by its new owner.

Make no mistake, aside from 2 filled-in sheets, this will take a bit of effort in order to make it work well. Consider this PDF a middle ground between ordinary random adventure/encounter/dungeon generators and a published module. If you put in 50% of the work, you'll get 100% of the results: a satisfying session... or even campaign. So, yes, it will save you time, but know that time must first be spent.

However, this concept begs to be expanded by the publisher himself. The suggested ideas are decent, but a lot more could be done with them. This is just the bare-bones beginning of what's possible. Perhaps Mr. Schweig will hone his themed dungeon generator, investing more of his own time and energy before re-releasing it in 2014 with three times the content, adding three times the value. Acquiring/using a better cover is also advisable.

VS

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
Schweig's Themed Dungeon Generator
by Anthony C. [Verified Purchaser] Date Added: 11/24/2013 23:20:15
This product includes a 1 page random dungeon generator with no percentages filled in, and 2 pre-filled in random dungeon generators. I was hoping it would add more to the rules I already have such as new options for corridors (it only includes straight, turn, T-junction, and 4-way intersection), new options for rooms (it only includes empty, encounter, or trapped), new options for traps and tricks (all already in DMG), or new ideas for things to encounter in dungeos, but unfortunately it doesn't add much. Everything included seems to already be within the DMG.

Basically this is just a fancy worksheet, NOT new ideas. The price is a bit high.

For a 5-star rating, I'd like to see a nice long list of new ideas to populate the blank spaces for each of the subsection. A nice long list for corridors, a nice long list for rooms, a nice long list for encounter ideas and trap ideas.

Rating:
[2 of 5 Stars!]
Click here to issue a publisher reply
Schweig's Themed Dungeon Generator
by Michael H. [Verified Purchaser] Date Added: 11/24/2013 19:14:04
I had the pleasure of playtesting an early version of this product. This is a fantastic dungeon generator that gives you the tools to create a themed delve with escalating encounters. You populate the generator with your own content which gives you a great deal of control over the results, but not at the expense of sacrificing randomness which makes it perfect for solo play.

The generator works with any system and is versatile enough to facilitate play in multiple genres. Even though it's presented as a fantasy dungeon generator, I used it to play a solo sci fi game with almost no modification. It's also easy to introduce different 'win conditions' if you want to focus on solo games that have goal oriented structures.

While I've only used it for solo games, there's nothing to stop you from using it as a prep tool for group games.

This is a great gaming accessory at a great price. If you're interested in solo gaming or just want a well designed tool for session prep, you can't go wrong picking this one up.

Rating:
[5 of 5 Stars!]
Click here to issue a publisher reply
Pulp Egypt
by Roger J. S. [Verified Purchaser] Date Added: 05/10/2013 12:21:29
Amateurs, take note: THIS is how you write a sourcebook.

Written mostly from an in-universe perspective, “Pulp Egypt” is an excellent sourcebook for, obviously, the Egypt of the Pulp era, focusing mostly on the decade of the 1930’s. According to the back cover, the book offers:

• A “Visitors Guide to Egypt” suitable for orienting gamemasters and familiarizing players with common knowledge of the setting.
Not to disparage the rest of the book, but this is my favourite section. Though too short for my liking, it is well-researched, logically structured, informative without being pedantic, and written in a very professional – yet surprisingly easy-to-read – style. Over four millennia of history competently summarised in three pages or so, yet with sufficient information to help readers unfamiliar with this desert wonderland’s background to grasp the key parts of Egypt’s rich history and put them in the context of the early-to-mid 20th Century. And of course, the bibliography and other media resources provided in Appendix 4 are there to hep curious readers deepen their understanding of the subject matter. The section also includes a map and timeline, both very useful given the span of the time and space covered here. The rest of the 20-odd-page section deals with a multitude of topics ranging from transportation to or within Egypt, to points of interest, which include mosques, clubs and restaurants, and information on how to bargain in a bazaar or whether you should consider staying at a hotel or renting a townhouse.

