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Universal Space Combat Battlemap - Whirlpool Galaxy
by Philip [Verified Purchaser] Date Added: 11/15/2023 14:40:57

love love love. It has 1.5 inch squares too for my Star Trek Heroclix.



Rating:
[5 of 5 Stars!]
Universal Space Combat Battlemap - Whirlpool Galaxy
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Universal Space Combat Battlemap - Tarantula Nebula
by Philip [Verified Purchaser] Date Added: 11/15/2023 14:40:09

love love love. It has 1.5 inch squares too for my Star Trek Heroclix.



Rating:
[5 of 5 Stars!]
Universal Space Combat Battlemap - Tarantula Nebula
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The Thin Blue Line - A Night at the Museum
by Mark M. [Verified Purchaser] Date Added: 11/12/2018 09:52:21

Had blast playing this adventure! The pre gen characters are very helpful and well written



Rating:
[5 of 5 Stars!]
The Thin Blue Line - A Night at the Museum
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Savage Lairs - Fantasy Forests
by Bernardo M. [Verified Purchaser] Date Added: 10/23/2018 04:41:36

I need to endorse this product. Well thought and eddited, taking inspiration from animals and folklore tropes and creating a concise and colorful resource for all GMs



Rating:
[5 of 5 Stars!]
Savage Lairs - Fantasy Forests
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The Thin Blue Line - A Detroit Police Story
by Liam K. [Verified Purchaser] Date Added: 09/15/2016 07:33:20

This is a cracking book. I purchased POD and PDF. The print version was heavyweight. Vibrent colours on the page. The PDF is properly bookmarked and you get PDF's of the character sheet. Where it works for me is the setting and the premise and what I mean by that is this

Setting Detroit (and no I am not from there). You get a fairly detailed history of Detroit (40 pages) with just a little weirdness spinkled on it. Some of this weirdness is the author's creation, some is based on local Detroit legend. It gives a meaty background and physical outline of the city.

Premise The cops of Corktown. How Corktown became the hub for the paranormal force. it is just a really cool theme. Having to do it and keep it under wraps is neat, it's the unsung heroes idea. You get the feel of them almost having their backs against the wall

A decent who's who including the paranormal beasties. I would have like a plot point campaign but you do get several adventures and an adventure generator.

A great non-Cthulhu horror setting, you get a solid backstory. Also if you buy the Player's Guide which is the first five chapters of the book, you are allowed to distribute up to 5 copies to your players which is a nice touch. I hope to see more contact for this



Rating:
[5 of 5 Stars!]
The Thin Blue Line - A Detroit Police Story
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Savage Lairs - Fantasy Forests
by Stephane G. [Verified Purchaser] Date Added: 12/28/2015 07:04:43

A excellent resource when you need some ideas when PCs turn your well planned session on it's head.



Rating:
[4 of 5 Stars!]
Savage Lairs - Fantasy Forests
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The Thin Blue Line - A Detroit Police Story
by Kirk L. [Verified Purchaser] Date Added: 09/30/2015 10:44:43

One of the best, if not the best, Savage Worlds urban fantasy settings I've encountered.

I was initially nervous about how this setting would work for someone not from or familiar with Detroit, but after reading through the book I have no concerns. The first chapter, about Detroit's history, was excellent, and I usually don't like that kind of reading. This history is, I'm sure, one of the reasons that the city is such a great setting for a game like this. Sidebars in this chapter, and throughout the book, give possible adventure hooks for games.

The second chapter talks about the history of the Corktown precinct, and meshes well with the history of Detroit. The third details new characters, and talks about some of the setting specific rules, like reason and delerium, which I like very much as a method of dealing with the shock of the revelation that the supernatural is more natural than super.

Chapter 4 talks about the different "magical" systems in the setting, including Psychic powers, Nullifiers, and parapsychologists. There are also some paranormal groups listed for the players to encounter.

