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Dungeon of Terror #7: Mad Mage Chambers (South)
by Joe K. [Featured Reviewer] Date Added: 09/18/2009 15:35:29
Dungeon of Terror continues to advance the black and white full scape dungeon maps by 0one Games. This time around, the file is composed of 35 pages. This includes the cover, an overall map of the entire dungeon, brief instructions, and a brief detail of what is currently in the dungeon as well as the product listing for other titles in the series.

The biggest problem I have with the product is there is entirely too much black ink wasted in printing. Some of the pages were so overloaded with ink that the pages were almost wet. For example, Terror #212 is a corner of a circular room. What do you think the parts outside of the circle are? If you said black, then you'd be correct.

The best bet? Make sure to use the level tool and turn the fill to fill gray. The fill completely off is not appealing to look at.

The maps are nice and simple. Very easy to read.

The maps go together without any problem in terms of assembly.

While laid out in a specific position, the maps can be printed multiple times to come up with different variants. As a younger man, I often bought Wyrm Works, gaming maps that detailed dungeon levels and city locations. This is a modern heir to such efforts and at it's price tag of $1.99, it's hard to see why a person in need of maps wouldn't buy it.

Rating:
[4 of 5 Stars!]
Dungeon of Terror #7: Mad Mage Chambers (South)
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0one's Blueprints: The Great City, Hope Park
by Megan R. [Featured Reviewer] Date Added: 08/28/2009 10:22:30
It's strange, but normal city amenities like public parks are often omitted from fantasy maps. Here's an attempt to rectify the lack, with a well-detailed open space in the middle of the Great City (or indeed, within any largish township where it might suit you to locate it).

The product consists of an 'overview' map of the complete park and surrounding buildings and streets, and four larger maps that you can print out and stick together. As usual, all are available in either blue and white or black and white; and there is a 'Rule the Dungeon' button which allows some element of choice as to what is displayed - a hex or grid, text, buildings, and so on.

It appears to be a properly-maintained public gardens, complete with a park-keeper who has a residence on site and works full time at keeping the place looking good. The park is quite popular with local lovers, with a nice shady pond for them to wander hand-in-hand beside, and there is a wall where the infamous Broadsheets - the Great City's answer to the daily newspaper - are posted. There's a small kiosk, and if you require more substatial refreshment there is a wine shop nearby. If it is your soul that needs refreshing, there is a temple to a nature deity - quite appropriate for the sort of nature-lover who goes to parks!

If you are using the Road to Revolution campaign, this is where it all begins. But even if you are not, any city worthy of the name ought to have a park for locals and visitors alike to enjoy.

Rating:
[4 of 5 Stars!]
0one's Blueprints: The Great City, Hope Park
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Cavern Tile Designer
by Jose M. [Verified Purchaser] Date Added: 07/22/2009 15:51:24
Great help for DM building up caves. Though, it could have bear a little more details, maybe in a second page. Just a sugestion.
I'm quite satisfied with the product. But as there are five of them, you could make a bundle to cheap the cost a little.

Rating:
[5 of 5 Stars!]
Cavern Tile Designer
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Cavern Tile Designer
by Jose M. [Verified Purchaser] Date Added: 07/22/2009 15:51:17
Great help for DM building up caves. Though, it could have bear a little more details, maybe in a second page. Just a sugestion.
I'm quite satisfied with the product. But as there are five of them, you could make a bundle to cheap the cost a little.

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
by Megan R. [Featured Reviewer] Date Added: 06/03/2009 13:55:01
Continuing 0one's development of quality play-aids, in this product they supply a DM map of a location, nine customisable tiles depicting that location suitable for miniatures use... and suggestions as to what might be going on in that location. The location is an underground lair used by a medusa located near a city. In the notes, you'll find out about the medusa and how she operates, sufficient background to enable you to put together suitable rumours and other hooks to get the characters involved.

The map and associated tiles detail the medusa's entire lair, while the notes give a brief description of each room and what might be happening there. As usual with an 0one product, you can exert quite a lot of control over the maps; turning the grid on or off, choosing whether or not it is furnished and so on. As the series name suggests, the maps are black & white line art, all neatly done.

For a quick adventure, you'll only need to check the monster and NPC stats, add some treasure and you are ready for the characters to arrive. A proofread by an English speaker would improve the notes, otherwise there is nothing to fault!

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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Dungeon Tile Designer
by Josh B. [Verified Purchaser] Date Added: 06/03/2009 01:07:56
Maybe if you could move the templates in areas that would make it more useful but I can not think of any good reason to buy.

Rating:
[1 of 5 Stars!]
Dungeon Tile Designer
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Battlemaps: Slave Ship
by Daryl P. [Verified Purchaser] Date Added: 06/02/2009 19:15:31
Great artwork and great cartography. The ship itself is good -- and it doesn't have cannons, making it work for a fantasy game. HOWEVER (and this is a big however), like many of this company's other products, they don't leave any margins on the pages. When you print it, you will be missing some of the images and not have a very good final, assembled product. You could print with a reduced zoom (like at 95%), but then you lose the 1" grid standard. This is a serious flaw that the company really needs to work out.

Rating:
[3 of 5 Stars!]
Battlemaps: Slave Ship
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0one's Black & White: Medusa Hideout
by jason p. [Verified Purchaser] Date Added: 05/29/2009 14:36:38
very artistic maps, I like the old style blueprints

I do not always have time to draw out the encounter areas when I run a game and this company gives me premade maps that are easy to read and easy to modify if I want to

Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
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Dark Ladies: Villainesses in RPGs
by Megan R. [Featured Reviewer] Date Added: 05/06/2009 08:59:23
A book on villains of the female persuasion might seem a rather strange subset at a first glance, but the introduction takes care of that by outlining how being female can put several whole new spins on just being a villain. The shock value of discovering that the mighty fighter that put half the party on the floor is actually a woman, the unique perspective that being matriarch of a noble line or a whole tribe might bring, or perhaps the use of physical appearance from seductive beauty to outrageously ugly hag may be of significance.

We're then plunged straight into a fantastic collection of villainesses, both historical and fictional. Each is given a detailed write-up, both in terms of D20 stats and in terms of what she's like, what her motivations are, how she approaches a fight and several possible plot hooks in which you can use her in your game. Several pages, including atmospheric drawings, are devoted to each one.

While the motivations and plot hooks for the historical characters are firmly based in reality, it is easy to imagine how you could change names and places to fit into your own campaign... and see how long it takes your players to spot Catherine di Medici or Mata Hari - if they catch the references at all! Likewise, although the fictional characters have their own backgrounds, these too can be adapted to suit your purposes.

On the other hand, you may just use these as inspiration when creating your own unique and deadly ladies to stand in opposition to your players... or even in alliance, or as patrons. New weapons and spells are scattered throughout, and these too may be worthy of consideration for your campaign.

Rather strangely, after some seventeen of these ladies, there comes an appendix on magical beast hide armour. Fascinating stuff, all about how it is made and what benefits it gives you... but while it's fascinating to know what rust monster armour might look like, or how to cure the hide of a displacer beast; I'm not quite sure what relevance it has to a discourse on villainesses. It's a useful addition to knowledge about equipment and armour, and could make for some interesting items to be found - or, especially if you use the rules for trapping, tanning and crafting these armours - a source of income for the characters.

Overall, it is a beautifully-presented work, with a delicate bluish theme in fitting with the feminine aspects of its content, yet understated enough not to interfere with the actual text. Fruitful ideas... memorable villainesses... while you'll need to do some work to fit them into your campaign the rewards are likely to be worth the effort.

Rating:
[5 of 5 Stars!]
Dark Ladies: Villainesses in RPGs
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SKIRMISH TILES, fiendish grounds
by Megan R. [Featured Reviewer] Date Added: 05/05/2009 09:16:49
Short of ideas for nasty places for your players to end up? Fancy a fight in a lava pool or around a pillar of skulls? Here is a fine array of 'skirmish tiles' to build a series of interesting (in the Chinese sense) places that can serve as the setting for many an adventure.

In this PDF, there are a full 30 'tiles' that can be put together to create whatever setting your fiendish imagination can devise. While presented in the familiar lush style that marks all 0one Games product, these tiles lack the three-dimension effect used in their battlemaps, allowing them to be mixed and matched as you please.

Each tile is presented in both full colour and greyscale and, like any PDF, you can print as many copies as you'd like of any individual tile. The collection includes an iron gate, wall and towers, a pond of blood, the ribcage of some long-departed creature, bogs, lava pits, hallways lined with fire and even the aura of a fire dragon.

Coupled with other tiles you can create just about anything, and if you are short of ideas several sample layouts are provided. So if you need to have a hallway that spits lightning or a river of blood, look no further.

