DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info









Back
Other comments left for this publisher:
Villain Gazette, Volume 1, Issue 2
by Megan R. [Featured Reviewer] Date Added: 06/14/2013 12:54:38
"I don't eat people... eating people is wrong!"

You and I might echo that thought along with Flanders and Swann, but the focus of this issue - Gabrar Kin-Eater - has no such scruples, he actually likes sentient flesh. Human or elf for a feast, halflings and dwarves for afters, but orc (his own race) for day-to-day dining.

With evocative fiction and a comprehensive backstory, this obnoxious fellow comes to vivid life. Rooted in a primitive area of a standard fantasy setting, a neat twist links the whole thing into near-future or starfaring genres as well, with suitable plot-hooks based on whichever sort of game you are playing.

Thoroughly detailed and well-presented, this is a good resource with ideas that can be mined to bring a touch of horror to just about any game, even if you have to do some work to bring stats in line with your chosen ruleset.

Rating:
[5 of 5 Stars!]
Villain Gazette, Volume 1, Issue 2
Click to show product description

Add to DriveThruRPG.com Order

Hot Chicks 4: Ladies of the Night
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:53:24
A varied group of female non-combatant "A"-frame standees, suitable for representing near-modern city nightlife of all kinds, from the expected euphemism of the title, through nightclub patrons and dancers to a couple of ladies in full-length evening gowns. These match up with the "Hot Chicks 1" paper minis set and expand the range from there, with a suitable mix of "ordinary" standing poses, in Dakkar's typical CGI artwork style, with colours that are striking and print out well. The figure panels are 25mm tall, so both matching with Dakkar's minis range generally, and needing enlargement to fit with the commoner 28/30mm standees and scale terrain from elsewhere. The artwork quality poses no difficulties for such resizing, certainly. Another useful clutch of minis for the period from this company. Only some city nightlife Hot Dude standees are needed to complete the picture!

Rating:
[5 of 5 Stars!]
Hot Chicks 4: Ladies of the Night
Click to show product description

Add to DriveThruRPG.com Order

Hot Chicks 3.1: Naked Distress
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:52:04
With their "Inner Darkness" supplement for "Hot Chicks: The RPG", Dakkar showed they weren't afraid to encourage gamers to explore adult and sometimes disturbing themes in an RPG setting, and in a sensibly mature way. This paper standee pack reinforces that approach, providing a suitable complement to their "Hot Chicks 3" figures, here, of course, distressed and mostly naked. Technically, the group matches the expected Dakkar CGI artwork quality and 25mm-scale bracket, and prints out cleanly. While of less overall utility than their clothed sisters, such well-designed standees have their uses in the right scenarios, with the right players. Following from "Inner Darkness" however, shouldn't there also be some Hot Dudes equally distressed and unclad?

Rating:
[5 of 5 Stars!]
Hot Chicks 3.1: Naked Distress
Click to show product description

Add to DriveThruRPG.com Order

Hot Chicks 3: Dangerous Curves
by Alastair M. [Verified Purchaser] Date Added: 05/30/2013 07:12:29
This is Dakkar's "action pack" of near-future standee female figures, to complement the calmer minis of "Hot Chicks 1". Here, you get just a single version of each miniature, most of whom are armed with guns of varying types, a few with blades, and just one or two with no obvious weapons. So unlike the more general-purpose minis of Set 1, the stances here mean the characters couldn't be anything but heroes or villains, good to go. Clothing runs from beachwear with boots through casual streetwear to catsuits and slightly over-the-top outfits, in-keeping with the movie-inspired ideas behind "Hot Chicks: The RPG".

Stylistically, the artwork is Dakkar's usual CGI-realistic, with just a couple of figures a little too "Anime", and a colour palette that gives a generally good, clear printout. Occasionally, some of the lighter tones vanish into the white card background, but this is not of great significance. The figure panels are also Dakkar-standard 25mm tall, so may need resizing if you wish to fit them with larger-scale models - of the more typical 28/30mm scale, say.