Lastly there is a gear locker, which is, well, some gear descriptions.

The layout of the book is excellent; I found it easy to read. Occasionally the font in some of the sidebars can be a little much, but that is a very minor quibble.

This would be a fantastic setting for a police procedural game, with almost an unlimited source of possible adventures springing from Detroit's history, current state, and everything in between. The map is great and would be awesome pinned to the wall of the game room, adding atmosphere and functionality.



Rating:
[5 of 5 Stars!]
The Thin Blue Line - A Detroit Police Story
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The Thin Blue Line - A Detroit Police Story
by Michel V. [Verified Purchaser] Date Added: 09/06/2015 06:09:11

An excellent urban fantasy/modern horror setting about psychic police officers in Detroit. The player's guide already detailed character creation, five different types of psychics (including empaths, telepaths, intuitives, vitruvians and nullifiers), information about the Corktown Precinct, different gear and a very detailed look at Detroit and all it's districts and neighbourhoods. This book features the same first five chapters, but adds two additional chapters. Chapter six provides several human NPC's from different corporations and the Corktown HQ itself as well as several supernatural NPC's. Chapter seven provides gamemaster's advice, a random adventure generator and several sample adventures. A crused item generator is included as well. All in all a very cohesive modern horror setting about mortals facing the supernatural or the paranormal.



Rating:
[5 of 5 Stars!]
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The Thin Blue Line - A Detroit Police Story - Player's Guide
by Michel V. [Verified Purchaser] Date Added: 08/16/2015 16:17:27

An excellent urban fantasy/horror setting about psychic police officers in Detroit. The book details character creation, five different types of psychics (including nullifiers), information about the Corktown Precinct, different gear and a very detailed look at Detroit and all it's districts and neighbourhoods.



Rating:
[5 of 5 Stars!]
The Thin Blue Line - A Detroit Police Story - Player's Guide
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The Thin Blue Line - A Detroit Police Story - Player's Guide
by Richard W. [Verified Purchaser] Date Added: 08/15/2015 14:16:28

Another excellent product from Melior Via (the company behind Accursed). The Thin Blue Line is a modern urban fantasy setting, which focuses on the paranormal investigations of the psychically gifted police officers of Corktown Precinct. The player's guide is packed with useful information about the history and key locations of Detroit, and covers character creation and the various setting rules, including a wide range of new psychic abilities.



Rating:
[5 of 5 Stars!]
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Hope Prep #3 Field Trip (ICONS)
by Megan R. [Featured Reviewer] Date Added: 08/08/2013 12:45:08

A field trip! Excitement for students, as for the staff...

Anyway, the freshmen at Hope Prep are scheduled for a half-day trip to visit a local super-high-tech industrial facility. Needless to say the visit doesn't quite go to plan...

There's copious background material to enable the GM to describe scenes and events in detail. The high-tech company might well provide a recurring entity within your campaign, and the various things they are willing to show the visiting students are interesting anyway.

The scope of the adventure provides a good challenge particularly to observation and role-playing skills as characters have to blend in with a delightfully alien environment... after all, high school is all about fitting in! They then have to figure out how to get safely back home.

It's a neat adventure, probably best used as an event if you are running a campaign set in Hope Prep; but could be used as a one-off if need be.



Rating:
[5 of 5 Stars!]
Hope Prep #3 Field Trip (ICONS)
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Hope Prep School Freshman Handbook
by Andrew P. [Verified Purchaser] Date Added: 05/15/2012 16:13:18

I got this as part of a charity bundle, but I"d say that it's worth paying cover price for anyway if you're a heavy Mutants & Masterminds player. I'm unfamiliar with the Hope Prep series; this is my first exposure to it, so I'm not sure how it integrates with the other available Hope Prep titles. The text is a little dry in places -- it IS a high school handbook, written completely "in character" after all, but there's color commentary added by three students, who help to keep it interesting and put a human face on the document.

While, I thought the comments written in the margins are a great idea, the execution suffers. The fonts aren't the easiest to read and this isn't helped by the color selection and placement. Frequently the notes ran vertically (90 degrees from usual), which is a minor annoyance on the printed page but a major drawback when trying to read on-screen. Still, they had the forethought to place them on a different layer so you can print "unmarked" copies for your players. I think the overall presentation could be improved with wider page margins (in which to write notes) would have helped considerably, as well as different fonts. Even scanning in handwritten text would have been a better choice.

In the "Notes" section (and in the small rules section), the three students talk extensively about the cliques, and established social classes of the school, which was particularly well done. It gave me flashbacks to my own high school experience, which, while unpleasant for me, is a testament to this piece's authenticity. When I'm done writing this review I'm going to pine for hot girls that'll never give me the time of day.

As a GM, I'd've liked to have seen stat blocks for a typical (or archtypical) representative of each clique,-- but maybe those are included in some other product. They do have stats on the faculty, which is pretty nice. As a player, I can't think of anything that's missing. It's a good world-building document.

If I could get my gaming group to be the least bit interested in Mutants & Masterminds, I would definitely investigate the other Hope Prep books.



Rating:
[4 of 5 Stars!]
Hope Prep School Freshman Handbook
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Hope Prep School Freshman Handbook
by Sean H. [Featured Reviewer] Date Added: 03/21/2012 18:48:54

The Hope Preparatory School Freshman Handbook is a lovely in-game artefact and a useful reference to the workings of the school. If playing a game in this setting, the Freshman handbook will add verisimilitude to the setting or if you need a super high school to visit, take a look.

Hope Preparatory School (HPS) Freshman Handbook is a 64-page PDF (61-pages if you remove the cover, OGL pages and ad) for the Mutants & Masterminds (3rd Edition) RPG written by John Dunn and published by Melior Via, LLC. This is part of the Melior Via’s Hope Preparatory School line.

HPS Freshman Handbook has mostly a traditional column layout and is digest size and easily readable. The text is annotated by three students which adds color commentary (in actual colored text). The art is full color but limited mostly to pictures of the teachers. It is very well book-marked and you can turn off layers (including the annotation) for easy printing.

HPS Freshman Handbook is exactly that, an in game artefact for students at the HPS school, a high school that caters to superhumans. This details the history of the school and its rules, information on academics (including class schedules and teachers -all of whom are superhumans-), sports, and extracurricular options (conspiracy club!). Overall, giving a solid view of the general workings of the school from the student side of things.

A short section on game rules talks about the appropriate power levels for students and rules for how school cliques impact on social skills. Lastly, the teachers are given short stat blocks.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
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Hope Prep #1 The Substitute (ICONS)
by Aaron H. [Verified Purchaser] Date Added: 03/10/2012 16:05:16

The full review can be read at http://roleplayerschronicle.com/?p=19160.

Substitute is the first adventure module for the Hope Preparatory School (HPS) setting for ICONS, depicting teenage super-beings and their life as students at HPS. Following in the footsteps of the HPS setting, Substitute revolves around events that occur within the school, involving the students (not just the PCs), at least one teacher, and potentially other faculty members depending upon the results of certain events.

OVERALL

Substitute is a good adventure module and one that really follows that teen super-being appeal. There are plenty of opportunities to incorporate high school life, considering what it’s like to be a teenager and surrounding by your peers. The continuing development of HPS is moving in a good direction and the setting really comes to life within these adventure modules.

RATINGS

Publication Quality: 9 out of 10 Substitute has a clean, effective, and efficient layout and format. It could use a couple more illustrations, but the book looks great. The content follows the same flow as the first adventure module and flows well from beginning to end. Melior Via is consistent with their publication formatting and the quality really stands up against much larger publishers.

Storyline: 7 out of 10 Substitute has a storyline that begins strong but fades quickly at the end. It develops well through the entire module until you reach the climactic point where you would think something really big is going to happen, but doesn’t. There is no shortage of high school-like moments and it fits very well with the Hope Preparatory School setting. However, I was really looking for that big ending and was a little let down.

Desire to Play: 8 out of 10 For those running a campaign set in the Hope Preparatory Setting, Substitute is a good fit in the early stages of that campaign. It’s open-ended and the beginning can be placed virtually anywhere in the early days of your campaign. In addition, Substitute introduces a new part of the HPS setting, Pryde Academy, which can open-up any campaign to lots of new options and direction. In fact, inherently, Pryde Academy opens up the setting to a number of built-in conflicts simply because it is the evil opposite of Hope Preparatory School.

Overall: 8 out of 10 Substitute is a good adventure module and can fit easily into a greater campaign. It allows for a good introduction to Pryde Academy and can keep the PCs on their toes while the worry about what may come from their evil counterparts. The ending is a little rushed, but with a few tweaks, it can be carried out to a greater climax, making for a solid ending to any adventure.



Rating:
[4 of 5 Stars!]
Hope Prep #1 The Substitute (ICONS)
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Hope Prep #0 Orientation (ICONS)
by Aaron H. [Verified Purchaser] Date Added: 02/27/2012 19:10:01

Orientation is an introductory adventure module for the Hope Preparatory School (HPS) setting for ICONS. HPS is a school dedicated to the gifted and filled with high-school age kids who attend school just like everyone else. Orientation is meant to bring the characters, and the other freshman, into the school by walking them through the building, getting them involved with some activities, introducing them to the staff, and meeting their fellow students. It serves as an easy hook to get the characters together and provides a reason for the Game Master to begin driving the campaign.

In addition to the adventure module, Orientation contains a map of the entire school, stats for staff members, stats for new adversaries, stats for upperclassmen, and some pre-generated characters to fill the gaps (where needed.) Orientation serves as a starting point for a full campaign, following the characters through their years at HPS.

OVERALL

If you’re looking for a starting point for an HPS campaign, Orientation is exactly what you need. It brings everybody into the setting smoothly, and lays the groundwork for an ongoing campaign. It is an introductory, and really cannot be used otherwise. However, it makes a very good introduction.

RATINGS

Publication Quality: 8 out of 10 Orientation follows a lot of the high-quality standards set by the Freshman Handbook, with several little things. The included illustrations are good, sometimes oddly sized or placed. The layout and formatting is clean, although there are several spots where the spacing or indentation made it tricky to read. I also don’t find the order of content outside of the adventure completely ideal, but it’s still usable and easy to read. Overall, the quality is still high.

Storyline: 8 out of 10 Considering Orientation is more of a primer and ultimate beginning point to a campaign rather than a way to kick-off the main story-arc in the campaign, the storyline is pretty good. The story moves forward nicely but there is no real story development outside of the encounters. However, they support the look and feel of orientation at high school and fit the concept quite well.

Desire to Play: 9 out of 10 If you keep in mind that Orientation is an absolute starting point for a campaign, following the characters through their years at HPS, it’s a great way to introduce the players to the school. This is enhanced by the fact that Orientation includes a map of the school along with some more staff members. If you treat Orientation as something more than the lowest level of introduction, you may find it difficult to incorporate into your campaign. It’s a great starting point, and that’s what it should be used as.

Overall: 8 out of 10 Orientation is a good introductory adventure for HPS. It allows the characters to build some synergy as a group, introduces them to the various staff members, gives them an idea of how the school is laid-out, and gets them involved with the rest of the student body. It’s not designed for use outside of being introductory and serves as a launch point for a full campaign through the characters years in school. Orientation can be thought of as the ultimate welcome to Hope Preparatory School, the setting and the school.



Rating:
[4 of 5 Stars!]
Hope Prep #0 Orientation (ICONS)
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