DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info









Back
Other comments left for this publisher:
Dead of Night
by James M. [Verified Purchaser] Date Added: 12/14/2012 14:49:22
This is a fascinating game. Quick to learn and enjoyable!
One of the BEST survival HORROR one shot games out there!

Rating:
[5 of 5 Stars!]
Dead of Night
Click to show product description

Add to DriveThruRPG.com Order

Dead of Night
by Alexie R. [Verified Purchaser] Date Added: 10/01/2010 20:26:48
Dead of night is good at what it does and what it does is one-shot beer and pretzels games emulating B-grade horror movies. With hardly any preparation, one could have the game in full swing in less than five minutes. A refreshing change from all those RPG's where you spend the first hour just on chargen. The essential mechanics boil down to just one rule: if you fail a risky die rol,l you loose a survival point – the games equivalent of hit points, sanity points and drama points all rolled into one. Everything else is just window dressing. There are no pointless modifier tables and endless equipment lists. This is strictly crunch-less RPG. In fact it is fair to say that mechanics are almost an afterthought. One could use entirely different rule set as long as it uses something like survival points. Wishu immediately comes to mind here as does Fudge/Fate variants. That is not to say that the Dead of Night doesn't have lots of fiddly rules, it does. But they could safely be ignored, especially the chargen rules. Who need game balance when your “victim” - the games' name for player characters, has life expectancy of a teenage coed in a slasher flick?

Where this game really shines is in showing you how to emulate all the different horror movie genres, from cheesy slashers on to slapstick black comedy. It gives you a monster creation toolkit that could and does create any imaginable variation of vampire, werewolf, hungry ghost, alien terror or unstoppable killer that has ever graced the silver screen. It gives you handy tips on how to craft a story on the fly, even if you never done it before and shows you examples with ready made scenarios.

All in all I highly recommend Dead of Night to everyone. The value for money is hard to match. I wish more PDF products were up to this standard. Grade A from me.

Rating:
[5 of 5 Stars!]
Dead of Night
by NB N. [Featured Reviewer] Date Added: 08/22/2010 20:53:07
This is a fun rules-light horror game for a group of players who are looking for a quick game when someone doesn't show up for the night or to introduce newcomers to roleplaying. You can make characters in 5 minutes if you want and the options are very intuitive. The GM can make monsters very easily and scales the challenge based on how many players you have. There is a ton of flexibility to make a Friday the 13th style slasher, a zombie horde, or pretty much any crazy monster you want. The statistics are the same for the monsters as they are player, making it very simple for everyone. That doesn't mean the game isn't interesting though. I have yet to run it, but it seems like it will run very smoothly, keep things moving quickly, and make sure everyone has a ton of fun and scares without getting bogged down in mechanics. This is a really good buy for people wanting a rules-light system that is fast paced and focused on the storytelling over tactics and "crunch".

The book is written really well, the artwork is crazy awesome, and I can't wait to run this game for a group.

Rating:
[5 of 5 Stars!]
Dead of Night
by Devon K. [Featured Reviewer] Date Added: 06/08/2010 16:50:52
Let me begin by saying this product is well worth the buy.

Upon first opening this PDF, I was impressed by the detail of the cover page. The text and the image really set the reader up for what is to come in the rest of the book. The pages are well laid out and easy to read. The way the text is spaced actually makes the 180+ pages go by really fast. I also really enjoyed the horror movie posters inserted throughout the book. It really added a lot to the presentation, especially since this game is designed to run like your own horror movie.

The game rules are also very simple and easy to understand. Notwithstanding their simplicity, there is actually quite a lot of flex and possibilities in them. I haven't actually had a chance to run the game (but will soon!) but I'm very impressed with the rules and how they add to the feel of a horror movie. This book got me very excited to sit down and play the game with my friends!

Rating:
[5 of 5 Stars!]
Future Soldier: Scattered Drop
by RONALD S. [Verified Purchaser] Date Added: 09/30/2009 09:39:26
ANOTHER nice, off the shelf scenario that will provide entertainment to your players.