On the whole, mixed-in with the "Hot Chicks 1" set, this grouping will likely cover the female paper figure needs for most "Hot Chicks" gamers, or indeed many other near-modern ones. Be nice to have a similarly armed and action-posed "Hot Dudes" set to complement "Hot Dudes 1" too!

Rating:
[5 of 5 Stars!]
Hot Chicks 3: Dangerous Curves
Click to show product description

Add to DriveThruRPG.com Order

Hot Chicks 1
by Alastair M. [Verified Purchaser] Date Added: 05/23/2013 09:24:22
In essence, this is the female human counterpart standee set to Dakkar's "Hot Dudes 1", that is, near-future paper "A"-frame minis, with sometimes several identical poses of the same figure dressed in different clothes from underwear/swimwear to casual streetwear (albeit none in full armour or spacesuits here). Few have obvious weapons, the range of stances adopted is notably greater and rather less static than with "Hot Dudes 1", and the colour palette is brighter and less "muddy" than in "Hot Dudes" too. The figures as a whole will neatly fill a similar range of niches as PCs or NPCs from heroes to villains and all points in between, for many scenario settings. A few are rather "Anime", including a Catgirl provided, strangely, in both a colour and black-and-white version, though there was no male equivalent in "Hot Dudes", but these are in the minority.

Dakkar's minis are intended to be 25mm-scale, so may need resizing if you want them to fit with 28/30mm figures and scenery. The CGI artwork will survive such enlargement readily, but if using the whole page of minis, you'll lose a few near the edges in doing so.

Useful figures for any near-modern gaming, whether you use "Hot Chicks: The RPG" or not.

Rating:
[4 of 5 Stars!]
Hot Chicks 1
Click to show product description

Add to DriveThruRPG.com Order

Hot Dudes 01
by Alastair M. [Verified Purchaser] Date Added: 05/23/2013 09:21:43
Irrespective of your interest in Dakkar's "Hot Chicks: The RPG", the company have provided a real service to gamers by producing a large range of near-future printable paper "A"-frame standees in recent years, helping to fill an area that oddly remains something of a blank for such paper minis otherwise. This set has a useful mix of well-muscled male humans (in one case, apparently heavily steroid-infused!), all with full front and back artwork views, in Dakkar's usual near-realistic CGI style.

The poses here are all quite similar and rather static, but for most figures, there are various clothing options, sometimes from underwear/swimwear up to full body armour/spacesuits for the same named character. Few have weapons shown or held, and all these aspects increase their utility greatly, since you're not trapped into having minis who habitually use a different main weapon to what they're drawn with, or shown in "action" poses that character might never adopt in game terms. This also means the figures can be used easily as player characters or NPCs - such as shop mannequins, heroes, villains, innocent bystanders, etc. - and in a wide variety of settings.

Technically, Dakkar's paper minis are on the small side, if compared with the commoner 28/30mm-scale standees, though they're actually designed to be 25mm scale anyway. The PDF page can of course by resized before printing, and the artwork is good enough to cope with enlargement into the circa 30mm figure range without problems. If doing this using the whole page however, you'll lose a few minis near the edges. Most of the figures print out fine, with just a few a little too dull and muddy, and only one whose white clothing blends into the white card sheet background.

Overall, a good, useful set for its intended period.

Rating:
[4 of 5 Stars!]
Hot Dudes 01
Click to show product description

Add to DriveThruRPG.com Order

Tactical Art 001
by Timothy B. [Featured Reviewer] Date Added: 05/02/2013 13:40:06
I love paper minis. I can print out as many as I need and if my kids want they can smash them when they have defeated them.
I also need more modern minis. So Dakkar has me covered on both grounds.

If you are at all familiar with Dakkar's work then you know what to expect here. Agents, aliens, gynoids, sexy civilians, sexier villains and so on.
All in all 92 cut our and fold minis. You can print them how you like for a variety of scales; though there is another product that has the same images scaled perfectly for 25mm. These are really designed for larger minis.

Great art. I even thought a few of them might work great in a couple of modern/sci-fi games I have.

The only thing that would make it perfect would be to combine Tactical Paper 001 and Tactical Art 001 into one product.

Rating:
[4 of 5 Stars!]
Tactical Art 001
Click to show product description

Add to DriveThruRPG.com Order

Tactical Paper 001
by Ricardo N. [Verified Purchaser] Date Added: 04/20/2013 11:10:21
A huge amount of 3D rendered figures, including agents, civilians and some soldier-like types. Poses are generally good, not the goofy or artificial poses sometimes found in this kind of product. I only wish the soldiers in the second sheet of figures were not so dark. When I print them, they look like shadows holding assault rifles.

Rating:
[4 of 5 Stars!]
Tactical Paper 001
Click to show product description

Add to DriveThruRPG.com Order

Tactical Paper 002
by Giorgio G. P. [Verified Purchaser] Date Added: 04/12/2013 14:30:30
Another great CG paper minis' set by Dakkar Unlimited. About 90 stand-in figures with front and back arts useful with any modern horror and sci-fi setting. The product's overall layout is excellent. Cover, table of contents, clear instructions, excellent figures, game statistics ... It's always a pleasure for a buyer to see a product so complete and beautiful. Thanks.

Rating:
[5 of 5 Stars!]
Tactical Paper 002
Click to show product description

Add to DriveThruRPG.com Order

Tactical Paper 001
by PEDRAZZI G. G. [Verified Purchaser] Date Added: 03/03/2013 04:26:43
Sometimes even I am in complete agreement with a featured reviewer. ;-D

This is really an excellent product. 92 very good modern/near future different CG paper standees at this price is really a big deal. No exceptions.

These figures are made for "Hot Chicks: The RPG" but they are extremely useful in any other setting ( RPG or wargame ). I am an adult. And I have no problem with "adult" figures when these are needed for a setting but in this specific case there aren't x-rated figures ( only 2/3 figures in bikinis and no naked ), so everyone is appeased.

This is also true ( no bikinis, no naked ) with previous Dakkar Unlimited "stuff to beat up" sets ( 2006/2007 products but very beautiful and useful today. High tech squads, zombies, ninjas and WW2 German, robots and sci-fi armor suads. 48 beautiful different figures for each set ).

This last product is very well "packaged". Nice cover, very good statement. Clear and complete instructions. 92 different figures with front and back art ( it is not so hard, was it? ). Realistic poses and good design. Characters links to the original HK supplements, for each figure. And two page game statistics sheet for characters who did not yet have their prior statistics' sheet .

Perfect. No lacks.

Rating:
[5 of 5 Stars!]
Tactical Paper 001
Click to show product description

Add to DriveThruRPG.com Order

Tactical Paper 001
by Megan R. [Featured Reviewer] Date Added: 03/02/2013 09:51:54
In the hordes of paper 'standee' miniatures now coming onto the market, the contemporary/near future genre has been rather neglected... until now. This product is worthy of consideration by anyone running contemporary, near future or cyberpunk games, and ties in well if you play the Hot Chicks RPG as many of the figures are drawn directly from some of the supplements.

The nice thing is that although quite a few of the female figures think a vest or sports bra is sufficient upper wear in combat situations, nothing here is overtly pornographic, so even if Hot Chicks puts you off as being a bit too 'adult' for your gaming table, these figures will be fine. Another nice thing is that each figure is referenced back to where the character they depict appears in a Hot Chicks book, so that if you are using them you can select appropriate miniatures. The few which don't have full game statistics in the books they appear in have them here, an added bonus if you are playing Hot Chicks.

If you need SWAT-team style troopers there are quite a few of these. There is also a nice doggie, Dougie, the Ghost-Sniffin’ Hound - the profile looks like a Doberman Pinscher, must go and look him up in The Last Ghost Hunt to see if he is a pinchie. Although most of the figures are armed to the teeth, there are some civilians there as well, a nice variety overall.

Good construction notes are included, although it seems quite straightforwards (sorry, out of printer paper so I haven't tried them yet!). A nice set in a genre not well covered.

