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Other comments left for this publisher:
Unusual Suspects. Redesigned
by Luis O. D. [Verified Purchaser] Date Added: 08/03/2014 13:42:54
Unusual Suspects has lots of good ideas about how to convincingly integrate the uncertainties and paranoia of interrogation (mainly, but not necessarily, by the local authorities) into a RPG campaign. To some extent it uses techniques that either come from Live Action or could easily be adapted to it.

Nor is it at all system-specific, or need to. And the price is fair.

I only wish a more confortable presentation was offered. As it is, it seems to be an odd fit for a PDF. But the contents are superb. Recommended.

Rating:
[4 of 5 Stars!]
Unusual Suspects. Redesigned
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Unusual Suspects. Redesigned
by William W. [Featured Reviewer] Date Added: 02/09/2012 12:34:43
A short and sweet guide to roleplaying interrogation sessions in RPGs - the methods used (persuasion, threats, etc.) preparation, and running interrogation scenes in different settings. Unusual Suspects covers a very specific subject rather well, but is plagued with a few spelling and grammar errors. Without those, I would have given this product an additional star.

Rating:
[3 of 5 Stars!]
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Fantasy Guide: Magical ZOO by Lans Macabre
by William W. [Featured Reviewer] Date Added: 12/13/2011 10:13:26
A short collection of creature descriptions, without gaming stats or rules, for use in fantasy campaigns. These would be most appropriate for humorous or outright silly games - they include a unicorn who tries to make sure virgins stay that way, a rat with multiple personalities, a friendly basilisk, and more. There's not really anything here for your serious D&D campaign, but if you happen to be running a silly RPG like Murphy's World, Discworld, or the "Dungeons & Toons" setting for TOON, you could find some humorous ideas for characters or NPCs in this collection.

Rating:
[4 of 5 Stars!]
Fantasy Guide: Magical ZOO by Lans Macabre
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How BAD is it?
by Nathan C. [Featured Reviewer] Date Added: 11/30/2011 14:27:07
Iron Nugget

Not that bad for just over a book, but expect to do a bit of work with this one. How BAD is it is Library of Ancient Scroll's freshmen product. It is 7 pages of spell mishaps for those critical failures where the arcane is involved.

With so many flub charts running rampant on the internet, How Bad is it, succeeds at at settling on a niche, spell failure, and providing the beginnings of a chart for mishaps. Balancing is needed for many of the options. Also a bit of player testing would have eliminated some of the choices. For instance, I do like the idea of hiccuping for one round, but can't see how you can compare that penalty to blindness.

The Iron Word
The key to making this book work for you is to scrap the author's category system, rearrange the choices, eliminate the crazy ones and create a 1d6 chart of your own.

Rating:
[3 of 5 Stars!]
How BAD is it?
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Publisher Reply:
Thank You for Your review. It is very important for us, to recive feedback. We want to release better and better products.
Unusual Suspects. Redesigned
by Megan R. [Featured Reviewer] Date Added: 11/13/2011 10:02:28
Do you have a bunch of player-characters who never, ever break the law?

Your games are nothing like mine, then! Me: a book on how to deal appropriately with your average player-character, at best given to bending the law and turning red tape into pink elastic and often more like a Bad Guy than a Good'Un, is useful. something to tuck in with plot notes and the gamemaster guide for whatever system I'm running.

Like anyone who thinks they're a hero (and, let's face it, all players do...), the fact that their actions have consequences generally passes them by - even those who in real life have had a brush with the law. Round the gaming table, they feel invulnerable, unaccountable... within these pages you get some guidelines as to how to show them just how wrong they are, when whatever passes for law and order confronts them.

Prior planning and preparation is key. If you can, run the game somewhere you can actually split the group up physically. Have notes on past activities that are known to authorities. And then spring an arrest on them suddenly. Don't give them a chance to think, or organise themselves. Watch any cop show, preferably one of the reality TV ones, and you'll see how the police operate. It's a procedure as applicable to spacecops or fellows in chain shirts as it is to the modern law enforcement officer - and that's in civilised democracies. Dictatorships tend to be even harsher.

There are loads of hints and tips here to get and keep your players - never mind their characters - off balance. I won't say any more here, some of your players (or mine!) might be reading, but do try them out, even if at first you feel a bit foolish. They will make for the sort of memorable gaming session that will be talked about for years to come.

What you do with that bunch of scared confused PCs next is up to you. Maybe a formal trial (with gaol-break to follow...), maybe a daring escape or even someone coming to rescue them.

Sometimes the phraseology is a little odd (the author's native tongue is Polish, after all), but it ofen enhances what is said. Just imagine that your characters are in a country other than their own when they get collared, and have the added stress of not being completely aware of what is expected in that land!

If you anticipate your characters breaking or even bending the law during your game, this is well worth reading!

Rating:
[5 of 5 Stars!]
Unusual Suspects. Redesigned
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Publisher Reply:
Thank You Megan. We are new in this business and cherish every feedback
Walls Can Talk. Castle legends. Redesigned
by William W. [Featured Reviewer] Date Added: 11/02/2011 19:21:40
This is a collection of five story ideas centered around castles, aimed at helping gamemasters give some colorful history to their fantasy world. This is all story and no system, so these can be used as a springboard for a few types of RPG genres, from fantasy to modern horror.

