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(Dice Games) Ship, Captain, Crew
by James M L. [Verified Purchaser] Date Added: 11/19/2014 12:18:03
As someone that does Pirate at Renaissance Faires, this is a favorite game to play while "On watch" and interacting with the patrons. Easy to teach and play.

Rating:
[4 of 5 Stars!]
(Dice Games) Ship, Captain, Crew
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Fighting Fire - Ernie Gygax Benefit Adventure
by Thomas B. [Featured Reviewer] Date Added: 06/24/2014 18:29:56
WHAT WORKS: The Fire Mage turns out to be an interesting adversary with some great plot hooks for an ongoing campaign. The epic poem is a nice touch. A number of the other encounters are standouts, such as the Ettin, the Fire Giants, and crossing the bridge in the dwarven mines. Many of the art pieces are very evocative.

WHAT DOESN'T WORK: A few things might be tough to model if your favorite system doesn't have an existing analogue. I get what they were going for with Gamington, but it might be a tad too cheesy for an ongoing campaign, but your mileage may well vary in that regard.

CONCLUSION: A touching tribute for a trying situation, and a pretty good dungeon crawl to boot. The Gamington premise is cute, but an ill-fit for more serious campaigns, but that may also serve as an acceptable break for the rest of the campaign world. Of course, you can run it as a one shot, and those concerns are invalid, but there are a lot of cool little threads that can be picked up from this adventure and used in a larger campaign. Worth buying for the cause, worth playing for the adventure.

For my full review, please visit http://mostunreadblogever.blogspot.com/2014/06/tommys-take-o-
n-fighting-fire-ernie.html

Rating:
[5 of 5 Stars!]
Fighting Fire - Ernie Gygax Benefit Adventure
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30 Things Can Happen
by Thomas B. [Featured Reviewer] Date Added: 06/13/2014 06:54:37
WHAT WORKS: It's a book of random tables...and it gives me an excuse to use my d30. Hard to top that. Especially since the tables are set up to use d10s or d20s as well, maximizing utility.

WHAT DOESN'T WORK: $6 might sound like a tad much for 30 pages of random tables. Obviously, if you don't like random results, look elsewhere.

CONCLUSION: Creative Mountain Games knew this was going to get high marks from me, because I mention random tables *all the time*. Strong recommendation if you're into that sort of thing. Stay away if you don't.

For my full review, please visit http://mostunreadblogever.blogspot.com/2014/06/tommys-take-o-
n-30-things-can-happen.html

Rating:
[5 of 5 Stars!]
30 Things Can Happen
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(Dice Games) Ship, Captain, Crew
by John H. [Verified Purchaser] Date Added: 05/02/2014 13:56:24
I'd heard of the game, just not ever played it before. Good game, very old seafaring game, will add a lot of fun & realism to our sessions.

Rating:
[5 of 5 Stars!]
(Dice Games) Ship, Captain, Crew
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(Low-level Adventure) The Whispering Woodwind
by Jeff C. [Verified Purchaser] Date Added: 04/25/2014 18:27:29
Excellent adventure. I DM for a group of 13-14 year olds with mixed experience. This adventure provides a great way to introduce new and experienced players. It's low magic and relies heavily on teamwork, problem solving and role-play. Gives a great opportunity for all characters to shine. I wish more adventures were this well thought out and easy to execute.

Rating:
[5 of 5 Stars!]
(Low-level Adventure) The Whispering Woodwind
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Fighting Fire - Ernie Gygax Benefit Adventure
by Customer Name Withheld [Verified Purchaser] Date Added: 04/03/2014 11:29:23
A challenging adventure for a good cause! I hope to be able to run this for my players soon.

Rating:
[5 of 5 Stars!]
Fighting Fire - Ernie Gygax Benefit Adventure
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Fighting Fire - Ernie Gygax Benefit Adventure
by Alexander L. [Featured Reviewer] Date Added: 03/25/2014 06:17:17
Originally posted at: http://diehardgamefan.com/2014/03/25/tabletop-review-fightin-
g-fire-ernie-gygax-benefit-adventure/

Ernest Gary Gygax Junior did not have a good 2013. At the beginning of the year his home and many of his worldly possessions burned down. Since then, his brother Luke has set up the Ernie Gygax Fire Relief Trust Fund so that gamers around the world can help him out. After all he and his family have done for the industry, it’s not a surprise that companies are donating profits or making outright contributions to the fund. Case in point: Creative Mountain Games. CMG is donating a third of all profits from Fighting Fire to the fire relief fund, which is pretty nice. So by purchasing this, you get a nice adventure, keep a small indie publisher going and help Ernie Gygax get back on his feet. Wins all around!

Fighting Fire is a system neutral adventure. This means there are no stats or mechanics. You are just given the story, a list of major characters and antagonists, and from there, the DM has to flesh things out. On one hand, this means you can use Fighting Fire with any fantasy based system, from Dungeon Crawl Classics to Castles & Crusades. Since it is a Gygax tribute, you’re probably better off thematically with one of the earlier versions of Dungeons & Dragons. Regardless of which system you choose, the fact remains you can play Fighting Fire without being locked in to a specific set of mechanics or rules. On the other hand, system neutral adventures require a lot of work from the DM. You’ll have to look up stats for monsters (or design them outright), craft maps of locations and more. If you purchase published adventures because you lack the patience, skill or time to make your own, you probably won’t get much out of Fighting Fire.

Fighting Fire has a somewhat comedic look. It does try to make light of the events that hit Ernie Gygax by turning them into the basis of a fantasy adventure. I’m sure some people may not be comfortable with, say, Ernesto Magnifico, a mighty wizard, who had his tower of solitude burned to the ground, along with many a mystical artifact. That might strike a little too close to home. For others, it is a wink and a nod to real life and an attempt to find something good at the heart of a tragedy. Whichever side you yourself fall on, the fact remains, the intent of Fighting Fire is a good one.

Fighting Fire takes place in the town of Gamington, a neutral town where many a heroic battle is fought. Sides with an itch or need to conflict come to Gamington, not to do battle with swords or spells, but with dice, miniatures and rulebooks. Yes, the treaties of Gamington have allowed surrounding countries to settle their disputes through tabletop war games rather than conventional methods that typically cost a lot of money and cause a lot of death. Until now, the use of tabletop gaming to settle disputes has served the countries surrounding Gamington, but with an outright attack on Ernesto’s tower, fingers are pointing and faith in the tabletop way of settling disputes is badly shaken. After all, if someone attacks the great Ernesto with fire, who is to say a full on assault of a country is not next?

This is, of course, where the PCs come into play. Due to the length of the adventure and the challenges it contains, they should be medium to high level characters. The PCs will have to make their way through a lot of encounters to find the culprit. There are a few false endings too, because right as you THINK you are at the climactic battle with the big bad, you learn there is actually someone else pulling the strings. As such, the adventure can go on for several sessions. It could even make up an entire campaign depending on how well the characters come to like Gamington and get to know its residents. There is a LOT of detail to Fighting Fire, with information on multiple local businesses, the most important residents, and detailed descriptions of the surrounding areas. I’m surprised at how much content was crammed into these thirty-four pages.

Of course, it all comes down to whether or not Fighting Fire is an adventure worth investing in. The truth of the matter is that, as the DM, you will make or break this piece. As a system neutral affair, your DM really has to be meticulous and willing to do a lot more work than you normally would see in a published adventure. This is especially true with Fighting Fire because of the sheer amount of content provided in it. It is as long, if not longer than most adventures with stat blocks and system mechanics written in, so while you’re getting a mini campaign of sorts, the DM will probably spend more time tailoring this than actually running it for his or her friends. Another good example is that there are four maps crammed onto a single page in the back of the adventure. Most DMs will want to probably redraw the maps onto a single page so that they can have more detail and room for notes. In the hands of a less experienced DM, this adventure will probably flop, simply because Fighting Fire is more of an overview or collection of story/encounter seeds rather than the hand holding process a lot of system based adventures are. Even if you don’t ever play Fighting Fire, it is a fun read, and it’s supporting a worthy cause, so you may want to consider purchasing it just for that reason.

Overall, Fighting Fire isn’t for everyone, and certainly not for people who are relatively new to gaming, as it will be a hard adventure to make work and there won’t be the emotional/historical ties to the product. Older gamers however, especially those well versed in Tactical Studies Rules era gaming, will more than likely get a kick out of Fighting Fire.

Rating:
[4 of 5 Stars!]
(Generator) Unlimited Titles 5
by Patrick C. [Verified Purchaser] Date Added: 03/22/2014 03:01:28
When you launch the HTML tool, the fonts are in varying light shades of color, making them difficult to read--indeed some can only be read by highlighting them with your mouse. It's not as detailed as the great old Bookmage progam (at least that's still available as an app for tablets)...basically, it just gives you name...and sometimes so random that you can do the same yourself by just throwing two or three words together.

For example, here's some of the results I got:

Orange Colonel

The Picker's Solid Moon

The desert and envelope.

Rating:
[2 of 5 Stars!]
(Generator) Unlimited Titles 5
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Fighting Fire - Ernie Gygax Benefit Adventure
by Megan R. [Featured Reviewer] Date Added: 03/20/2014 10:59:42
System neutral adventures are always handy, provided you are comfortable statting up any NPCs and monsters to your chosen game mechanics... and this one is designed to be easy to slot into your campaign world as well.

So, it starts with a township that tired of warfare, and so established a methodology of setting disbutes via tabletop wargaming rather than the more lethal full-scale variety of combat. This inititative was led by local wizards, but recently one suffered a malicious and devastating arson attack... can the party help bring the arsonist to book?

The adventure works at several levels. To start with, it's a neat little action adventure that, if completed successfully, will give the characters a feeling of accomplishment, of having done something to help the community. At another level, if you have been involved in the background to the role-playing hobby, there are all manner of cunning references and nods to people and other things that have influenced it - yet this self-reference is not overdone, and if you have never heard of them it won't detract from your enjoyment of the adventure as an adventure in the slightest.

There's lots of colourful detail about the township, called Gamington, and the surrounding area, including an enticing array of businesses. Local legends abound and as an added bonus there's an epic poem that tells the tale of the adventure as it might play out... although hopefully your party won't meet quite so many gruesome fates! Another nice touch is convenient blank boxes to scribble in your own notes, stats and other game mechanics when you are preparing to run the adventure.

The work is richly illustrated, and has some useful maps. There are also a collection of NPCs (who could be used as the basis for pre-generated characters), all you'll need to do is add stats approriate to your chosen game system.

It should prove a fun adventure, and buying it contributes to a good cause as well.

Rating:
[5 of 5 Stars!]
Fighting Fire - Ernie Gygax Benefit Adventure
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Fighting Fire - Ernie Gygax Benefit Adventure
by Timothy B. [Featured Reviewer] Date Added: 03/17/2014 07:44:34
Originally posted here:
http://timbrannan.blogspot.com/2014/03/fighting-fire-ern-
ie-gygax-benefit.html

The adventure itself is 32 pages (minus cover and title pages) with some NPCs. It is edition agnostic (neutral in their words). While they could have used something simple like Swords & Wizardry to give it some crunch, there isn't anything here an experienced gamer could run in about hour of prep time. In fact while typing this I have gone from wanting to run this at as an "Old-school" adventure with something like Basic D&D to maybe running it under 3rd ed. instead.

The adventure is a simple, if tongue in cheek, one. Defeat the evil fire wizard.
There is a lot of self-referential material here. So knowing a little bit about the gaming industry and some of the people involved over the years will help you see some of the inside jokes. But if not the adventure does not suffer for it.

It is described as a fairly simple adventure and it doesn't disappoint on the that regard. Easily dropped into any game and any campaign.

A lot of the art and maps come from various sources. I personally think it is kind of cool. Everyone contributed something to this.

While I can be accused (and rightly so) of waxing too nostalgic at times, I like the idea of the town of Gamington. I also like the idea of adding it to my own world as a place where old adventurers go to retire. They bring their treasure hoards and retire in style.

In any case, this is a good cause and worth the money spent.

Rating:
[4 of 5 Stars!]
(Adventures) The Cooperative Dungeon Collection (01 - 04)
by christopher m. [Verified Purchaser] Date Added: 12/27/2013 00:28:13
eeds more roleplay whre the characters develope personilities this is why people don't buy your stuff because its all power for you guys

Rating:
[3 of 5 Stars!]
(Adventures) The Cooperative Dungeon Collection (01 - 04)
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(Dice Games) Ship, Captain, Crew
by Timothy J. [Verified Purchaser] Date Added: 10/04/2013 19:52:57
I got it to use on my nook HD+ and it will not download correctly for me to use it. if you could make a app virsion of drivethru rpg or make the pdf.doc readable on tablet or android I would be very happy.

Rating:
[3 of 5 Stars!]
(Dice Games) Ship, Captain, Crew
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(Dice Games) Ship, Captain, Crew
by Aaron R. [Verified Purchaser] Date Added: 09/27/2013 14:27:49
Nice little dice game, nice as a little side game in taverns to break up a big game and offer PCs a chance to gamble or get information on their quest.

Rating:
[5 of 5 Stars!]
(Adventures) The Cooperative Dungeon Collection (01 - 04)
by Steven H. [Verified Purchaser] Date Added: 08/11/2013 01:00:10
This a very nicely written set of modules reminiscent of the early D&D modules. Each Dungeon has a detailed, colored map, followed by an index and then a well written and concise break down of the dungeon. Each section has a colored piece of the map introducing it. This is nice, because it keeps you from having to flip to the map at the beginning of the adventure, over and over.

An unusual aspect of of the writing of this module, is that almost every entry is written by a different person. This provides a nice variation to the modules, rather than one written by one person who runs out of ideas and strains to finish his writing.

Currently, this product is FREE, which is amazing, as
I could easily see this being a $15.99 product. I recommend this product if you need several premade dungeons. These can be used for several different products from Dungeon Crawls with the "Dungeon World" rules or a dungeon crawl with Zombies, from the "All Flesh Must Be Eaten" Dungeon & Zombies book.

Rating:
[5 of 5 Stars!]
(Adventures) The Cooperative Dungeon Collection (01 - 04)
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The Book of Wonder (Fantasy Classics)
by Alastair M. [Verified Purchaser] Date Added: 06/26/2013 04:57:52
What a delight to discover this gem, republished from 1912, at last! I've been waiting forty years to learn more of the Gibbelins and Gnoles, after first learning of them in Idris Seabright's short story "The Man Who Sold Rope to the Gnoles", which drew upon this wondrous book. More famous now perhaps, certainly in the RPG community, for having been one of H. P. Lovecraft's main influences, Dunsany's tales deserve to be read and appreciated in their own right. His rich use of language adds to the unsettling feel of what may seem at first quite light fantasy stories, an uneasiness many of the endings simply confirm. Inspirational!

Rating:
[5 of 5 Stars!]
The Book of Wonder (Fantasy Classics)
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