Rating:
[4 of 5 Stars!]
Extreme Edge Volume Three, Issue Eleven
by Megan R. [Featured Reviewer] Date Added: 02/16/2013 12:48:48
An eclectic mix of articles almost completely 'in character' for a Hot Chicks RPG game (OK, you get stat blocks for items and indeed people mentioned in the magazine's pages!), in this issue you get to meet a licensed monster hunter who looks equally good on the catwalk in swimwear as she does all tooled up and hot on the tail of some tentacled critter, learn of a cantrip that gives you a complete make-over and read a review of a weapon whose main selling point is that it can shoot in varying colours of muzzle flash!

If that's the world you want to operate in, you probably already play Hot Chicks. The various articles, with a little retooling, could also be used with any game in the cyberpunk genre if you want to add a zany - or should I say extreme - edge.

Tasha Kirkpatrick, the model-turned-monster-hunter, is actually a well-developed coherent character to mix in to your game - perhaps an ally, or even a player-character if someone fancies her. She's quite determined about her monster hunting and may involve the party in the latest hot pursuit.

The Cheapass Fashionpiece handgun is without question the silliest firearm I have ever heard about - an opinion shared by the lady who reviewed it for Extreme Edge Magazine. You might find some really moronic street punks who think it's a good idea. You know, the sort of people who hold handguns sideways 'cos they think it looks cool. It's unlikely any of your characters will be suckered into buying one but it could be entertaining if the opposition has them...

As for the Cosmetic Singularity Cantrip, it was invented by a group of mages working through a combination of social media and intense meditation. Need I say more? Oh, you want to know what it does... um. You can change your appearance so that you look more stylish. It's not a disguise spell or anything like that, but you can change colours and styles so that you - or someone you cast it on - looks real good for the next 12 hours or so. Something for the budding beautician, perhaps.

There are also a couple of articles, in their own inimicable style: quite fun and even a bit thought provoking. Quite a delight to read, the whole issue, really.

Rating:
[4 of 5 Stars!]
Extreme Edge Volume Three, Issue Eleven
Click to show product description

Add to DriveThruRPG.com Order

Extreme Edge Volume Three, Issue Ten
by Megan R. [Featured Reviewer] Date Added: 12/15/2012 13:09:46
For all Hot Chicks RPG fans, and indeed anyone who likes the cyberpunk genre writ full-bore, this issue of Extreme Edge Magazine continues its high standard. Mostly written in character, as a magazine your characters will find on newstands in 2018, the goodies include reviews of a handgun and a motorcycle - both with game stats should your character be interested or the GM fancy equipping a few NPCs with them.

The 'cover girl' is presented inside, with her full game stats should you decide to have her come out of the magazine and feature in your game. She's an actor and model - and a firearms instructor! - who apparently regards underwear as optional.

There's a dire warning about industrial necromancy: zombie creation as corporate policy. Fuel for possible adventures here, or at least some justifiable paranoia if you're dealing with the sort of corporation that might, just might, harbour such ideas. The Editorial, too, is a mine of ideas if you want to let them spawn around concepts of ensuring child protection and safeguarding are paramount as you go about your gun-toting business.

All useful enhancement for any Hot Chicks game, or indeed anything cyberpunk that you want to tread the edge.

Rating:
[5 of 5 Stars!]
Extreme Edge Volume Three, Issue Ten
Click to show product description

Add to DriveThruRPG.com Order

The Nightmare of Abul Khared
by Shane O. [Featured Reviewer] Date Added: 11/10/2012 14:57:25
The worst villains are those that are unintentionally self-created. While villains who are simply evil because they enjoy it are easily hated, those who became something terrible without realizing that they were walking the path to damnation are tragic figures, albeit no less monstrous for their tragedy. After all, if they didn’t realize the dire consequences of what they were doing, how do any of us know we’re not on the same path?

Such is the case with the Nightmare of Abul Khared, a new villain for the Hot Chicks RPG from Dakkar Unlimited.

