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Cepheus Universal
by Scott [Verified Purchaser] Date Added: 03/14/2024 17:16:35

Really love this pdf, any idea when a dead tree version will be out?



Rating:
[5 of 5 Stars!]
Cepheus Universal
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Cepheus Universal
by Robert [Verified Purchaser] Date Added: 02/21/2024 16:32:56

There's a lot going on in this book and a pile of sheets to use with it. It's not just a "best" or "mishmash" collection of stuff - its an entire universe DIY kit of battle-tested Cepheus Engine rules and alternatives put together to be a single source for any science-fiction you care to run. I recognize the origins of a lot of these pieces as snippets from a number of games and settings and expansions, all gathered and integrated here as one. Kudos for this - while I haven't hit a table with it yet, my read through with demanding settings like Zozer's own Hostile and Independence Games Clement Sector in mind looks like this can more than handle those jobs. I can see this as a great foundation for anyone's science-fiction settings. While there are psionics, one area that is not present is strong magic support which could drive science-fantasy / space opera such as Star Wars style "Force" powers. I have not looked at the existing psionics included to see if they are adaptable enough to serve. But, I also don't really count this off because its Cepheus and Zozer's own Fast Magic or Stellagama's Sword of Cepheus can easily integrate for this through the shared 2d6 core. Glad I jumped on this. If you run Cepheus games with any sort of science-fiction aspect, then you will probably appreciate this library of system help as well.



Rating:
[5 of 5 Stars!]
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Zaibatsu
by David [Verified Purchaser] Date Added: 12/08/2023 08:31:18

Zozer made a winner with this one. If you're looking for a game for playing agents in the shadows of the world of big money and high politics, you found it.



Rating:
[5 of 5 Stars!]
Zaibatsu
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Warlords of Alexander
by Ja [Verified Purchaser] Date Added: 11/22/2023 12:31:11

Helpful content for my Stormbringer round I do not have to make up myself.



Rating:
[5 of 5 Stars!]
Warlords of Alexander
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Hostile Rules
by Scott [Verified Purchaser] Date Added: 10/16/2023 09:47:34

Wonderful gritty sci-fi ruleset. Prime for space horror, working class space heroes, or lower tech settings. Easy to understand and play. Rules are easily understood, with simple die rolling mechanics with enough crunch and complexity to keep it fun.



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[5 of 5 Stars!]
Hostile Rules
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Retro Sci-Fi Rules
by Mike [Verified Purchaser] Date Added: 10/13/2023 13:10:58

Retro Sci-Fi Rules is an excellent update from the original 1977 three little black books into the Cepheus engine rule set, all bound under one cover. Also included are rules for solo play and rules pulled from the classic traveller companion, translated into the Cepheus engine. Overall a great example of what's old is new again and that some great ideas are timeless. Six Stars!



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[5 of 5 Stars!]
Retro Sci-Fi Rules
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Horizon Survey Craft
by charles [Verified Purchaser] Date Added: 09/24/2023 01:08:24

Freaking fun rpg. Theatre of the mind! Get this clear sometime, and explore!



Rating:
[5 of 5 Stars!]
Horizon Survey Craft
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1970s 2D6 RETRO RULES
by charles b. [Verified Purchaser] Date Added: 09/09/2023 23:43:07

I love this took me back to My era of rpgs. I played d&d and played traveller. Can't wait to see this more for these rules.



Rating:
[5 of 5 Stars!]
1970s 2D6 RETRO RULES
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No Day To Die
by Ira G. [Verified Purchaser] Date Added: 08/03/2023 17:00:32

This was recommended to me after I had posted about the James Bond 007 rpg and since it was on sale I picked it up thinking it was a standard 'you choose your adventure' type RPG. Well seems it's more of a 'you create your own adventure'.

On the good / small footprint side of things all you need is a deck of cards, pencil, notebook and the rules to play. Basic concept is the cards give you a start point (who, what, where, how) and from that point it's all up to you; deciding what you're going to do, flipping cards to answer questions (item checks) and dealing out cards for combat / chases; 5 to you (5 combat / chase rounds) and then flipping over a card for the NPC and you see if you can 'take the trick' to win that round. You make notes as you go and than once the game is over, you put the notes together into a report to your superiors (story). So instead of the game providing the paragraphs / narrative, you do the bare bones and then YOU create the paragraphs / narrative afterwards.

I see that as a great concept for someone that loves to create short stories, maybe not so much for someone that enjoys being entertained by reading someone else's stories (like the James Bond solo, MSPE solo's or any of the T&T solos).

Your agent only has 2 stats Grit (all physical checks) and Wit (all mental). Base is 5 for each and you deal yourself 4 cards and count up any suit cards you have more than 1 of. So for my Grit I had 1 of each and the Joker. So that gave me 2 to add to the Grit's 5 for a 7 (Jokers wild) and for Wit I delt out 4 clubs so 4 plus Wit's 5 for a 9.

You can than either pick or random draw for 4 abilities. I flipped cards and came up with Seduction, Explosives, Stunt Driving and Skiing. You can fill out your character with features, history etc... if you wish.

OK for my set up I flipped cards and came up with Mission - Plant Evidence, Location - Scandinavia, Mission Item - Top Secret Documents, Mission Target - Diplomat and Target's Style - Ambitious.

So I turned that into: A Finnish Diplomat is hostile to NATO and positioning himself to be the next Prime Minister of Finland. Your government has learned if elected he plans on aligning Finland with the Soviet Bloc. Your mission is to discredit him by planting Top Secret Defense documents on him while he is on a skiing holiday. The skiing holiday part I used to tie in my Skiing ability.

An example of play would be, (I'm going to his room) Do I see any guards outside his door? flip card for Red Yes or Black No. I get a Red card so Yes. Can I sneak up on him? Flip card and another Red so Yes. I do so and than deal 5 cards for combat. I win the fight.

By itself kind of boring, but in the write up it turns into: The hotel was pretty impressive from the outside, but once inside it looks like a 3rd rate brothel. At least my plaid suit should blend in with the surroundings. I creep up the stairs and peek around the corner down the hall to check things out. Seems the mark has a Bruno outside his door, but the gumba is looking out the window at the end of the hall. I sneak up on him as I pull out my rod and cold conk him easy peasy. I take a gander out the window to see what was so interesting and see he was watching a hot yoga class across the street. Some people have all the luck.

So I actually played out the scenario I outlined above: I go to the Hotel.

  • a) Are there any guards outside - Yes
  • b) Do they stop me from going in - Yes
  • c) I check in the back of the hotel, Is there a way in - Yes
  • d) Are there guards inside on the ground floor - Yes
  • e) Do they stop me from going upstairs - No
  • f) Are there guards outside his room - No
  • g) Is the door locked - No
  • h) Anyone inside the room - No. So I plant the evidence, leave and call in a tip to the Police. Mission done.

Not quite as exciting as my fictional game play.

If the game has any flaws I'd say it would be that YOU have to think up the 'story' as you go, to know what questions to 'ask the cards'.

I wanted to give it another try, so I pulled out the opening paragraphs of a story I started back in 2014 and didn't know where to take it. I then put another spin on it in 2015 and still couldn't figure out what to do (to be honest I had just written a string of short stories and was kind of burned out.) I pulled the who, what, why and where out of what I had so I'm doing a missing persons search for an aircraft engineer that was doing secret glider research at a plant in LA during WWII.

This time around everything's flowing really well, questioning the plant receptionist and boss led me to a dead end, so I back tracked and questioned employee's and got a lead taking me out to a health club I'll need to investigate.

Things are looking up both for my story and the game.



Rating:
[4 of 5 Stars!]
No Day To Die
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Modern War: Conversion System
by Larry C. [Verified Purchaser] Date Added: 07/02/2023 12:22:37

Fantastic product! Everything Zozer is gold from these conversion guides, to Cepheus and Hostile, and if you have not experienced Zenobia/Clash of Steel...well, there is no such thing as enough pity:) Now there is going to be a new supplement for WWII? I'm in! Please keep expanding Hostile/Cepheus, Zenobia et al, and supporting this great system with these phenomenal books!



Rating:
[5 of 5 Stars!]
Modern War: Conversion System
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No Day To Die
by A customer [Verified Purchaser] Date Added: 05/16/2023 01:25:45

I absolutely love this game, and highly recommend it. It’s one of the cleverest RPGs I’ve seen in decades. As a long time fan of Ian Fleming’s novels and the Victory Games 007 RPG, I feel No Day To Die captures the spy genre perfectly. Well done Zozer!



Rating:
[5 of 5 Stars!]
No Day To Die
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Cepheus Handouts
by Peter H. [Verified Purchaser] Date Added: 05/08/2023 17:24:46

So let me start by saying that I am a big fan of Hostile both as its own unique universe but also as a supplement to other space faring systems like Mothership and Free League's Alien The Roleplaying Game. What I love about Hostile is that there is a great deal of care and attention given to all aspects of the universe whether you are talking about combat, exploration, or survival types of games. One of the biggest challenges that I now live through is most of my group are all over the country and so we have to contend with VTTs in order to get together and play. Immersion is huge and it is built on the use of props, handouts, and soundscapes. VTTs enable some of these things fairly well but it is simple items like this that really help with worldbuilding.

The only thing that I would want to see added to this would be forms with labeling for each of the factions of the Hostile setting and selfishly if there could be some with blanks to allow for the GM's own customization for their own worldbuilding would be amazing.

There are several examples of cargo manifests, planetary surveys, planetary maps, and prospecting maps which are noted throughout the books but having these all refreshed and added as options for handouts either as an update to this set or as a follow-on handouts bundle would be awesome as well.

Stay Frosty!



Rating:
[5 of 5 Stars!]
Cepheus Handouts
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Abyss
by Jim C. [Verified Purchaser] Date Added: 04/14/2023 23:06:36

Significantly expanded from an original that I thought was already pretty useful, if a GM has a place for a planet of many millions of people, this should bring in lots of interest.



Rating:
[4 of 5 Stars!]
Abyss
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The Solomons
by Andrew K. [Verified Purchaser] Date Added: 04/11/2023 17:31:59

I would have much preferred more information on the setting instead of the lackluster adventure that was included.



Rating:
[1 of 5 Stars!]
The Solomons
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Hostile Setting
by Chad B. [Verified Purchaser] Date Added: 03/17/2023 15:30:25

This is very much my favorite 2D6 Space setting, I floated though using this with Cepheus Deluxe + Solo and now along with Hostile Solo. Most 2D6 stuff plays well with others - I don't see any problems using this setting with any game system you prefer.

All of Zozer's books are well layed out, good looking and easy to read.

There's a printer-friendly copy that mostly just removes the background coloring - it still has a number of tables with green-on-black print. If 2D6 space was my main RPG, I'd definately spring for hard copies.

Star-Trek-ish games can be fun, but I love the more old-school expecting to die often mentality here and it is married well with the types of things that space travellers would be doing in a more realistic universe driven by capitolism.

Finally, the setting is well supported - Zozer has a number of free and paid supplements here on DTRPG - my favorite is probably Crew Expendable. Each adds a nice chunk of ready to use material and expands the Hostile setting well.

If you like Aliens and play 2D6 Space RPGs, this book is a no-brainer!



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[5 of 5 Stars!]
Hostile Setting
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