Rating:
[3 of 5 Stars!]
Future Soldier: Scattered Drop
Click to show product description

Add to DriveThruRPG.com Order

Future Soldier: Operation Tunnel RAT
by RONALD S. [Verified Purchaser] Date Added: 09/30/2009 09:37:26
THIS is a nice, well thought out off the shelf scenario that will provide your players with a days entertainment.

Rating:
[3 of 5 Stars!]
Future Soldier: Operation Tunnel RAT
Click to show product description

Add to DriveThruRPG.com Order

The Gates of Troy
by Chris G. [Featured Reviewer] Date Added: 04/29/2007 00:00:00
The RPG Industry is filled with books that are in a sense reinventing the wheel. That is they take a subject that has been done a dozen times and attempt to put a fresh angel or new idea to it. Many times it turns out to be just another book on an overdone topic. Rarely does one see an RPG book that covers something original. And as Gates of Troy shows it is easy to find something original by looking toward the myths and history of the many peoples of Earth.

Gates of Troy is not a book of historical fact. The author states this almost immediately, but Troy is a subject of myth and legend that is quite famous even in the modern age. Of course with the movie Troy having been released not to long ago that should help in getting the story back into the general knowledge pool of the people.

Gates of Troy is a PDF released by Steam Power Publishing and written by Andrew Kenrick. The pdf comes in a zip file a little less then two megs and the PDF itself is a bit over two megs. It only has forty five pages and It reads as if it could have been longer. The PDF is in color, although most of the colors are browns and tans. There is a pale yellow border with Greek writing on it. It covers one side of the page and with no border on the other side makes it appear there is a lot of white space in the book. The layout is easy to read but the border is a bit distracting. The art is plentiful and looks mostly like clipart of Greek gods and pictures. The PDF is well bookmarked.

The supplement centers on the city of Troy and using it for a fantasy campaign. It is set in the Bronze Age and has some advice on how to simulate that. It would have been beneficial to the reader there was more discussion on what advancements the Bronze Age had and what it did not. It is obvious that some research was done for this book, I would have liked to seen more of that research though make it into the book. A bibliography would have been appreciated as well.

While the topic of Troy does a good job of separating it from the other multitudes of d20 books, I just was left with the need for more. The book I feel does not give enough details to properly run a campaign using the City of Troy. The city is well described and most of the book is devoted to it. Most of the major players in Troy are explained and stated out.

Gates of Troy does a nice job to introduce people to the city of Troy and provide a nice basic framework to run a campaign using the city and its events. I feel that a more detailed approach would have been very beneficial.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
The Gates of Troy
Click to show product description

Add to DriveThruRPG.com Order

Dead of Night: They Came from the Mall!
by Mark G. [Featured Reviewer] Date Added: 12/24/2006 00:00:00
(As this is a review of an adventure it will contain spoilers)

They Came From The Mall! is a 13 page Tale of Terror for Dead of Night, A Pocket Roleplaying Game by Steampower Publishing. This particular adventure supplement is written by Andrew Kenrick. The PDF is fully-bookmarked and comes in both screen and print varieties.

This adventure designed as a follow-up to the Tar-Pit Zombies adventure found in the Dead of Night roleplaying game (note ? Dead of Night, itself, is not available in PDF but a print copy can be ordered directly from the people at Steampower Publishing.) This adventures brings the players (known henceforth as victims) to a crowded mall for some holiday shopping. The shopping centre is on the outskirts of the town the victims live in. A local madman and mall owner has decided to release zombies into the mall, raise an army of undead in the mall and then conquer the town and then... the world <cue evil laughter>. The entire module has a very b-movie feel to it and fits into the Schlock horror module as proposed in the Dead of Night rulebook.

The plot of this adventure is basically, go shopping, zombie hordes attack, kill mastermind and stop the zombie horde and escape. The zombies are controlled by magical means, but still are drawn to eat brains and infect others. All the while trying to minimize bystander casualties or using them for cover depending what types of players you have. The tension level for this adventure varies from 0 to 10 by the climax. The whole adventure is structured exactly like the adventures in the Dead of Night manual.

