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5th Edition Horror
by Mitchell T. [Verified Purchaser] Date Added: 09/22/2023 02:51:59

Pretty cool book with alot of interesting content, my only gripe was with the sloppy editing.



Rating:
[4 of 5 Stars!]
5th Edition Horror
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The Pocket Campaign Planner
by Philip M. [Verified Purchaser] Date Added: 11/23/2022 14:00:25

It's a niffy little planner, it's system neutral which I like. It's got loads of little fields for me to enter notes on my game. I honestly love this.



Rating:
[5 of 5 Stars!]
The Pocket Campaign Planner
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Double-Page Halloween Adventures (Stranger Stuff TinyD6) Subscription
by Mark P. [Verified Purchaser] Date Added: 10/18/2022 10:45:19

Short Version: Great stuff. Get it now.

Detail: What you're paying for are daily 2-page adventure seeds. These are not the types of adventures that tell you exactly where to go and what to do. Instead, they give you the seeds you need to create fantastic adventures in your TinyD6 game. While they are written specifically for Stranger Stuff, they will work in just about any TinyD6 game with very little tweaking. Lucus Palosaari has done a fantastic job of creating good, creepy Halloween content. And every day is very unique, with each new adventure bringing something completely different from what has come before.

This subscription is well worth the price just for the adventures.

But the adventures are not all you get. Every few days they add more bonus content. This extra stuff adds dozens of pages to your Stranger Stuff game. And, like the adventures, each one is completely unique.

This is a good buy for anyone who likes the TinyD6 in general, and a fantastic buy for fans of Stranger Stuff.



Rating:
[5 of 5 Stars!]
Double-Page Halloween Adventures (Stranger Stuff TinyD6) Subscription
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Stranger Stuff: Teenage Witchcraft (TinyD6)
by Timothy B. [Featured Reviewer] Date Added: 09/23/2022 09:19:40

Originally posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-stranger-stuff.html

Stranger Stuff and Teenage Witchcraft (TinyD6)

Tonight's game uses the Tiny D6 game system and is a supplement for Fat Goblin Games' Stranger Stuff game. Stranger Stuff is described as "80's Inspired Adventure, Horror, and Science Fiction." I think it is pretty easy to tell where this inspiration is from and frankly, that is good enough for me.

I love how the book cover aims for an old-school writing journal look for the core RPG and a "Sweet Valley High" look to the Teenage Witchcraft book. Really nice.

Teenage Witchcraft

PDF. 44 pages. Full-color cover and black & white interior art with accents of red.

This book takes the basics of the Stranger Stuff game and adds in the ability to become a witch and cast spells. So if you are thinking the Chilling Adventures of Sabrina or The Craft, but in the 80s, then you have the right idea here.

Most of the rules involve the casting of spells, as appropriate, There is an example walk-through with two spells and many examples are given, but the fun, of course, is making your own spells. OR as in the case with The Craft or Charmed, finding the right mix of witches to work with.

The two combined look like a ton of fun and since the rules are easy, something you could pick up and do in an afternoon.



Rating:
[5 of 5 Stars!]
Stranger Stuff: Teenage Witchcraft (TinyD6)
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Stranger Stuff (TinyD6)
by Timothy B. [Featured Reviewer] Date Added: 09/23/2022 09:19:36

Originally posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-stranger-stuff.html

Stranger Stuff and Teenage Witchcraft (TinyD6)

Tonight's game uses the Tiny D6 game system and is a supplement for Fat Goblin Games' Stranger Stuff game. Stranger Stuff is described as "80's Inspired Adventure, Horror, and Science Fiction." I think it is pretty easy to tell where this inspiration is from and frankly, that is good enough for me.

I love how the book cover aims for an old-school writing journal look for the core RPG and a "Sweet Valley High" look to the Teenage Witchcraft book. Really nice.

Stranger Stuff

PDF. 124 pages. Color covers and interior art; sort of. It is black & white with accents of red.

Both books use a similar notebook-style art as their background watermark. So these books look like they were written in a notebook.

Stranger Stuff is a Tiny D6 game, based on the Tiny D6 engine released by Gallantknight Games. IT is also based on Fat Goblin's own vs. Stranger Stuff game.

Essentially you are playing a kid in the 1980s in a small town where things are, well, strange. There is a list of movies to watch to get the proper feel for this time, but I honestly feel that most of my readers have seen them.

Character creation is simple. Come up with a concept, give them some traits, and disadvantages and you are set to go! There are only two stats, Toughness and Stress.

The system is based on the venerable D6 system, but stripped way down.

The book is rich in background and has plenty of details about playing in this odd world during the year 1984.



Rating:
[5 of 5 Stars!]
Stranger Stuff (TinyD6)
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Publisher's Choice - Colin C. Throm (Baba Yaga)
by Timothy B. [Featured Reviewer] Date Added: 08/29/2022 11:49:47

Originally posted here: https://theotherside.timsbrannan.com/2022/08/100-days-of-halloween-publishers-choice.html

More stock art tonight and this one is a treat, some Baba Yaga.

Publisher's Choice - Colin C. Throm (Baba Yaga)

Another one I bought a while back but I have not had the chance to use this one yet.

Though looking at it now I think I have the perfect place for it.

I mean really, who wouldn't to have Baba Yaga in an adventure or book?



Rating:
[5 of 5 Stars!]
Publisher's Choice - Colin C. Throm (Baba Yaga)
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US Marshals: A Shared Storytelling Game Of Justice In The American Wild West
by Harold C. [Verified Purchaser] Date Added: 05/16/2022 06:26:39

Overall - I had to rate this at 2 stars out of five - not because the writing was bad, or that the author's point of view was objectionable or anything along those lines...

I gave it a low rating largely because the purpose for which I purchased this product was not met.

I'm currently running a campaign set in New Mexico 1867 and one of my player characters was offered a chance to become a territorial deputy. As such, the first words out of the player's mouth were "What are my duties, what laws do I enforce" and other similiar questions.

If you're looking to find answers to those questions - they are sadly lacking in this booklet. I will have to try and find some online resource that explains what laws a territorial marshal is supposed to enforce, where his jurisdiction lies, and what he's supposed to do from time to time. In all? This product may well be worth your while as a game system and what have you, but as a means of fleshing things out, I found it sub-optimal. When specific details matter, this PDF did not meet my needs.



Rating:
[2 of 5 Stars!]
US Marshals: A Shared Storytelling Game Of Justice In The American Wild West
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Creator Reply:
Hello Harold C. — Lucus Palosaari here, writer for US Marshals. Thank you for your review and even more for explaining your review. I'm sorry you weren't able to find the level of detail you were looking for. As you have the book, we do make some recommendations in the first chapter for websites, films, and even proper non-fiction books to try checking out if you have the inclination. In our own book, we only really have the ~1,000 words or so on pages 12, 13, & 14 for the "Playing a US Marshal (or Deputy)" chapter and specifically the "Being a United States Marshal (or Deputy Marshal)" section that talks about the more specific types of roles and expectations for a US Marshal. We have a little more information peppered throughout the text beyond the first two chapters, like in the “Gamemastering the Marshals” chapter at the end, and I’m thinking specifically about how we compare US Marshals to each type of NPC in the back and how limited they are in the jurisdiction — but that’s about it. We also talk about how they were paid in a few spots, like “The Problem with Cash” and that stuff gets at what life was like for a US Marshal at least. But our focus was on the "federal" Marshals and how they exist because their own jurisdiction exceeds beyond the borders of a single town (like a Town Marshals would end), a county (like a Sheriff's would end), and beyond even a state's borders to all "US soil." There were Marshals stationed in territories like the Oklahoma or New Mexico Territories but really that was just “where they were based” and under whose direct District Attorney and/or Federal Judge they worked for enforcing federal laws and they would go about their duties described in the book going wherever needed (Bass Reeves was famous for going to great lengths “to get his Man” etc.). We didn’t elucidate many of the specific federal laws (though we talked about how things like “train robbing wasn’t federal UNLESS you stole mail” etc.) because we assumed the Gamemaster could and would know what they should be and they’re the kind of “big ones” in general (murder, theft, etc.). Thank you again for your review, good luck finding the information you’re looking for.
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Sidebar #36 - Fun with Arcane Mark!
by B C C. [Verified Purchaser] Date Added: 04/28/2022 19:45:31

Of all the Sidebars files I own, this is my favorite one! The creative game mechanic that allows the multiple taking of the Enhanced Arcane Mark feat offers a breathtaking amount of aesthetic and combat-oriented options. Perfect for an artist or tattooist themed spellcaster. Love the photomosaic option .... damn that's cool! 5 Stars for this jam-packed and well-written Sidebar edition. Props to the writer Kiel Howell for making a hum-drum cantrip into a potent tool of storytelling and the buttkicking of your enemies!



Rating:
[5 of 5 Stars!]
Sidebar #36 - Fun with Arcane Mark!
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5th Edition Racial Options - Kitsune!
by James B. [Verified Purchaser] Date Added: 04/08/2022 03:47:36

An adaptation of the legendary kitsune as a D&D 5th Edition character race. I wanted to like this more than I did, but something about the overall approach - making them more mysterious and secretive than mischievous - doesn't quite seem to gel. Still, the mechanics for the race (as well as the four subraces) seem solid enough, if occasionally underpowered (the white sub-race in particular). The other material, however, is shakier: the new feats grant more abilities (and stronger abilities) than feats from official sources; the new spell is a neat concept but seems too high-level for what it does, and inexplicably locks the DC to 18; and the two new magic items also seem a little off (though the origami token is probably fine). All in all, this product gives you a decent (if somewhat disappointing) race with some iffy supporting material.



Rating:
[3 of 5 Stars!]
5th Edition Racial Options - Kitsune!
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Ritual Magic Expanded for 5th Edition Fantasy
by Peter K. [Verified Purchaser] Date Added: 03/09/2022 03:22:30

I was excited to stumble across a book expanding the use of ritual magic for 5th Edition D&D. But, while this book makes the attempt to do this, the effort is really pretty middle of the road.

It lists new spells specifically intended to be used as rituals (rather than fast cast like most spells). These are generally fine. They are probably the best part of the book, and they didn't stand out as obviously bad to me. The book suggests using them as adventure seeds, and in fact the ritual to "Raise the Sky Citadel" seems specifically intended for this purpose.

But I also had hopes that this game would open ritual magic up to non-magicians. And it sort of does. It has a section on non-ritual casters (characters not trained to perform rituals). But the entire extent of those rules boil down to the idea that non-ritual casters will always screw things up in some way. There's a random roll table of consequences (with some potentially much worse than others), which are presumably intended for use with ritual spells from the standard D&D list. But also, each new ritual spell from this document comes with it's own specific consequence (I can only assume to be used instead of the random roll table) for non-ritual casters. These specific consequences are often so bad that there is really no point for a non-ritual caster to even attempt the spell. So, as an extension of the existing ritual rules this system seems not particularly useful to me.



Rating:
[3 of 5 Stars!]
Ritual Magic Expanded for 5th Edition Fantasy
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Tools of the Trade - Volume One
by James B. [Verified Purchaser] Date Added: 02/21/2022 23:07:37

A neat selection of new magic items for D&D 5th Edition. There are minor issues - some grammar problems, and some of the mechanics seem overly complicated, and the rarities seem off here and there - but they're balanced out by the creativity of the items, as well as the included story hooks. A worthwhile addition to a 5th Edition library, especially for $1!



Rating:
[4 of 5 Stars!]
Tools of the Trade - Volume One
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Hardboiled: Mystery, Mayhem, & the Macabre
by Claude M. [Verified Purchaser] Date Added: 02/07/2022 16:29:26

I have been looking for a hardboiled themed rpg for quite awhile. None of them really hit the mark. Hardboiled scratches that itch perfectly.

You can make any kind of character from hardboiled fiction or film noir. Although I would have liked to see a few more examples in the game, the rules are simple enough to grasp. The system does use playing cards, but there is an option to use dice, although you do lose some of the cool rules if you use the cards as written. The art is what I would expect if I picked up a pulp magazine and fits the tone of the book.

I'm looking forward to the POD as I prefer to have physical books instead of PDF. The PDF has links from the table of contents to the corresponding sections.

All in all if you are a fan of Dashiell Hammett, Raymond Chandler, Mickey Spillane or any of the other hardboiled fiction writers, I think you will like this game.



Rating:
[5 of 5 Stars!]
Hardboiled: Mystery, Mayhem, & the Macabre
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8-Bit Fantasy: Fungal Kingdom Adventures
by Jay M. [Verified Purchaser] Date Added: 12/13/2021 19:23:13

If you ever wanted to make your own campaign set in the Mushroom Kingdom but having trouble finding good homebrew this supplement is a great headstart into making more Mario esque content. I not only managed to make homebrew for several races using a pdf of this I bought for reference but I also managed to make a couple new magic items referencing power ups of the source material of the more modern games. Though do not do what I did and put a horde of "Evil Fungi" with a Flying Fungi as the leader and a bunch of Windup-Bombs against six level 4 adventurers and expect it to be balanced especially cause none of them got that you had to toss them to other enemies. Hope to see more from them in the future and perhaps even a "16-bit" or even "64-bit" adventures one day.



Rating:
[4 of 5 Stars!]
8-Bit Fantasy: Fungal Kingdom Adventures
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DNH1 - The Lost Temple of Forgotten Evil (5e & OSR)
by David T. [Verified Purchaser] Date Added: 10/25/2021 11:04:19

A 5e D&D adventure for 4-6 level PC's. No encounter maps and fairly open ended.



Rating:
[4 of 5 Stars!]
DNH1 - The Lost Temple of Forgotten Evil (5e & OSR)
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DNH1a - The Lost Temple of Forgotten Evil - Sidequests - River Crossing (5th Edition Fantasy- OSR)
by David T. [Verified Purchaser] Date Added: 10/24/2021 11:03:18

5 stars because it is free. A single massive encounter involving 49 npc's plus the adventurers.

There is a small quarter page coloured map of the encounter area.

Given the lack of price I can't see any problems with it, other than the DM keeping track of what over 50 people are doing.



Rating:
[5 of 5 Stars!]
DNH1a - The Lost Temple of Forgotten Evil - Sidequests - River Crossing (5th Edition Fantasy- OSR)
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