• A chapter filled with Egyptian exotica, all the mysterious places, supernatural occurrences, magical artefacts, and mythical beasts abounding with adventure ideas.
From the famous Lighthouse of Alexandria to the mythical city of Hamunaptra, from how to exorcise spirits to how to tell whether that thing that’s following you is a Shambling, Lesser or Greater Mummy, this 40-page section offers a wealth of information on landmarks, beliefs, artefacts and animals one is likely to encounter in the Egypt of the 1930’s. And, of course, plot hooks and scenario ideas abound throughout.

• A chapter for running each of three kinds of themed campaigns in Egypt — archaeology, espionage, and criminal — including a full campaign outline for each.
The description speak for itself: 70 pages or so in which the author gives free reign to his vivid imagination, with very creative adventures which numerous sidebars flesh out through additional information such as timelines, random-event generators and maps and diagrams.

• Appendices detailing suitable character archetypes for pulp Egyptian campaigns, a random artefact generator system, and a list of book, film, and music resources to enhance your game.
A short section (under twenty page), which might have been lengthened to a certain degree. The character archetypes are not all that many (a score or so), but they are well fleshed out and, in any event, may be complemented by characters drawn from the “Who’s Who in Pulp Egypt” section, which includes historical and fictional characters.

The book also features the author’s “Any-System Key”, a truly generic system that allows you to carry the information provided in the book over to the game system of your choice, and to do so with amazing ease.

Overall, the book is very well written, with a pleasant layout; there is a profusion of illustrations, but the text does not feel as if it were bieng smothered under their combined weight. The author obviously has a knack for storytelling; hopefully, this will encourage the reader to start looking for some of his other works (luckily, there are also additional downloads available: “The Charioteer's Tomb”, and “Enemies on the Horizon”, adventures designed to be used in the “Pulp Egypt” setting, both available for free on RPGNow), and the author to keep producing such entertaining books.

There are too many semi-literate authors out there who cobble together a few paragraphs, a couple of lists and a page or two of confusing scenarios and sell the resulting mishmash at outrageous prices. Fortunately, there are still authors who take pride in their craft, and when someone comes around and produces such outstanding work, I feel they must be given their due. This is one such author.

Rating:
[5 of 5 Stars!]
Pulp Egypt
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Enemies on the Horizon
by Roger J. S. [Verified Purchaser] Date Added: 05/08/2013 22:54:27
WARNING: DO NOT DOWNLOAD THIS FILE if you’re only looking for a preview of what Pulp Egypt might be like. Trust your instincts, buy the core book first, and THEN download this file: that way, you’ll derive far more enjoyment from this scenario.

This is a short adventure that takes place in 1935, shortly after the events described in “The Charioteer's Tomb” (also available as a free download at RPGNow): the Mallory expedition is still working at the site of the tomb of Henu-Akhet when their photographer is kidnapped. To free her, the characters will have to face a number of challenges, which this time these will include Nazi spies.

Another fun little adventure, with hand-outs and pertinent illustrations, this one ends with additional ideas for further scenarios featuring more Nazis, a cult bent on bringing back their god, Set, and (what else?) mummies.

Thoroughly enjoyable.

Rating:
[4 of 5 Stars!]
Enemies on the Horizon
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
The Charioteer's Tomb
by Roger J. S. [Verified Purchaser] Date Added: 05/08/2013 22:34:36
WARNING: DO NOT DOWNLOAD THIS FILE if you’re only looking for a preview of what Pulp Egypt might be like. Trust your instincts, buy the core book first, and THEN download this file: that way, you’ll derive far more enjoyment from this scenario.

“The Charioteer's Tomb” is a short adventure that takes place in 1935: an expedition has located the tomb of a legendary charioteer who fought at the Battle of Kadesh. The scenario calls for six players (profiles provided), but allows for more or for the substitution of any character by a player-designed one.