The text is clean of editing errors and the mechanics look consistent with the Dead of Night game. The only statistics in this adventure are those of the zombies and the mad wizard Bartholomew Hex. The layout is such that the opponent stats are broken over two or three pages when a slightly smaller font could have accommodated them more cleanly. Since the publishers of this product are British instead of North American, I was able to learn the word tannoy (which is a mall?s public address system). Reprinted statistics are presented for the Zombies and Bartholomew Hex?s stats are a minor variant of the Sorcerer from p.136 of the Dead of Night Rulebook.



LIKED: All Dead of Night Tales of Terror are inexpensive.
Consistent mechanics and style that supports the original rules.



DISLIKED: The plot is a little to similar to a Dawn of the Dead/BtVS episode to feel original.
I would have liked to have seen even a single piece of art or possible map.
I would have liked for any monster stats pages to be written on a single page for ease of use.

QUALITY: Acceptable

VALUE: Very Satisfied


Rating:
[4 of 5 Stars!]
Dead of Night: They Came from the Mall!
Click to show product description

Add to DriveThruRPG.com Order

Future Soldier: Fast Movers
by Mark G. [Featured Reviewer] Date Added: 10/30/2006 00:00:00
The Future Soldier: Fast Movers is a 31 page d20 future supplement by Steampower Publishing. This is the fourth in the Future Soldier series of supplements that seek to provide additional support for a war-centric d20 future campaign. The product is fully bookmarked and designed for a landscape layout. The product has four chapters. The text of each chapter is written in a narrative style with different speakers for each major section, sidebars are often used to organize crunchy content from descriptive material. This product is focused on the role of the fighter pilot in a war-centric campaign.

The first chapter is called Preparing for Battle and spans a total of eight pages. This section provides with a description of starship design philosophy. Next there are several pages discussing starfighter tactics for dogfight manoeuvres. Descriptively it covers five manoeuvres (lead pursuit, lag-pursuit, high yo-yo, low yo-yo and scissors) however this is followed by mechanical information for only two of the manoeuvres. This chapter also provides a handful of new equipment including flight suit (with scaled PL level adjustments), a cybernetic implant, two starsfighters (one PL 6 and one PL 7), six new pieces of starcraft features and two starship templates.

The second chapter is called Strategic Concerns and spans a total of three pages. It covers the role of pilots within a military. It also highlights the challenges faced by starship pilots over atmospheric pilots with respect to range of operations and opposition.

The third chapter is called The High Life and spans a total of seven pages. This chapter discusses the customs and traditions of the aviator life including what training is like, callsigns, kill markers and the alphabet soup of acronyms. This section introduces the concept of (veteran) feats which contain prerequisites of a number of kills. I was surprised to see a (subgroup) organization because with the exception of metamagic feats d20 modern had been spared that convention. Lastly there are a number of campaign models suggested for a pilot campaign and expands on some presented in the first future soldier release by Andrew Kenrick.

The final chapter is called Support Services and spans a total of six pages. This section provides the gamesmaster with a number of advanced class that can be used to flesh out the characters that pilot player characters interact with or even take themselves. The classes include a capital ship/military outposts crew chief, a sensor intercept officer, or a vac jumper. Out of these I find the vac jumper to be the most interesting one for character play as they can be actively involved in dangerous situations whereas the others are definitely sideline characters. All three advanced classes are tightly focused on their roles and offer abilities that compliment their concept.

The additional space is occupied by cover pages, introduction, index and open game license. There are no editing issues that I notice when reading the product and it designates all feats, manoeuvres, advanced classes, equipment and starships as open game content.



LIKED: Professional design with little or no errors.
Crunchy material present is well designed and balanced.
Clear OGC declaration.