Rating:
[4 of 5 Stars!]
SKIRMISH TILES, fiendish grounds
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SKIRMISH TILES, Castle System: upper level
by Megan R. [Featured Reviewer] Date Added: 05/05/2009 09:06:33
This is a simple, elegant and very powerful system for castle design. When you open the PDF (you'll need Acrobat Reader v.6 for this), the first thing you'll see is an explanation of how the system works and an overview of all the tiles in this set. The next page is the 'Control Sheet,' a grid with all the tiles laid out in a rather conventional 'square keep' layout, which is where you pick the tiles you want to use - in that layout or anything else you please. The next page is a blank grid, which is where you create your design, by clicking on the grid square you want to use, then going to the Control Grid and clicking on the tile you want to appear in that location. Once selected you can rotate the tile, or get rid of it if you change your mind. When you have finished, there's an even neater trick - the file will automatically print out just the tiles you need to create your design on the tabletop. You can also print out the design page to use as a convential map or just to remind you what the castle ought to look like when you come to lay it out before your players.

This collection represents the top level of a castle, basically the rooftops. So here's to some epic swordfights across the tiles...!

Rating:
[4 of 5 Stars!]
SKIRMISH TILES, Castle System: upper level
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SKIRMISH TILES, Castle System: second level
by Megan R. [Featured Reviewer] Date Added: 05/05/2009 09:05:23
Following on from Skirmish Tiles: Castle System Upper Level, this file enables you to create the 'top floor' of your castle. It works exactly the same way, with a system that lets you select and arrange the tiles you want on a master map and then print out just the tiles you need from the collection of full-size tiles ready for your game.

It's an excellent use of the current heights of PDF technology, and should inspire those who have been hoping for some above-ground maps from 0one (OK, we do have an Inn...) to start designing adventures to make the most of the castle(s) they can create with the Castle System.

Rating:
[3 of 5 Stars!]
SKIRMISH TILES, Castle System: second level
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0one's Black & White: Bandits' Trail
by max l. [Verified Purchaser] Date Added: 05/03/2009 15:13:08
If it doesn't bother you that the tiles are black & white ( it shouldn't they look great!) this is a cheap but very effective way to get tiles of high quality!

I'm very satisfied!

Rating:
[5 of 5 Stars!]
0one's Black & White: Bandits' Trail
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The Road to Revolution: Puncture the Blackened Vein
by Nathan C. [Featured Reviewer] Date Added: 04/30/2009 12:50:30
Making an exciting political adventure requires a writer who can carefully weave layers of plot while not neglecting the combat and challenges a PC expects. These layers of plot must be sparse enough so never to railroad the PCs and just dense enough to insure that a proper direction is always visible. The Road to Revolution: Puncture the Blackened Vein, is a text-book example of maintaining an exciting adventure sandwiched with delicious layers of intrigue and mystery. Though it sometimes exceeds its ceiling of plot digestion, Blackened Vein always maintains a solid structure to engage the players.

Road to Revolution is a six-part urban adventure series based on the Great City, the home campaign world of t 0Ones Publishing Company. Puncture of the Blackened Vein is the fourth installment and revolves around a grand plot by a secretly wicked church to convert the Temple Ward of the city to their deity. To do so, they plan a devastating catastrophe topped off by a miraculous event to catapult their church into limelight. While they manipulate another deity’s followers they themselves are being manipulated as well by an even darker god. The players are injected into the thick of this plot after being sent to find an accountant. The adventure takes them to the streets of the Great City, to a grand parade and into the underground sewers as they pursue this lead.

This adventure felt the least campaign specific of the series, making it far easier to take out of the Great City and into your home campaign. The constant DM sidebars prove to be quite helpful in facilitating the adventure and remembering the various factions and how they play a part in the adventure. Blackened Vein weighs in at 70 pages and is written for a balanced party of 8th to 10th level. Most of this is the adventure with the last dozen pages dedicated to explaining the gods of the Great City.

For the Dungeon Master
This is a well plotted adventure. Often times, mystery and political intrigue can come at a party like a hammer to a nail with little finesse. Blackened Vein starts off small and gradually ups the ante of the adventure, never loosing the players.

The Iron Word
Road to Revolution: Puncture of the Blackened Vein has a fairly complicated plot and is not for PCs who lack the concentration of paying attention to plot threads. That is not to say that players can get lost, but there is the chance of players missing a small clue here and there. The adventure runs very easily and the writers have loaded some very simple boxes to keep the DM on point. This is one of those adventures that the PCs will feel like they truly accomplished something when it is completed.

Rating:
[4 of 5 Stars!]
The Road to Revolution: Puncture the Blackened Vein
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0one's Blueprints: Vampire Castle
by Mads H. [Verified Purchaser] Date Added: 04/07/2009 15:28:52
A sprawling an imaginative dungeon. Well worth the money.

Rating:
[5 of 5 Stars!]
0one's Blueprints: Vampire Castle
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