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Rolemaster Spell Law (RMU)
by Mark [Verified Purchaser] Date Added: 03/14/2024 13:48:20

Excellent spell lists, solid rules that work around them and interesting professions. The only thing letting this down as well as core law is the artwork. Looking at the old rolemaster and especially the Harp cover art had more character in my opinion. The cover art for RMU is a puzzling choice indeed. Basically I love the rules but are a little disappointed each time I pick the book up and look at the cover.



Rating:
[4 of 5 Stars!]
Rolemaster Spell Law (RMU)
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Rolemaster Core Law (RMU)
by Peter [Verified Purchaser] Date Added: 02/16/2024 06:05:14

It took a long time for this edition to reach the fans, but it was worth the wait. Rolemaster Unified brings the Rolemaster style of dynamic detail, crunch, character depth and ease of play into a streamlined edition for both new and old fans alike. RMU is for dedicated roleplaying with a wide range of options and moving parts to create heroes, villains and monsters to tell stories of drama, conflict and perilous adventure in your choice of setting. I am thoroughly impressed with what ICE did with this new edition, look no further!



Rating:
[5 of 5 Stars!]
Rolemaster Core Law (RMU)
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Rolemaster Spell Law (RMU)
by Peter [Verified Purchaser] Date Added: 02/16/2024 05:51:14

An amazing collection of spells and the rules to handle them in your story and setting, true to the Rolemaster tradition but in the brand new and excellent Rolemaster Unified edition, bringing this awesome system into the current rpg era with a bang.



Rating:
[5 of 5 Stars!]
Rolemaster Spell Law (RMU)
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Rolemaster Treasure Law (RMU)
by Brett [Verified Purchaser] Date Added: 02/15/2024 00:47:54

So of the three currently published RMU books, Treasure Law is by far the most insane. Pages and pages of text and details about item creation, crafting and spells. Thousands of gems and metals and woods and everything else you may need.

Not essential for your game... but so much detail you can use for some many things... it's a must buy.



Rating:
[5 of 5 Stars!]
Rolemaster Treasure Law (RMU)
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Rolemaster Treasure Law (RMU)
by Rodney [Verified Purchaser] Date Added: 02/13/2024 13:56:48

Lots of information and good examples. For lovers of deep roleplaying and items with interesting stories, its a great resource.



Rating:
[5 of 5 Stars!]
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Rolemaster Spell Law (RMU)
by Richard [Verified Purchaser] Date Added: 02/09/2024 19:00:00

Okay, full disclosure: I was the primary author on this book. However, I'm also quite capable of being dissatisfied with my own work. There were a number of goals I had for a new Spell Law, and I believe these were largely achieved.

As noted, there are no more gaps in the 1-20 spell levels. I added two additional high level slots to give higher level characters more to play with. You just get more with each spell list.

I also wanted to strengthen the character of the Realms, so when I added spells, I tried to make them distinctive, and some things got moved around. I added some extra lists to Essence so that the "elemental" Realm wasn't the only one where some characters did not have access to an elemental bolt attack. Each Realm now has its own spell failure tables. More could be done, of course, but that is going to be setting-dependent (and there is some discussion of how to adjust magic rules for individual campaigns).

I also wanted to distinguish the approach of the pure spellcaster from that of the semi-spellcaster, who develops more mundane skills. One obvious example is the way that Clerics and Paladins handle the Undead. In previous editions, both had spells that would simply blast the Undead (inspired by the venerable "Turn Undead" ability of the most famous RPG). Now, Paladins have spells that enhance their physical attacks on unholy foes, while Clerics attack directly with Undead-blasting spells.

There was also a lot of work put into making the spells consistent over the various lists. You may still see the same spell with a parameter of "self" in the Mentalism version and targetable to another in the Essence version. That's a difference of Realms. The spell effect, however, needed to be identical if the spell name was the same. There were actually quite a few cases that required cleaning up in this respect.

There's a general streamlining of rules, as well as a good deal of work in clarity of rules and consistent treatment across the system. I don't think clearer rules for spell research or ritual magic have ever been published for Rolemaster.

Is the result a perfect spell system, destined to eclipse all other lesser tomes of game magic? Of course not. It is, however, a work I present to the world with pride.



Rating:
[5 of 5 Stars!]
Rolemaster Spell Law (RMU)
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High Adventure Role Playing Fantasy
by A customer [Verified Purchaser] Date Added: 01/14/2024 18:02:32

This is a fantastic rpg in the tradition of Middle Earth Role Playing and Rolemaster. I run multiple home campaigns with it and it is a concise, dense ruleset, incredibly detailed and as light or heavy as you want to make it. I cannot recommend it enough!



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[5 of 5 Stars!]
High Adventure Role Playing Fantasy
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Rolemaster Spell Law (RMU)
by Shaun [Verified Purchaser] Date Added: 12/30/2023 19:44:50

Great update to Rolemaster. No more empty spell levels. Better description of spells and great artwork.



Rating:
[4 of 5 Stars!]
Rolemaster Spell Law (RMU)
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Rolemaster Core Law (RMU)
by Mark [Verified Purchaser] Date Added: 12/05/2023 01:24:20

Very good book, things have been added that improve the realism of the game and make it interesting reading.



Rating:
[5 of 5 Stars!]
Rolemaster Core Law (RMU)
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ERA for Rolemaster
by Jay [Verified Purchaser] Date Added: 11/21/2023 23:41:56

Well, interesting, I cannot even download it, it's an exe file and my virus software blocks it, says it's a virus. I know I could turn off the antivirus to get it but should not have to. Follow up. I have manged to download it on another device. it is a exe file in a zip file, no idea why I had problems. I will test and update



Rating:
[2 of 5 Stars!]
ERA for Rolemaster
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ERA for Rolemaster Spell Law (RMU)
by Gaël [Verified Purchaser] Date Added: 11/14/2023 14:54:08

Tested and completely approved. Like the RMU Character Law that is a game changer tool. Having all RMU spell lists is so useful and I was able to create new spell lists too. With Era core system + RMU CL + RMU Spell Law you have every you need to manage your game sessions.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster Spell Law (RMU)
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ERA for Rolemaster Core Law (RMU)
by Gaël [Verified Purchaser] Date Added: 11/14/2023 14:49:53

Tested and completely approved. That is a game changer tool, as a GM you can save a lot of time with it. I was able to customise it (new races, new professions, new cultures, new skills, etc...). When you get accustom to it, it is easy to create PC, NPC and monsters, to manage fights with weapons and spells. Same with manoeuvres...



Rating:
[5 of 5 Stars!]
ERA for Rolemaster Core Law (RMU)
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Rolemaster Core Law (RMU)
by Bobby H. [Verified Purchaser] Date Added: 10/08/2023 16:04:34

I'm convinced that RMU has combined the best of RM2 with RMFRP. The rules are vastly more clear than in prior editions.

I'm giving the re-birth of Rolemaster in it's Unified form a 9.5 out of 10.

BUT . . . come on, y'all; I need a character sheet that doesn't require me to tack some skill "specialties" onto the last page. If that means providing a free excel sheet (or something else) where I can add AS MANY SPECIALTIES AS MAY BE NEEDED under the skill heading, then so be it.

Otherwise, plan out every possible specialty (Grace, for example for EVERY spell list learned), and pre-label them on the .pdf version of the character sheet. It will eat up some space but it keeps everything together where it should be.

Some of us can't program worth a darn. Make it easy for us, please.



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[5 of 5 Stars!]
Rolemaster Core Law (RMU)
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Spacemaster Privateers
by Philippe [Verified Purchaser] Date Added: 10/08/2023 14:14:14

Been looking all over for detalis on firearms such as ranges, but the only mention I find is in the Equipment book and that one only has mussle energy and clip sizes. No idea what book I have missed to buy. Also, there seems to be no books about alien fauna, so the only bad guys I get stat blocks for are average NPC character classes.



Rating:
[3 of 5 Stars!]
Spacemaster Privateers
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ERA for Rolemaster
by Tom W. [Verified Purchaser] Date Added: 08/11/2023 00:44:43

It's rather jank. On the one hand, I truly do laud them for trying to make a compex character creation process easier while allowing exports to printable format but, on the other hand, I can't muster the forgiveness for the act of charging for the additional packages when it essentially hooks you up to some unknown server via direct port link. You've got to just trust them, I suppose, to use this tool.

Sell a package for roll20 and/or foundry. It might be a smidge better if character creaton followed the same process of the books but, as it is, you get lost trying to follow both. If you have a form fillable sheet for RM, you're better off and safer. This 'tool' is amateur, invasive and risky.

I've just checked, the roll20 sheets are a busted mess too.



Rating:
[1 of 5 Stars!]
ERA for Rolemaster
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