DISLIKED: I found this book a little thin on crunchy goodness.
I thought a book on starfighters would have more information on combat with wingman.
There are a lot of interesting species named in the descriptive parts that possessed no mechanics.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
Future Soldier: Fast Movers
Click to show product description

Add to DriveThruRPG.com Order

The Gates of Troy
by Sean H. [Featured Reviewer] Date Added: 10/26/2006 00:00:00
Ancient Lore: The Gates of Troy, Book I: the Heroic Bronze Age by Steam Power Publishing is the first in a series bringing the heroic age of Greece to the D20 system. It is a 48-page document (46 after taking away the cover and OGL) with limited art, mostly clip art, and a clean layout. It also has an index, which are rare in PDFs but very nice to see.

This covers the heroic bronze age, the age of the Hellenic heroes who fought before Troy and who traveled the seas with Odysseus. The product begins with the changes needed to the standard D&D rules to adapt it to this quasi-historical period.

The bulk of the product is about Troy, its history, government, tribes (along with new feats suitable to characters from these areas), geography and NPCs. There is a lovely map of Troy which is described in some detail, very nice work here. There are notes on how things in the city change when the siege begins. Importantly, there are ideas on how to use the city of Troy as a centerpiece of a campaign, including suggestions on how to adapt it to other places and times.

The major Trojan characters of the epic (Helen, Paris, Aeneas and so on) are provided with stats (and an appendix stats them out for OGL Ancients). A variant cleric class, the priest, is included for D&D, as is additional information for the OGL Ancients rules.

Ancient Lore: The Gates of Troy is a solid resource for someone wishing to use these legends as a backdrop to a campaign or as a campaign itself. It is very focused however and will be of much more limited use to those who wish to play in other eras.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
The Gates of Troy
Click to show product description

Add to DriveThruRPG.com Order

The Future Soldier's Battlefield Handbook
by Nicholas B. [Verified Purchaser] Date Added: 10/18/2006 00:00:00
This is a very handy supplement to D20 Future. Lots of interesting ideas and some useful advanced classes and other bits for managing a variety of sci-fi combat settings. One of the more surprisingly pleasant buys I have made.


LIKED: Useful content and interesting ideas, some nice campaign models and an entertaining read to boot.

DISLIKED: Could have been longer, and could have used additional content to support the campaign models presented, but these are minor gripes.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
The Future Soldier's Battlefield Handbook
Click to show product description

Add to DriveThruRPG.com Order

Roleplaying Game Designate: Robots
by Michael S. [Verified Purchaser] Date Added: 09/26/2006 00:00:00
This is a fun RPG. It's all done tongue in cheek, and if you like that kind of humor then you'll love this game. This RPG wastes no time with any background information. The PCs are all robots who are trying to become sentient. The GM is left to decide the specifics of the setting, which can range from steampunk to space opera to Josie and the Pussycats in Outerspace. It's a fun game for an evening and maybe a bit beyond.


LIKED: The tone of the writing is a parody of fanaticism.

DISLIKED: It was free, so I'm guessing that they are just looking for someone to complain as a pretext to their eventual rebellion. I, for one, would welcome our new machine mind overlords.

QUALITY: Very Good

VALUE: Very Satisfied


Rating:
[4 of 5 Stars!]
Roleplaying Game Designate: Robots
Click to show product description

Add to DriveThruRPG.com Order

Etherscope: The Lemurian Candidate
by Shane O. [Featured Reviewer] Date Added: 07/31/2006 00:00:00
The Lemurian Candidate is an adventure by Steampower Publishing, meant for Goodman Games?s Etherscope RPG. The zipped file is 8 megabytes in size, containing two PDF files: the first is the adventure, weighing in at almost 5.8 meg, and the second is the printer-friendly version of the adventure, which is just under 3 megabytes. The adventure is forty-nine pages long (forty-eight for the printer-friendly version, which lacks a cover). Both PDFs have a non-hyperlinked table of contents, but only the main file has bookmarks.

It bears repeating that this adventure is for the Etherscope RPG. If you don?t have that book, you won?t be able to run this adventure ? not without doing a large number of conversions, anyway.

