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For those as old in the RPG hobby as me... this is a GREAT product for Stormbringer. If you loved the ideas from Call of Cthulhu, and love the writings of Michael Moorcock... say hello to the ultimate fusion of both.... now you too can drive your sorcerer character mad, mad, mad. Why not enjoy the addition of a little extra madness to the Stormbringer setting?
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Excellent - a wonderful re-working of a classic! It's clear and succinct, but has a lot of depth and flexibility. My only niggle is the illustrations - they're too 'cartoonish'
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The quality of the art is uneven, but with so many portraits, it's hard to fault the selection. My complaints are primarily about the presentation. The graphics are all loaded into a single PDF. The instructions for getting the pictures out are for a professional Adobe product. I tried using copy and paste in Adobe Reader, but the graphics are obscured by decorative rectangular frames and it is impossible. I tried to open the file in LibreOffice, but discovered that inexplicably, the file has password protection. The only way I have been able to get at the pictures is to use a screenshot, or use GIMP to import a JPEG, resulting in lower quality images with an unwanted border graphic. I rate this product poorly because it is almost impossible to use with any of a half dozen programs I have available to me to manipulate PDFs.
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Rescue Run begins some new adventures as the start of Grendelssaga, which I'd probably call an adventure in three parts plus source material, considering the amount of action versus hints dropped in this instalment. It really brings to life some of those innocuous numbers like "length of day" and "orbital eccentricity", as well as the new edition's elements like DNAMs and Pentapod weirdness.
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I am a publisher so I usually never write a review.
This is an awesome adventure and is one of the best designed sandbox games I have ever run for any level of play much less high levels of play. The Npcs in this book and their relationships with each other are just amazing. I recommend this to anyone who enjoys good game design. I especially love the breakdown of factions and how they relate to each other, all done quite simply with in character quotes, just brilliant.
The planer worlds you visit in this campaign are all incredibly interesting and compelling. I hope one day Mongoose will do a kickstarter to do a high quality production version of this for pathfinder with the Mythic Rules when they come out.
Steve Russell
Rite Publishing
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Haven't played it yet. But, have read up to 40 or so pages and so far I am very impressed. Good writing and art. Great concept. Well executed. I'm surprised I didn't hear about this one earlier.
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What can be said about the Solomani Rim? The lay-out was good and well presented .I like'd the inclusion of 2 new alien race's ,both of which was couver'd with enough detail to keep them playable . the Maps where as the standard set in the other sector books and you had enough detail on the more intreasting planets to help along any writers block you may have as a Gm , with enough systems left in broad brush strokes so you can spread your elbows. The only things i didn't like was the lack of a example of a vegan spacecraft and having to scratch my head as to the meaning of mr in the notes to the planets.
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The version now available is the updated SGB, with all of the conversion problems sorted out.
"The Wolf" (Darren Pearce) made sure the following was done:
Fixed: NPCs, this includes restoring description, tactics and possessions.
Fixed: Monsters in adventures.
Fixed: Monster appendix.
Fixed: Chapter on gods, cults and demons with Legend style Sorcery as the basis for the cults themselves.
Fixed: Adventures (minor text) with additions and clarifications.
New: Magic items.
New: Magic chapter.
New: Poison appendix
Brilliant set of scenarios set in the World of Xoth.
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Let me start by saying that this is a very good, detailed model of Walter. The problem with this piece is that no effort seems to have been made to make sure that it prints well. In it's default position, you will need to print extensive supports, which will almost certainly cause you to break the overly delicate arms when you try to remove the supports. Further, many of the details are scaled so that even at a .01 layer height, they are obscured.
Reposing the model, and then splitting it into a few pieces to eliminate overhangs would have made this a nice, easy print. As it is, even with significant work and experience, I can't get a satisfactory print from this model. I'm sure it prints beautifully on a professional grade printer, but I'd imagine most of the prospective buyers on this site, like me, are going to try to print with a sub-$2000 consumer printer.
I'm a gamer, and I'm a 3D printing enthusiast. I'd love to see the two come together like this. But, unless the models being sold can be easily printed by consumer-grade hardware, I think this will just lead to a bunch of unhappy buyers, who will wish that they'd spent $4.50 on a lead model.
Great idea. Horrible execution. Don't buy this unless you have significant 3D printing expertise and a fairly high-end printer.
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When I purchased this book I thought it was going to be more like the original Mercenary book. However, it was not. The thing I liked most about the original was the in depth treatment of creating military characters such as Army or Marines. This book took an entirely different tack and created all new classes of mercenaries that began from Army, Marine or another branch first. Although I understand it I am still disappointed that further detail for Army and Marine characters was left out. I enjoyed rolling histories and missions, earning ribbons etc for my characters with the original rules. That often helped to flesh them out.
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It is a good book but it's 234 pages and hard to navigate.
I only use digital books now and there is 1 bookmark in the whole book. I know the books pdf's are protected but being unable to add your own bookmarks is poor, making it user unfriendly for skipping to specific sections.
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Had to mark this down as you have to buy it if you want Legend statted creatures, I also find it very annoying that I can't add bookmarks to the pdf.
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Look there some material in this book. However, it could have been a lot better.
1st: You did state what level each starport could get. Like A starport should get everything, But B starport should get as much as A starport, so what the difference then. Besides what's in Core Rule book, you did not even include type information.
2nd: How about pictures of starports, or even maps. Like for example: Make diagrams of each starport, then each add on you what or buy paste or tape that on, too.
3rd: All different extras that come along with that type of starport. For Example: special Imperial bases also.
Maps would nice too.
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The Spider God's Bride is a collection of Sword and Sorcery adventures in the mold of Robert E. Howard's Conan and Kull stories. To be upfront, I do not play the Legend System so I really did not pay attention to the stats for the NPCs and the Monsters. I am actually going to use it with Crypts and Things. What I really loved about this product were the adventures. The title alone comes across as a the title of a novel from the 70's or 80's that would find in a used book store these days complete with a lurid cover of brawny warrior with a broadsword protecting a beautiful, scantily clad woman from a demon from the pits of Hell. Evil cults, dark gods, demons, rogues, cut throats, fowl sorcerers, mysterious women: all of that you can find in these adventures. I really think that this product captures the spirit of Sword and Sorcery fiction. Mongoose did a great job with the old Conan RPG and The Spider God's Bride shows that they still do sword and sorcery RPG adventures better than just about anyone.
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a very good book as far as the writing goes. I enjoyed reading it immensely, and it was quite useful. Sadly, the file is so compressed the illustrations are really, really messed up. Hence the 3 stars only.
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