The redesign of this product makes it much more legible than the previous edition, and is much more pleasing to the eye in general. The writing is still a bit casual, but the material is just as useful if you're looking for ideas for that ancient castle in your campaign. All in all, it's worth the price for some quick story inspiration.

Rating:
[4 of 5 Stars!]
Walls Can Talk. Castle legends. Redesigned
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Publisher Reply:
Thanks a lot! Your previous reviews inspired us to redesign our other books.
Walls Can Talk. Castle legends
by William W. [Featured Reviewer] Date Added: 09/07/2011 13:47:46
This is a collection of five story ideas centered around castles, aimed at helping gamemasters give some colorful history to their fantasy world. This is all story and no system, so these can be used as a springboard for a few types of RPG genres, from fantasy to modern horror.

The production is a bit rough - the writing is a bit casual, and the background image made it a little difficult for me to read (a print version would be helpful to those who don't use laptops or other such devices at the gaming table). All in all, it's worth the price for some quick story inspiration.

Rating:
[3 of 5 Stars!]
Walls Can Talk. Castle legends
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How BAD is it?
by William W. [Featured Reviewer] Date Added: 09/06/2011 11:42:29
A short and inexpensive list of spell fumble results. There are 30 different results, 10 each for Weak, Moderate, and Hell, No! categories. A d10 is rolled to determine the severity of the fumble, then another d10 determines the result. Results range from party members getting hiccups or laughing uncontrollably to growing new limbs or catching fire. Everything is systemless, and could be used with most any fantasy RPG, but would probably work best with the OSR style of roleplaying.

The production is a bit rough - there are a few spelling errors, and the background made it a little difficult for me to read (a print version would be helpful to those who don't use laptops or other such devices at the gaming table).

Rating:
[3 of 5 Stars!]
How BAD is it?
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You DON'T want to KNOW
by David J. [Verified Purchaser] Date Added: 08/26/2011 02:15:43
I'm not an experienced reviewer, so if I don't "do it right" sorry ahead of time.

This is a 7 page PDF intended (I believe) primarily for DMs. It provides background details--some amusing, some unusual--for NPCs (or PCs, really--there's no reason a player couldn't use these write-ups). The background details are typically "dirty little secrets" or skeletons in closets that the character in question doesn't want anyone to know about. They attempt to add spice and nuance to what might be a vanilla or less-than-memorable character. Many of them are cliché (some worse than others), but that's not always a bad thing when dealing with fantasy tropes.

These dirty secrets run little more than a paragraph or two, and there's 5 per page.

The author clearly does not have English as his first language, so there are a few spelling gaffes and odd sentence structures. These do NOT hinder understanding; they aren't so cryptic that you can't easily figure out what the author is trying to get across. It might have been nice to have an (English-speaking) editor make a quick pass through the document, however. (I'm not a professional editor, but I have a solid command of the English language if the author ever wants to contact me to do some free, quick editing work.) :)

The thing is, for 79 cents you pretty much can't go wrong. Even if I use even one or two of the dirty secrets in my game, I feel I'll have gotten my money's worth from the product.

Is it outstanding? No. Is it average but at a dirt-cheap price? Hell yeah.

Rating:
[4 of 5 Stars!]
You DON'T want to KNOW
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Hero is You - BASIC
by Megan R. [Featured Reviewer] Date Added: 08/05/2011 06:36:19
This is a fascinating idea and it will be interesting to see how it works out.

Some of us like fully-developed adventures to run, some of us like creating our own: most of us do a mix of both... and this is a kind of mid-point, a steady stream of ideas, adventure seeds, which you can then build upon in whatever way you want.

If you are good at running adventures 'off the cuff' the ideas will give a starting point for when you sit down with your players - especially on those days when you sit down without much idea of where the night's play is heading.

If you prefer detailed planning, the ideas are something else to stir into the mix. I often find that a chance phrase, a line in a song, a headline... or an image... will spawn ideas. So here is a series of ready-made ideas to draw upon.

If you like stuff pre-written in full, there still will be times stray ideas could be useful - the characters wander away from the plot, or one of them guesses where it's going so you need to do something different to keep them on their toes.

Of course, the proof of the pudding only comes after the darn thing is eaten: it will be interesting to see how consistent the ideas are, how useful they actually will be. But as a concept, this is one worth watching!

Rating:
[5 of 5 Stars!]
Hero is You - BASIC
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Unusual Suspects
by Kacper S. [Verified Purchaser] Date Added: 07/12/2011 05:26:19
Just brilliant. Those methods of interrogation are great. And for sure I will use trick with inviting another GM (hope my players don't read it :) ).

Rating:
[5 of 5 Stars!]
Unusual Suspects
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Unusual Suspects
by Nina H. [Verified Purchaser] Date Added: 07/11/2011 13:21:30
Well, I expected something different - some nasty ways to torture PCs. But I was suprised in positive way. There were almost nothing about physical harassment.
This book (booklet?) is guide how to - in very inteligent way (even diabolic, somehow) - use an interrogation theme in RPG.

Rating:
[5 of 5 Stars!]
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