The cover of the main file is the only full-color artwork in the adventure, with the relatively sparse interior artwork being black-and-white. Pages have borders along all sides. Oddly, the printer-friendly version does lack the cover and the pages are borderless, but the interior art remains. Given how that?s relatively rare though (and much of it is maps), it shouldn?t be too large a problem for most printers.

An adventure for characters level 4-6, The Lemurian Candidate is the first in a series of adventures for the Etherscope game. In this one, the PCs are contacted by local law enforcement regarding a string of robberies of artifacts from ancient Lemuria. The adventure is loosely divided into three parts: the initial investigation of the crimes, the formation of a suspect, and the denouement as the real mastermind is revealed?or are they? Appendices after the adventure itself cover various characters. One appendix apiece are given for major NPCs, contacts that the PCs can make, and pregenerated NPCs.

The Lemurian Candidate does an excellent job of drawing characters into the world of Etherscope. Having multiple twists throughout, it keeps the characters off-balance a great deal of the time, but never so much that they can?t recover and move ahead. The ending is likewise open enough to lead to further adventures. If you have the Etherscope game, then you?d be well served by sending your PCs after The Lemurian Candidate.



LIKED: This product presented an excellent adventure that is perfectly tailored to the world of Etherscope, leading in to what could easily be an Etherscope campaign.

DISLIKED: The printer-friendly version didn't remove the interior art, but that's an altogether minor complaint.

QUALITY: Very Good

VALUE: Very Satisfied


Rating:
[5 of 5 Stars!]
Etherscope: The Lemurian Candidate
Click to show product description

Add to DriveThruRPG.com Order

Future Soldier: Scattered Drop
by Jim C. [Verified Purchaser] Date Added: 07/23/2006 00:00:00
This is no ever-glorious crusade against the baby-eating Arachnids. It's a messed-up operation invading some inoffensive Info-Age otter people in support of the grubby interests of a corporate state. Not that there's anything wrong with that! The moral, insofar as there is one, is that war is a dirty business and loyalty to your fellow soldiers may be the best you are going to get for justification. Without spoiling the plot, that will be brought home in moral choices for the PCs at certain points in the campaign.

This is an adventure outline, not a traditional adventure module. It provides a chapter of in-character flavour narration by a Space Marine officer after the mission, plot summaries of each suggested mission and some rules elements (a new race, new vehicles and a prestige class) from which a GM will need to develop statistics for the opposition and most of the details of gameplay. I can't help thinking that the authors have done the easy part and left the spadework to the GM, but if a GM has the time for that, this may well allow a closer fit to the level and capabilities of a group than a more defined set of stats. It would work well as a rules-neutral supplement for the GM's system of choice, too.

It's well-written material with useful art and a sufficiently rounded account of a planetary drop, for the price.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
Future Soldier: Scattered Drop
Click to show product description

Add to DriveThruRPG.com Order

Etherscope: The Lemurian Candidate
by Jim C. [Verified Purchaser] Date Added: 07/15/2006 00:00:00
A well-designed investigative adventure that brings out the sense of the setting and balances neatly between real-world and Scope action. This may just be the definitive Etherscope adventure model. It also makes notable contributions to the setting and its rules procedures for research and investigation.

As in most investigations, there's potential for the players to flounder about two-thirds of the way through, but there are suggestions to draw them back to the truth.




LIKED: It's based upon an obsession and a plot that have a very authentic Victorian feel. The characters are well suited in the same way.

DISLIKED: Some editing gaffes. The title is witty and the cover art is interesting, but neither has much to do with the plot. Anyone who buys it for the Lemurian Artifacts will be disappointed.

QUALITY: Very Good

VALUE: Satisfied

[THIS REVIEW WAS EDITED]


Rating:
[4 of 5 Stars!]
Etherscope: The Lemurian Candidate
Click to show product description

Add to DriveThruRPG.com Order

Displaying 1 to 15 (of 34 reviews) Result Pages:  1  2  3  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates