Billed as a ?detailed d20 location of interest?, the Rogue?s Rest Inn and Tavern is, for all intents and purposes, that tavern where all adventurers meet and decide to go questing for adventure (i.e., there?s nothing particularly unique about the establishment in and of itself). Having said that, the level of detail that the Rogue?s Rest is rendered in makes this product extremely useful for the GM who is looking to turn that familiar tavern where everybody meets into the lynchpin of a series of adventures, or even an entire campaign.
The physical description of the establishment itself is unremarkable, but the product really shines when it comes to describing the NPCs that staff the tavern and frequent in between their own adventures. Each NPC described within the pages of Rogue?s Rest Inn and Tavern, from the owner (a duplicitous, but kind-hearted, Halfling named Verwin) to the tavern regulars (such as Kinkar Kinlay, the cat burglar) is effectively a living, breathing, plot hook waiting to be discovered by the players. It is here, that Rogue?s Rest Inn and Tavern shines the brightest.
Where mechanics are concerned, Rogue?s Rest Inn and Tavern doesn?t pack a lot of punch, the only truly noteworthy addition to the ever-growing collection of OGC rules being the Cat Burglar Prestige Class. To be fair, though, providing new mechanics isn?t the main goal of the product, thus failing to do so shouldn?t count as a strike against it. Rogue?s Rest Inn and Tavern is, obviously, designed to serve primarily as a setting supplement, not a rule supplement. If you?re looking for a lot of new crunchy bits for your game, you won?t find them here.
The one area in which Rogue?s Rest Inn and Tavern truly suffers is presentation - as it stands, the presentation of the product is more befitting of a free download than a commercially published roleplaying supplement. Lacking a proper title page, sporting a cramped two-column layout, and making heavy use of clip art borders that have little to do with the subject matter, Rogue?s Rest Inn and Tavern is hard on the eyes. The maps of the establishment that comprise pages twenty-one through twenty-seven of the product are a bit more polished, but being rendered completely in greyscale saps them of much needed detail.
Overall, Rogue?s Rest Inn and Tavern is a mixed bag. The product contains a small number of truly great qualities, but those are balanced out by a large dose of mediocrity. One point worth mentioning is that Rogue?s Rest Inn and Tavern does not contain anything truly horrible, either conceptually or mechanically - that alone may make it worth a look for some. My own recommendation is that only the GM who is specifically looking for a self-contained adventure environment should purchase this product.
<br><br><b>LIKED</b>: The detailed NPC backgrounds, each of which could potentially serve as a plot hook. <br><br><b>DISLIKED</b>: The presentation and layout. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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