The characters will have to face a number of obstacles, from Bedouin raiders and corrupt soldiers to animated statues, a giant asp, a swarm of scarabs, sundry death traps and other assorted interesting challenges.

Entertaining, well-provided with aids (from the front page of an issue of “The Egyptian Gazette” to pertinent illustrations), this scenario offers players a lot of adventure, thrills, dangers and, ultimately, satisfaction (if the giant scorpion doesn’t get them).

Rating:
[4 of 5 Stars!]
The Charioteer's Tomb
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Operation Drumbeat
by Gunther B. [Verified Purchaser] Date Added: 01/06/2013 08:31:44
Drumbeat is a great solitaire game that covers east coast U-Boat actions from January to April 1942. Twenty pages with enough history and rules to make it interesting and not bog you down. Once you have read through it once you will need only two pages of charts, a map to mark your location, and a card to keep tract of your attack, search, and evade modifiers. Everything is included. The game covers the second HAPPY TIME as U-Boats go after shipping off the US Coast. This was a time before convoys, milch cow resupply, or wolf-packs so you can command a single submarine. Motivated gamers could easily run the 10 Type IX boats that made up the 1st and 2nd waves by playing ten games. This game would also link well with Operation Westindien, from another gaming company, which covers the third wave in the Carri bean.
Playing time is a half hour at most and many patrols are shorter. The game has high replay value and my only quirk is ASW Blimps are referred to as dirigibles; but other than that minor detail; HIGHLY RECOMMENDED. You get a lot of value for only a few dollars outlay.

Rating:
[5 of 5 Stars!]
Operation Drumbeat
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Creatures & Caverns 2nd Edition
by Hamilton R. [Verified Purchaser] Date Added: 10/16/2012 04:18:02
Creatures & Caverns is a very simple OSR game, based loosely on the most popular fantasy RPG in the world. It's strong points are that it is indeed very simple to learn, and that it has good game mechanic balance because of that simplicity. It can be improved by adding more races and classes, monsters, tools for the characters, and other role-playing game rules. Not the worst game out there, and the price makes getting it worthwhile, if you want to briefly consider a different sort of fantasy rpg based on what you already know.

Rating:
[3 of 5 Stars!]
Creatures & Caverns 2nd Edition
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Creatures & Caverns 2nd Edition
by Todd Y. [Verified Purchaser] Date Added: 09/16/2012 18:00:02
While this was interestin I found it to be a waste of time as their are better systems out there that will fit gamers needs. But if your looking for something very rules light and a very quick read maybe this will appeal to you.

Rating:
[1 of 5 Stars!]
Click here to issue a publisher reply
Creatures & Caverns 2nd Edition
by Alexander L. [Featured Reviewer] Date Added: 07/12/2012 06:54:00
Originally posted at: http://diehardgamefan.com/2012/07/12/tabletop-review-creatur-
es-caverns-second-edition/

Creatures and Caverns is one of those things I picked up on a lark. I guess I just really liked the idea of one Peter Schweighofer refining and publishing the rules to a game he made as a little kid based completely on watching people play Dungeons & Dragons. I loved making up my own games as a kid and doing two different Transformers: Generation One RPGs (One with the Storyteller system and one with just a d10 and Tech Specs) is actually what got my foot in the door with WoTC, White Wolf, and Eden Studios. So I have a soft spot for games made as a kid and then refined.

Creatures & Caverns is only twenty-six pages long, but it’s extremely well done. It ends up being more a board game, miniatures, and pen and paper RPG crossbreed. It’s not quite similar to the old Dungon! game but I could definitely see comparisons to Dragon Strike or HeroQuest. Heck, even the old G.I. Joe board game from Hasbro where you could use the old figures instead of the pieces that came with the game is a decent comparison to this.

What I really like about Creatures & Caverns is that it’s exceptionally easy to play, making it a great gateway game for small children. You only need six sided dice and there are two character classes: knights and wizards. This means kids don’t have to contemplate min/maxing characters, races, skills, feats, and the rest. They can use swords, or they can use sorcery. Starting stats are set, but as the game goes on, you can customize your character by giving them more Hit Points, more spells, extra damage, or the ability to fend off attacks within a high roll range. Again, it’s pretty simple by most RPG standards, but for people just learning the basics of tabletop gaming, this is very easy to learn and still make the character into your own. One of the interesting things is that instead of spending experience points to improve your character, you spend either gold or Hit Points. More damage or defense in exchange for less health? This creates an interesting conundrum. Personally I’d get rid of gold before Hit Points, but it’s nice that there are two options for boosting a character’s abilities.

Gameplay is pretty simple. Someone designs a map on paper or uses one that already exists. Characters are marked with anything from miniatures to bits of paper (based on the scale of the map) and the entire experience is a pure hack and slash dungeon crawl. This is definitely more roll-playing than role-playing, which is fine as this is more a board game than anything else. Everything is turned based, with each player facing what each room has to offer in its entirety. Once that is done, win or lose, the next player gets their turn. At first glance, people used to playing pure tabletop RPGs might think, “Wow, that means there can be a long time between turns, especially with multiple people playing,” but in fact, things go pretty quickly. There’s not a lot of resource management or real tactical planning involved with Creatures & Caverns. It’s just dice rolling. Again, look at a board game like Dungeon!. It was the core of old school D&D turned into a 2d6 board game. Things work very similar here.

Combat is pretty simple. Each player or monster has a spread that allows them to hit. Starting characters hit on a roll of five or six for example. The defender can then roll to see if they parry. If successful, damage is reduced. Damage comes from armour first and once the armour’s Hit Points are gone, it begins to be taken directly from the character. Once at 0 Hit Points, the PC is dead. If the monster is killed, the PC gets to add the creature’s experience score to his or her hit point total. So if a PC is at 10 Hit Points and the XP score for a Large Dragon is 50, the PC’s Hit Points rises to 60. There is no Maximum Hit Point level either. Both adventures are simple but fun and remind me of some very early D&D adventures, where the emphasis was on killing and looting over storytelling.

The game comes with stats for thirteen different monsters and rules on how to design your own. It also gives a list of traps, treasures, and magical items. The book ends with two adventures, along with their game maps. The first adventure is meant to be a short introductory experience while the second is a lot longer. Both adventures give a comprehensive description of what is in each room, making them easily played by even the most inexperienced DM. Again, C&C2e is probably best left to newcomers or people using it to teach their kids and/or friends how to play a role-playing game. Gamers used to systems like GURPS or RIFTS might poo-poo the game for its simplicity while other gamers will probably embrace it for the same reason.

All in all, Creatures & Caverns is a wonderfully done, simply little boardgame/RPG mash-up that I think kids of ANY age could have a lot of fun with. It’s all the more impressive when you consider that the game is completely free of charge. So you might as well download a copy of this. At worst you got a free twenty-six page game you’ll never actually play. At best you’ll find something that you really enjoy playing with your kids or with people new to tabletop gaming. Either way, you’re sure to get your money’s worth.

Rating:
[4 of 5 Stars!]
Click here to issue a publisher reply
Creatures & Caverns 2nd Edition
by Breandan O. [Verified Purchaser] Date Added: 07/06/2012 15:30:25
As a father of kids who I want to be next-generation gamers, and as a gamer who started when he was a kid 32 years ago, this is an invaluable transition from simple child boardgames into the more complex RPGs. I still have the original red box Dungeons and Dragons set I first got in 1980, and this bridges the gap to ease them into it when they start as well.

Rating:
[5 of 5 Stars!]
Click here to issue a publisher reply
Displaying 1 to 12 (of 12 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates