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Folklore: A Rules-Light Roleplaying Game
by Chris R. [Verified Purchaser] Date Added: 05/30/2021 05:48:35

This is a very appealing rules-lite RPG, that could be used for any conceivable setting. I like the dice pool mechanic, which combines attributes, traits, items, relationships and goals. There's also a nifty little "push your luck" mechanic.

Unfortunately, the website no longer exists, so there is no support for the game. This is a pity as I'd be quite tempted to create some magic rules, and perhaps other stuff for the game.

Nevertheless, It's still a worthwhile purchase as is.



Rating:
[5 of 5 Stars!]
Folklore: A Rules-Light Roleplaying Game
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Folklore: A Rules-Light Roleplaying Game
by A customer [Verified Purchaser] Date Added: 09/30/2016 17:40:34

One of the best dollars I have spent was on this game. I picked it up and threw together a Fallout themed one shot adventure. Everyone had fun, though it took them some time (about 15 minutes) to adjust to the rules-lite-ness of it. I heard a lot of "so I can just put whatever down? Can I put ____?!". Their characters came alive.

The relationships they chose added a nice depth to their characters and NPC's, and the npc's I added to their sheets made them more invested in the game and setting.

The ease of making a skills check meant that every character felt involved: fighty, techy, talky, etc.

I did alter leveling a bit since it was a 1shot adventure, and instead I rewarded them with one extra die when they accomplished something.

This is a great system for a quick game, or for introducing new players to rp. I'm sure you could make a longer campaign with it if you wanted to, but the GM wouldn't be able to be as handwavy as I.

All in all, I would use it for casual games and for introducing people to table top rp. It's a nice addition to my rp toolbox and worth the dollar.



Rating:
[4 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by chris m. [Verified Purchaser] Date Added: 05/14/2016 21:05:28

I havent had the chance to play this game but boy does it read well. the mechanic is clear enough that it can be extrapolated that it would play really well! I like how injuries are just negative dice to your dice pool. i would love to use this game for publishing fan projects, this game has some serious potential, and would scale up in conplexity with easy for game where you want to create more intricate characteristics for things like communities or other campaign staples!

You should check this out, you wont be disappointed!



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Sophia B. [Verified Purchaser] Date Added: 03/14/2015 04:09:40
http://dieheart.net/folklore/

Folklore is an extremely rules-lite roleplaying game on two pages. You can buy it for USD $ 1 at Onebookshelf (aff). The character sheets are a separate (free) download.

Game System

It’s a bit difficult to describe such an ultra-lite rpg without reiterating the complete rule set. So this is a brief overview. Folklore uses a dice-pool system with six-sided dice. It doesn’t come with a setting and is a universal game.

For character creation you have points which you can allocate to 3 attributes: Body, Mind and Social. Furthermore, you also have free-form Traits and Inventory. So far, so good and nothing special. What I like about the game is that you also need to define a Personal Quest and Relationships to other characters or NPCs. Wealth is an abstract measure of what you can afford and how you are able to buy new things. Character creation is easy and quickly done. While you don’t have a wide range of options with choosing attributes you can customize your character via traits and the personal quest. For a rules-lite system, this works nicely.

Game play is also pretty simple. You choose your attribute and may add other options (for example an applicable trait). You roll the number of dice and discard 1 -3. Every number higher than 4 is counted as a success. The game gives you a success ladder so you can see how well you’ve done. Furthermore, you can also gamble to increase your chances of success.

There are also rules for conflict which include a Wound and Effect system. Either you deal damage to the attribute of your opponent or you create an effect. These are conditions like blinded, dazed etc. The battle field in combat is divided into zones, this is like in Fate. Equipment gives bonus dice, for instance, an average sword will give you +1 die.

Appearance

It’s a two-pages PDF. The page size is a bit funny as it is supposed to be printed out as a pamphlet. It’s nice to look at with a clear layout, good font choice etc.

Summary

The system is easy and open-ended. I like how it abstracts Wealth, Wounds and Effects and combat zones. Damage is directly done to your attributes instead of a separate Hit Point attribute. The game takes aspects of “modern” games like Fate and boils them done to a concise rule set. I would have like to see an example of how opponents are supposed to work. Furthermore, a magic/supernatural system is completely missing. In comparison to other ultra-lite games like Risus, Pulp! (aff), Adventurers! (aff) it stands its ground. In fact, I personally like it more than Risus which I always found odd because of the silliness and the death spiral. Folklore is straight-forward and very intuitive. Adventurers! is more comprehensive but the rules are slightly more restrictive and it is only geared towards fantasy. The selling point of Folklore is its open-endedness. With free-form traits, a system-neutral approach and a very simple rule-set you can do a lot. If you like ultra-lite games I can recommend this game.

Check out the author’s blog for example characters, a random equipment chart, how to make monsters and some insights about relationships.



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Marc D. [Verified Purchaser] Date Added: 06/21/2013 09:44:48

This is a great little RPG system. I like to keep things simple and Folklore sure meets that requirement. Character creation, skill checks, combat, etc., - it is all here on a couple of pages. If you like to use your imagination and come up with your own character concepts and adventures without a lot of flipping through thick books for hours on end, Folklore is worth checking out. It is the ultimate in freedom and flixibiltiy.

I am into the fantasy genre and I like to go on solo adventures as well as group. I use the Mythic GM Emulation system by Tom Pigeon, and Seth's Folklore goes very well with it. I have created a very streamlined and barebones game system by combing the two.

Seth has a nice blog with some product support , with examples of character creation and monster creation. Don't let Seth's cute (but awesome!) drawings fool you. I am using this game with traditional, high fantasy game storylines.

Not complaining -- just a request. It would be awesome to have a bestiary with some stock monsters!



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by James S. [Verified Purchaser] Date Added: 04/23/2013 13:04:36

This is a fantastic RPG, for one doesn't become bogged down in accounting. Moreover, the game doesn't crawl the way some other systems do...



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Daniel M. [Verified Purchaser] Date Added: 04/22/2013 01:18:43

FolkLore may just become my favourite ultralight RPG. I don't often use ultralight RPG systems, being content with merely light games such as Dungeon World or Technoir; however, FolkLore is a nice little package. It is attractive and easy to hand out to players. I could see myself using it with RPG beginners or at conventions. If you are in the market for a very light RPG then you could do far worse than FolkLore. Other ultralight games might be free, but FolkLore's layout alone is worth shelling out a dollar for.

Full review available at http://bit.ly/YETP1t



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Malachi W. [Verified Purchaser] Date Added: 04/04/2013 18:58:19

Folklore is a neat little RPG. It is extremely light weight and limits the rules to both sides of a pamphlet. This by no way seems to limit the game itself. It's d6 based system is simple and easy to understand (easy enough for kids!). Folklore has some cool mechanics like traits, relationships, and your "personal goal". These things will be awesome for roleplaying and work within the mechanincs themselves, so when your wife is being buckled off of the ship your relationship with here will push you even more to save her (more dice!). There is only one thing I have a problem with: There is no guidelines for magic use. You can take "Wizard" or "Necromancer", but there is no instructions as to how to handle power for magic users. If this is a good thing (allowing for more freeform magic) or a bad thing, I don't know.

Overall this is a great system, and I can't wait to use it with my group!



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Kalle K. [Verified Purchaser] Date Added: 04/04/2013 08:29:29

Folklore: A Rules-Light Roleplaying Game does it's name justice: the rules fit on 2 pages. This does not feel limiting though, the rules cover pretty much everything that occurs in rules-heavy RPGs. The character creation leaves plenty of room for creativity with the system of traits a player can make up to fit the concept of the character he or she is creating.

There are however two things which could be improved: the way initiative works and the magic-system. The person who declares an action goes first, and after he finishes his action he decides whose turn will be up next. I personally think this seems random, and a standard initiative roll would be better. I also think the magic system could be more fleshed out, right now there is no school magic or something along those lines to work with, and it's mostly left to the player's imagination and the GM's discretion.

Aside from these flaws I think it's a good game that doesn't get slugged down in complicated rules.



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Adam L. [Verified Purchaser] Date Added: 04/02/2013 19:13:44

Opening up the PDF feels clean. The graphic presentation is humble and well organized, a fine offering for 1 dollar product.

The rules complete explaining themselves in just a few pages. I would have liked to see some stock antagonists to make it a little more out-of-box playable, but with the methods that the character creation system uses, the ability of the GM to develop enemies quickly wouldn't be a tedious affair.

When the author says rules light, he means it. This system is light-weight and agile and comes with a d6 die pool core mechanic augmented with an adjective-based bonus system and a charming utility-losing second chance roll called the Gamble. Characters are front loaded, with the ability to recover from bad rolls staring very high and becoming less robust as the session wears on.

The injury system is very clean, it has the mark of a well-thought-out system in that it uses the resources that are already there and integrates injury into rolls while introducing next to no new elements or rules to the core. Elegant and sleek.

Folklore is everything it promises to be, quick to learn and easy to familiarize with if you've played such games before. The space-management system is perhaps too loose for tactics-heavy players and 4E fanatics, but lovers of narrative systems (I'm one) will be charmed with this offering.

Some things I'd love to see in expansion materials: A Magic Book that gives you some more structured ideas for how to deal with arcane Effects and a Monster Book with some goblins and dragons and stuff in it. Twenty monsters and about five codified magic systems would be fun little additions for a buck that would add a lot of out-of-the-box utility to this lovely little game.



Rating:
[5 of 5 Stars!]
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Folklore: A Rules-Light Roleplaying Game
by Reynaldo H. [Verified Purchaser] Date Added: 04/02/2013 17:45:57

This is a great little rule book. It simplifies the desktop RPG to a minimal structure that lets people read a couple pages in a few minutes and then just have fun telling stories. Great stuff.



Rating:
[5 of 5 Stars!]
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