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A Wushu Guide to Gun-Fu
by Colin E. [Verified Purchaser] Date Added: 07/06/2004 00:00:00
If you need a little help with your Wushu game you can't go wrong buying this and the other Fu guides, all for a few pennies/cents.

Rating:
[4 of 5 Stars!]
A Wushu Guide to Gun-Fu
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A Wushu Guide to Cut-Fu
by Colin E. [Verified Purchaser] Date Added: 07/06/2004 00:00:00
If you need a little help with your Wushu game you can't go wrong buying this and the other Fu guides, all for a few pennies/cents.

Rating:
[4 of 5 Stars!]
A Wushu Guide to Cut-Fu
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Pulp-Fu
by Colin E. [Verified Purchaser] Date Added: 07/06/2004 00:00:00
Cinematic Horror at its best. At least thats how we play it.

Rating:
[5 of 5 Stars!]
Pulp-Fu
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A Wushu Guide to Car-Fu
by Andrew M. [Verified Purchaser] Date Added: 05/26/2004 00:00:00
I love Wushu, and of all the supplements, this has to be my favorite, probably because it addresses fighting with cars, a topic not properly addressed since Steve Jackson did so in Car Wars. This supplement caused at least one of my players to choose to be vehicle-oriented, and our games haven't been the same since.

Well written and well thought out.

Rating:
[4 of 5 Stars!]
A Wushu Guide to Car-Fu
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A Wushu Guide to Car-Fu
by Nathaniel T. [Verified Purchaser] Date Added: 05/10/2004 00:00:00
Car-Fu offers more of the same free-flowing and brain taxing cinematic action established in Wushu, but focused on the car chases that are the centerpieces of many popular action movies.

With the rules you can do all the crazy stunts you've ever seen, or even use it to base a Road Warrior campaign around.

This is good material for the money spent and gets the genre across beautifully, but like all things Wushu don't attempt to play this with dullards...

Nathaniel

Rating:
[4 of 5 Stars!]
A Wushu Guide to Gun-Fu
by Brandon P. [Verified Purchaser] Date Added: 04/11/2004 00:00:00
Simular in style and design to Wushu's Guide to cutfu, this book is a must for any gunnbunny's totebag. After reading this slim tome you will feel more "guntuitive" and be able to think more like your character, as well as invision cool new stunts.

Rating:
[5 of 5 Stars!]
A Wushu Guide to Gun-Fu
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A Wushu Guide to Cut-Fu
by Brandon P. [Verified Purchaser] Date Added: 04/11/2004 00:00:00
This is an AWESOME product, even if you don't play play WUSHU(which would be a shame). I must admit, I don't get to play WUSHU much, but the stuff in the ebook comes in very handy in ALL of my fantasy based gaming, especially cinematic games like Feng Shui or Exalted. I highly recomend this product to anyone with a penchant for STABBITY DEATH!

Rating:
[5 of 5 Stars!]
A Wushu Guide to Cut-Fu
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Erebus: City of Shadows
by James K. [Verified Purchaser] Date Added: 03/30/2004 00:00:00
It's hard to be critical of a product like EREBUS: CITY OF SHADOWS because it clearly wants to be something new and different. For the most part it succeeds, but ultimately low production values and a few areas of sketchy logic hobble it.

Brought to market by Dan Bayn, the mad genius behind WUSHU: THE ANCIENT ART OF ACTION ROLE-PLAYING, EREBUS is a (mostly) system-free exploration of a new setting, one that strives to combine pulp-style gunslinging, horror, fantasy and magic in a kind of genre blend that hasn't been seen since the heyday of PLANESCAPE. Like WUSHU and its supplements, EREBUS is a strictly bottom-dollar affair that relies on ideas more than editorial polish. Unfortunately, EREBUS needs more than that to really work.

The eponymous city of Erebus is a classic staple of fantasy fiction: the free city caught between greater forces. There's a strong undercurrent of Lankhmar-esque intrigue running through EREBUS, with mysterious factions, strange beasts and so forth. Most of the supplement is taken from in-character writings and describes the major power brokers of the city in language that's also evocative of fantasy gaming/fiction. This is by itself not a bad thing, but the atmosphere of fantasy that drenches EREBUS makes the modernistic elements a bit harder to swallow.

This isn't helped by a few internal inconsistencies along the way: one passage claims that the advent of firearms pretty much saw an end to melee combat, but swords and armor abound throughout the setting. The firearms themselves are quite primitive, which also doesn't seem right when there are Wild West-style gunslingers roaming the streets. GMs are, of course, free to modify however they wish, but it would be nice to see the technological and fantasy elements better integrated.

It's also difficult to get a handle on the city itself. Because of the in-character passages and the general tone of the fantastic in EREBUS, it's easy to form a mental picture of a standard (albeit somewhat darker) fantasy city. Like PLANESCAPE before it, EREBUS needs art to sell its particular vision. Certain sections of the city are blended into the surrounding jungle, for example, so let's see that. Artwork can sell even the most bizarre vision, and Bayn's work could benefit greatly from the inclusion of even a few pieces that let the reader see all the elements of Erebus existing in concert.

Those familiar with WUSHU will find the usual assortment of misspellings and grammatical errors in the 96-page document, though the ugly portrait format of the WUSHU products has been replaced by a far more attractive and readable landscape arrangement. But as mentioned, people come to Bayn's products for the ideas, and there are plenty in EREBUS: mysterious snake people, powerful magicians, skinwalkers (AKA werebeasts) and more. And the stage is set for even greater expansion, as Bayn has included a Creative Commons license that allows others to create derivative works without a fee.

It would be unfair to call EREBUS a failure, because it's not. Dan Bayn set out to do something totally new in the roleplaying. Of course he hit a few bumps on the way.

Rating:
[3 of 5 Stars!]
Erebus: City of Shadows
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A Wushu Guide to Gun-Fu
by Anthony K. [Verified Purchaser] Date Added: 12/02/2003 00:00:00
Not a lot of game mechanics in this book, more of a collection of "descriptors" of how to run a Wushu gun fight. If you're heavy into describing every action your character takes, and have never seen a Jet Li film, this might be for you. Otherwise, save your $2.50.

Rating:
[1 of 5 Stars!]
A Wushu Guide to Gun-Fu
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A Wushu Guide to Gun-Fu
by Alexander W. [Verified Purchaser] Date Added: 10/09/2003 00:00:00
An excellent suppliment for the _Wushu_ system. Like the other _Wushu_ sups, it runs extremely light on mechanics, but there are several ideas within that make it more than worth the low cover price. In particular, the bit about running running sniper fights is significantly worthwhile.

Rating:
[5 of 5 Stars!]
A Wushu Guide to Cut-Fu
by Alexander W. [Verified Purchaser] Date Added: 10/09/2003 00:00:00
Like the other _Wushu_ suppliments, this one is light on length but dense on good ideas. Think of this text as an expansion of discussion on melee combat and how to deal with it in the context of an ongoing game.

Rating:
[5 of 5 Stars!]
A Wushu Guide to Cut-Fu
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A Wushu Guide to Car-Fu
by Alexander W. [Verified Purchaser] Date Added: 09/13/2003 00:00:00
An excellent addition to the _Wushu_ GM's portfolio, _The Guide to Car-Fu_ is more a collection of ideas and inspirations more than actual hard and fast mechanics (much as the core book provides a straightforward core system and allows for vast elaboration).

Rating:
[4 of 5 Stars!]
A Wushu Guide to Car-Fu
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