Before we look at the Nightmare further, let’s quickly examine the book itself. The technical specifics follow in the usual fare for Dakkar. The three-dozen-page book is broken up into various sections by headers, eschewing any sort of chapter format. These headers are the basis for the bookmarks that are also present. Copy-and-paste is likewise enabled.

The artwork is Dakkar’s signature full-color CGI style. The pictures are as gorgeous, and as ghoulish in the subject matter, as you’d expect. Full frontal nudity for both women and men are to be found here, typically in the grip of Abul himself or his servitors. There is no printer-friendly option, so beware if you want to print this out.

The vast majority of the book, just over 75% of it, are narrative in nature; that is, it’s not so much about game mechanics as it is about story and background. This is something I suspect that some gamers may feel divided over – if you’re a gifted storyteller, you may not appreciate that there’s roughly eight pages of game statistics, with the rest being a story that you could have made yourself. On the other hand, if you prefer villains with a highly fleshed-out background, villains with complex motivations and detailed origin stories, you might find this invaluable. I tend towards the latter stance, but your mileage may vary.

The story of Abul Khared himself is an exploration of the descent into madness. A scientist who lost his family in the Depravity War, his search for the ones responsible came to a bitter end when he realized that he could find them but lacked the power or resources to harm them. Unfortunately, things became far worse for Abul from there.

The results of his impotent quest for revenge motivated Abul to begin forcibly evolving himself, and the results are chronicled in a series of in-character diaries throughout the book. These are broken up by out-of-character (that is, meta-game) text wherein the author analyzes and expounds upon what it is that Abul is going through.

Abul’s slow descent is a surprisingly gripping read, and the expository text does a good job of highlighting just what it is that he’s facing as he continues the process. There are some (as the author calls them) “high concept” in this, as Abul’s story is interlaced with science fiction; admittedly, it plays rather fast and loose with quite a bit of the sci-fi, but I don’t see that as a bad thing – what’s important is the character reactions, not the actual means used to provoke them.

Of course, this means that the book is more story than it is game supplement. While there are game statistics for the Nightmare, as well as its servitors, and even some new powers and the creature’s base of operations, that’s the sum total of it, plus a few adventure seeds. Ideas for using Abul Khared in your game are given, but I was rather surprised how the author had very few specifics regarding the “how” of having PCs fight him – I used to think that this was sloppy game design, but lately I’ve been rethinking that stance. The more free-form kind of role-playing, concerned more with creativity at the table than with carefully charted numerical modifiers, is clearly being referenced here; given that, the author’s very general brand of advice makes perfect sense.

Ultimately, the Nightmare of Abul Khared is one that we get to experience along with the eponymous characters, being walked through little-by-little his descent into something more, and less, than human. It’s only when the Nightmare is fully revealed are we presented with it in terms of an RPG, with a set of stats and some nonspecific advice on how to use it. Take from that what you will, but I personally enjoyed it quite a bit – this is a Nightmare that, used properly, your PCs will never forget confronting.

Rating:
[5 of 5 Stars!]
The Nightmare of Abul Khared
Click to show product description

Add to DriveThruRPG.com Order

Stuff To Beat Up 4: The Axis Pack
by Philip S. [Verified Purchaser] Date Added: 06/12/2012 09:06:08
Admittedly, I was reluctant to buy this one... I'd finally figured since I've pretty much bought all the other Stuff To Beat Up items that I'm aware of, I'd get this one as well... And trust me, this is well worth the price!

The Nazis come in a wide variety, as some other customers have said, and the shinobi (I prefer this world over "ninja") are very interesting. This is a versatile pack that really does have some excellent variety in the nazis' uniforms, and some very exotic weapons for the ninja such as tanto/aiguchi, ninja-to, nunchaku, a multitude of chainweapons, and some kind of pole-arm I can't identify. even so, this is an excellent purchase, and the only thing I regret about it, is that I didn't buy it sooner! XD

Rating:
[5 of 5 Stars!]
Stuff To Beat Up 4: The Axis Pack
Click to show product description

Add to DriveThruRPG.com Order

Displaying 16 to 30 (of 131 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates