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Attack of the Frawgs
by erik f. t. t. [Featured Reviewer] Date Added: 07/06/2012 13:31:16
It appears like Joseph Goodman found his lightning in a bottle with the Dungeon Crawl Classics RPG. Not only is the core rulebook a tome of much awesomeness, but the adventures from both Goodman Games and the Third Part Publishers have been strong right out of the starting box. Attack of the Frawgs from Thick Skull Adventures is no exception.

Surprisingly, this is no dungeon crawl. It is man versus beasts in the Wilds around Dead Goblin Lake. Yep, Attack of the Frawgs is primarily an outdoor, or dare I say it, wilderness adventure. I had assumed both by nature of the name - Dungeon Crawl Classics - and the first few adventures from Goodman Games that dungeons were going to be the be all. Thankfully, they are not. There is a place for wilderness adventures in the DCC realm of adventures, but they are plotted out similarly to dungeon adventures in the DCC system. I suppose this makes sense, as experience is earned by "encounter", not by enemies felled or gold found.

The adventure itself looks to be a fun one. I like the idea of townsfolk rising up to protect their own against evil invading their lands and lively hood. I'm also pleasantly pleased with how well the wilderness adventure appears to plot out. I'm very tempted to run this in tomorrow night's game with my party of newly levels 1st level PCs. (edit - ran it and it was a blast)

The cover art is great, the interior art is fine and the maps are very serviceable. The maps aren't like those in the various DCC Adventures from Goodman Games, but they are easy on the eyes and following them is a breeze.

Attack of the Frawgs is an excellent addition to the DCC assortment of adventures.

Rating:
[5 of 5 Stars!]
Attack of the Frawgs
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Attack of the Frawgs
by Marvin B. [Verified Purchaser] Date Added: 07/06/2012 13:18:20
Frawgs is a fun little adventure for a fun new RPG (the DCC RPG by Goodman Games). Frawgs isn't written by Goodman Games, but I think that it ranks up there with GG's modules in terms of writing quality and general fun factor. And it's a good price, too. :-)

Rating:
[5 of 5 Stars!]
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Haunting of Larvik Island (4E)
by Joel R. [Verified Purchaser] Date Added: 06/17/2012 11:45:04
I really enjoyed the fact that the author of this adventure spelled out the motivations of the major characters, yet allowed you to "flesh out" the characters too. He is very thorough in describing the plotline; this is a real plus for us busy GMers.

I can't wait for another adventure involving the main character.

Rating:
[4 of 5 Stars!]
Haunting of Larvik Island (4E)
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The Haunting of Larvik Island-The Encounter Maps
by Rose T. [Verified Purchaser] Date Added: 09/08/2011 19:36:09
The encounter maps are cool. and fun to use. They printed up very nicely. It makes playing more enjoyable and the combat easier to see. It also makes story telling flow with the maps already in place.

Rating:
[5 of 5 Stars!]
The Haunting of Larvik Island-The Encounter Maps
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Haunting of Larvik Island (4E)
by Matt G. [Verified Purchaser] Date Added: 09/02/2011 12:39:57
This is a solid adventure for first level characters that combines some fun new takes on classic monsters, a few new monsters and a pretty compelling big baddie for the climax. The free downloadable maps really bring the combats to life.

One of the groups I DM for really likes adventures that include role playing opportunities and areas to explore that present non-combat challenges and puzzles. I find it sometimes hard to find published adventures for low level that get creative with puzzles and interesting monsters and this adventure delivers both.

Rating:
[4 of 5 Stars!]
Haunting of Larvik Island (4E)
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Haunting of Larvik Island (4E)
by Megan R. [Featured Reviewer] Date Added: 08/08/2011 10:02:52
No messing, straight in to the Introduction, with an adventure summary for the DM and providing background to Larvik Island and what's really to be found there. Are the rumours about vast treasures left behind by Larvik the warlord and adventurer of old true? Or has someone got there first?

There are some nice touches about embedding Larvik into the local area as a figure of historical significance and renown, useful for flavour whether you are running this stand-alone or intend to embed it into an existing campaign. Maybe the characters see a statue in the town square or even hoist an ale in the Larvik Arms whilst you set them up to begin the adventure. Two different quests are provided for you to choose from based on the interests and motivations of your group, or they may have already heard rumours of treasure to be had and need no further prompting to go and investigate. As they prepare in the local township there is opportunity for some role-playing interaction to gather legends - some useful, some less so - about what they might find on the island. It's kept to a minimum unless you want to expand on it, so that eager characters can just get on with the adventure.

Next comes a description of the island as seen from an approaching boat, and information about what they'll find when they land. The location of the entrance they are supposed to find is detailed as well, which will require some thought and mapwork... actually, this reminds me of an early exercise I teach in my land navigation class! It doesn't get too cerebral, though, there's plenty of encounters with local wildlife and more to keep them on their toes, before they find any of the subterranean places provided for them to explore.

The entire adventure is a pleasant meld of an 'old-style' approach to adventure design coupled with the precise detail for each encounter that the D&D 4e mechanics provide. Several evocative player handouts are included, not just maps and notes but some of the 'you see this' style of illustrations reminiscent of early modules. Intended as the first part of a series of adventures, this will work fine as a stand-alone, or part of your own campaign (which could, of course, accommodate further adventures in the series if you see fit). It's a good example of what can be done to provide exciting low-level traditional adventures with this ruleset.

Rating:
[5 of 5 Stars!]
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Haunting of Larvik Island (4E)
by Jeff G. [Verified Purchaser] Date Added: 06/30/2011 13:17:44
Not only is this a GREAT start for rookie 3PP Thick Skull Adventures, The Haunting of Larvik Island would make a great first adventure for new GM's and new Players alike. With an easy to follow layout, detailed history and strongly built encounters, this adventure is definitely worth a look. I anticipate good things to come from Thick Skull in the future!

Rating:
[4 of 5 Stars!]
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